Left 4 Dead 2

Left 4 Dead 2

Freezing Point: Director's Cut (Campaign + Survival)
 This topic has been pinned, so it's probably important
Kyle H. McCloud  [developer] 30 Mar, 2024 @ 5:16pm
Possible Crash Fixes & Mod Conflicts
If you keep crashing during active gameplay or loading screens in Freezing Point: Director's Cut, you've come to the right place.

Mods That Can Crash the Game
I can't speak for every crash, but a lot of crashes are probably caused by a conflict with VSLib, which stands for V.Script Library. It's a scripting mod that's often used by other mods, mostly mutations and server plug-ins.

DISABLING the following kinds of mods could help if you're getting consistent crashes, especially if you restart L4D2 and play on a local server:

- Third-Person Shotgun Sound Fixes
- Custom Infected Models & Populations
- Custom Mutations
- HD Upgrades for Models & Textures
- Server Plug-Ins
- Other Mods Using VSLib

Please understand these are not guaranteed solutions. But in general, fewer mods installed equals a more stable game. L4D2 can only use 4 GB of RAM, even if your PC has more available.

Mods That Cause Other Errors
User gabusan pointed out in the comments below that the SourceMod server plug-in "Relentless Witch" causes errors in this campaign and should either be disabled or modified. Keep scrolling for details.

Server Disconnect Problems
L4D2 doesn't always play nice with custom campaigns and multiplayer servers, but here are some potential fixes if you're having trouble joining your friends online:

- Make sure the host is playing on a Local Server in the lobby options.

- Server hosts should open the command console by pressing the ~ key and type "sv_consistency 0" without quotation marks, then press enter.

- If you're still having trouble, try having the host start the game solo and join them once they're done loading.

Again, none of these are guaranteed fixes.



If you have an issue with crashes or disconnects that isn't listed here, please leave a comment. I can't fix every problem, but it never hurts to ask.


Last edited by Kyle H. McCloud; 7 Oct, 2024 @ 8:27am
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Showing 1-15 of 17 comments
Антон 31 Mar, 2024 @ 10:30am 
My game did not crash, but it freezes on loading screen on saferoom and doesn't let me proceed to the next map. The map is amazing.
Last edited by Антон; 31 Mar, 2024 @ 10:31am
Saiden 31 Mar, 2024 @ 11:13am 
im crashing when starting local server i dont have any mods
RogerDatSoldier 5 Apr, 2024 @ 6:52am 
The game still crash on me even as few mods as possible
The Combat Medic 8 Apr, 2024 @ 3:53pm 
One workaround I found if you're hosting local sever and you try to load it with friends; Start the game by yourself and then have your friends join you after.
Edison Gar 10 Apr, 2024 @ 2:24am 
Originally posted by The Combat Medic:
One workaround I found if you're hosting local sever and you try to load it with friends; Start the game by yourself and then have your friends join you after.

This is the issue I was having it, I wasn't able to explain how my game crash but yea appreciated that. I don't know why the game only crashes when I started with friends.
Gab 14 Apr, 2024 @ 12:15pm 
For any server operator that's looking at this, the Sourcemod plugin "Relentless Witch" is incompatible with this map unless you do some small changes.

Find this line:

new clone = GetEntProp(entity, Prop_Send, "m_hOwnerEntity");

Replace it with:

new clone = GetWitchOwner(entity);

Then add this whole block to the bottom of the plugin:
stock GetWitchOwner(iEntity) { new iOwnerEntity = GetEntPropEnt(iEntity, Prop_Send, "m_hOwnerEntity"); if(IsValidEntity(iOwnerEntity)) { decl String: classname[32]; GetEntPropString(iOwnerEntity, Prop_Data, "m_iClassname", classname, sizeof(classname)); if(StrEqual(classname, "commentary_zombie_spawner")) return 0; } //we don't care if ent is valid return iOwnerEntity; }

Basically what happens is that the Relentless Witch plugin uses the owner entity prop to store the original witch (because all it does it's spawn a witch again when changing target). Sadly, this conflicts with any witch spawned via a "commentary_zombie_spawner", since the owner entity in this case is the spawner. This causes any witch to trigger its attack state (because the owner entity is not zero) whenever someone enters the retargeting range.

This would help with any map that uses the same system to spawn witches, including the previous version of Freezing Point.
Last edited by Gab; 14 Apr, 2024 @ 4:46pm
Kyle H. McCloud  [developer] 16 Apr, 2024 @ 7:19am 
Originally posted by gabusan:
For any server operator that's looking at this, the Sourcemod plugin "Relentless Witch" is incompatible with this map unless you do some small changes.

Thank you so much for the excellent write-up! I've added this info to the main post above.
The Combat Medic 16 Apr, 2024 @ 12:40pm 
The list mentions HD mods for textures and models could cause a crash. Would that apply to guns and melee weapons?
Kyle H. McCloud  [developer] 16 Apr, 2024 @ 2:20pm 
Originally posted by The Combat Medic:
The list mentions HD mods for textures and models could cause a crash. Would that apply to guns and melee weapons?

Weapons are included. A few skins should be fine, but more mods will lead to more instability. L4D2 can only use 4 GB of RAM at a time because it's a 32-bit application.
Last edited by Kyle H. McCloud; 16 Apr, 2024 @ 2:21pm
Kyle H. McCloud  [developer] 28 Apr, 2024 @ 1:52pm 
Patch 1.1 is now live, which fixes the random crash during the credits and should hopefully allow players with 8 Survivor mods to start the finale as Coach, Ellis, Nick, or Rochelle. Thank you all for playing!
Shadowysn 9 Sep, 2024 @ 11:35am 
Originally posted by Kyle H. McCloud:
Also, Custom Map Finale Hint Fix by Shadowysn causes incorrect hint messages to display during the finale. Please disable it when you play Freezing Point: Director's Cut for the best experience.
I see, my old version of the finale hint fix mod was overriding the map's proper script since it was the same name as the mod's script, and mission-less mod files take priority over mission-packed mod files.
It shouldn't be a problem with the current version of my mod though, I renamed the main script file in my mod from vscript_gauntlet_hint_add.nut to vscript_finale_hint_add.nut so it shouldn't conflict anymore.
Kyle H. McCloud  [developer] 9 Sep, 2024 @ 6:52pm 
Originally posted by Shadowysn:
Originally posted by Kyle H. McCloud:
Also, Custom Map Finale Hint Fix by Shadowysn causes incorrect hint messages to display during the finale. Please disable it when you play Freezing Point: Director's Cut for the best experience.
I see, my old version of the finale hint fix mod was overriding the map's proper script since it was the same name as the mod's script, and mission-less mod files take priority over mission-packed mod files.
It shouldn't be a problem with the current version of my mod though, I renamed the main script file in my mod from vscript_gauntlet_hint_add.nut to vscript_finale_hint_add.nut so it shouldn't conflict anymore.

Bless your heart, I'll update the discussion post then. Thanks!
Tanya☆ 5 Apr @ 10:17am 
Originally posted by Антон:
My game did not crash, but it freezes on loading screen on saferoom and doesn't let me proceed to the next map. The map is amazing.
you could say that's a... freezing point caw caw caw
Nomad 5 Apr @ 10:18am 
Sometimes, when launching a campaign, the game crashes to the desktop without an error. My game without mods.
Nomad 5 Apr @ 10:27am 
This doesn't happen often and has always happened when trying to launch a campaign first.
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