Total War: PHARAOH

Total War: PHARAOH

Radious Total War Mod - Part 1
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Radious  [developer] 31 Mar, 2024 @ 10:56am
Complete Changelog
Campaign Enhancements

Skill Points for Generals: Each general will receive two skill points per level for the first ten ranks, allowing for more strategic depth and personalisation in developing your leaders.

Unit Upkeep Reduction: We’ve significantly reduced the upkeep costs of all units by 30-40%, depending on their tiers and classes, making it easier to maintain and expand your armies.

Character Rebalance: Max Traits limit increased from 6 to 10. All character skills, traits, and attributes have been meticulously rebalanced to align with the unique gameplay experience our overhaul mod provides.

Faction and Campaign Effects Overhaul: We’ve reworked events, edicts, and unique roles to ensure each faction feels distinct and offers new strategic possibilities.

Technological Advancements: Technologies have been comprehensively overhauled, featuring several additional effects pushing the boundaries of your empire’s capabilities.

Attrition Balance Adjustments: Attrition on the campaign map has been fine-tuned to provide a more balanced and strategic challenge to your conquests.

Bug Fixes and Improvements: To provide a smoother gameplay experience, we’ve addressed several issues from the base game, such as fixing unit sets, attributes, weapons, costs, and more.

Siege Equipment Build Time: The time required to build siege equipment has been reduced, allowing you to keep the momentum of your conquests and sieges.

Economic System Rebalance: All building effects have been tweaked to provide slightly more resources, enabling you to field and maintain larger armies, which also applies to AI factions.

Building System Overhaul: All buildings have rebalanced costs, and build time for T4-T5 major towns has increased. Minor towns now provide a small set income depending on their resource region. Many advanced buildings require higher main town building tiers, and workforce growth received a small increase.

Recruitment System Overhaul: The recruitment system has been completely reimagined. Many buildings have different tiers and requirements, and dozens of units swapped tiers and recruitment locations for increased variety and strategic options.

Special Recruitment Capacity and Replenishment: Special recruitment options now have higher capacity and faster replenishment rates, giving you more flexibility in building your forces.

Building Tree UI Changes: We’ve changed the building tree UI, swapping positions on many elements to represent the new tiers and strategic depth we’ve introduced accurately.

Strategic Threat and Diplomacy Rebalance: We’ve recalibrated the Strategic Threat values for both the player and AI and rebalanced Diplomatic subculture relations to create a more nuanced geopolitical landscape.

Garrison Improvements: Garrisons across all factions have been improved by adding more units and slightly better quality, enhancing the defence of your territories.

Sherden and Peleset Faction Expansion: The Sherden and Peleset major factions now have access to the full Sea People roster, adding 19 units to their ranks. Horde buildings have overhauled recruitment and effects, and horde growth has also increased. Horde camp stance costs 0 movement points.

Resource Capacity Increase: We’ve tripled the default resource capacity for stone and gold, fueling the growth and expansion of your empire.

Pillars of Civilisation Changes: Collapse and Crisis thresholds have been reduced by 40%, and all related effects have been rebalanced.

Startpos Changes

Major Towns Building Slots: All major towns now feature 12 building slots, with 3,2,2,2,2 slots unlocking per tier.

Minor Town Slot Unlocking: Additional slots for minor towns become available upon upgrading the main building tier.

Improved Starting Armies for Sherden and Peleset: To counterbalance more substantial garrisons, each faction leader has received two additional units, aiding early game progression.

Battle Refinements

New Morale System: A dynamic new morale system has been introduced, changing rapidly during battle to encourage varied tactics and prolong engagements.

Unit Rebalance: All units have completely rebalanced, with adjusted stats to ensure distinct and meaningful battlefield roles.

Increased Unit Sizes: Infantry unit sizes have been increased, with melee units at ultra sizes of 140-160 men (top elites at 120), missile units at 100, and general bodyguards maintaining the same size.

