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This is the issue I was having it, I wasn't able to explain how my game crash but yea appreciated that. I don't know why the game only crashes when I started with friends.
Find this line:
Replace it with:
Then add this whole block to the bottom of the plugin:
Basically what happens is that the Relentless Witch plugin uses the owner entity prop to store the original witch (because all it does it's spawn a witch again when changing target). Sadly, this conflicts with any witch spawned via a "commentary_zombie_spawner", since the owner entity in this case is the spawner. This causes any witch to trigger its attack state (because the owner entity is not zero) whenever someone enters the retargeting range.
This would help with any map that uses the same system to spawn witches, including the previous version of Freezing Point.
Thank you so much for the excellent write-up! I've added this info to the main post above.
Weapons are included. A few skins should be fine, but more mods will lead to more instability. L4D2 can only use 4 GB of RAM at a time because it's a 32-bit application.
It shouldn't be a problem with the current version of my mod though, I renamed the main script file in my mod from vscript_gauntlet_hint_add.nut to vscript_finale_hint_add.nut so it shouldn't conflict anymore.
Bless your heart, I'll update the discussion post then. Thanks!