Tier 6 Unit System: The Tier 6 unit system has been adopted, with each tier offering unique melee and missile weapons, armour, and shields, enhancing unit progression.

Weapon Type Strengths and Weaknesses: Weapon types now possess distinct strengths and weaknesses, broadening the variety of units and classes available.

Character and Unit Abilities Rebalance: All abilities have been thoroughly rebalanced, with modifications to duration, recharge, effects, and new effects for a revitalised combat experience.

Terrain Effects: Terrain types like forests, sand, mud, etc., now have additional effects, influencing stats for light/medium/heavy units and chariots and underscoring the strategic importance of terrain.

Battle Map Climate Changes: Battle map climates have been adjusted, with an increased likelihood of dry weather and moderated extreme weather conditions.

New Armours and Shields: A range of new armours and shields have been introduced, all with rebalanced values to differentiate between units more effectively.

Armor Quality and Durability: Armor quality and durability have been enhanced, with weapon types now featuring varied anti-armour potential and overall effects slightly toned down to preserve armour integrity during combat.

Fatigue Rebalance: Fatigue effects have been recalibrated, preventing units from becoming exhausted too quickly and adjusting the impact of fatigue on speed, melee, and defence skills.

Experience Bonuses and Chevrons: Unit experience bonuses and chevrons have been rebalanced, with more experienced units playing a more significant role and receiving improved stats. Effects from buildings, factions, and technologies that provided higher recruitment ranks have been nerfed, and the experience required for each unit and chevron has been slightly increased—emphasising the value of veteran units.

Fire Effects Changes: Fire effects have been altered, with various sources capable of inflicting damage and affecting unit fatigue.

Better Quality Arrows Addition: Better Quality Arrows from Mavrik347 have been added to enhance ranged combat visuals.

Medjai Units Visuals: The visuals for regular and elite Medjai units have been redesigned and reworked.

Custom Unit Visuals: CohortTroy and Carlito_07 have contributed 70 custom unit visuals, adding a distinctive touch to your armies.

AI Changes

AI Recruitment System Rework: The AI recruitment system has been improved to ensure that AI builds more balanced armies with a wider variety of units, including custom units.

Tier 1 Unit Availability: Most Tier 1 units are now unavailable for AI and players on the highest town tiers, encouraging the use of Tiers 2-6 for more variety and improving AI recruitment logic in later stages.

Campaign AI Difficulty Bonuses Rebalance: Campaign AI difficulty bonuses have been rebalanced, with minimal buffs on Normal difficulty, decent buffs on Hard, and significant buffs on Very Hard/Legendary.

Battle AI Unit Stats Bonuses Removal: Battle AI unit stats bonuses have been removed across all difficulty levels to prevent encounters with overly powerful low-tier units.

AI Conquest Decisions Rebalance: AI conquest decisions have been adjusted to promote more settlement occupation and less sacking/razing, leading to a more stable and expansive empire.

AI Budget Rework: The AI’s budget has been reworked, with increased fund limits per turn, allowing for more strategic options and flexibility.

Confederations and Vassalage Reduction: The frequency of confederations and vassalage among AI factions has been reduced to foster more independent faction growth and interactions.

AI Aggressiveness Increase: AI aggressiveness has been increased, resulting in more active and frequent attacks against enemies.

UI Changes

Custom Campaign Loading Screens: Custom campaign loading screens featuring the mod’s logo have been added for quick mod activation confirmation.

Main Menu Custom Mod Logo: A custom mod logo has been added to the main menu to enhance the mod’s visual identity.

Skip Intro Addition: A skip intro feature has been implemented, allowing for a smoother and quicker start directly to the main menu.

Additional Unit Icons and UI Elements: New unit icons, roles, and UI elements have been added to meet the mod’s requirements, ensuring a cohesive and immersive interface.

Coloured Building Icons Mod: Our mod now includes the quality-of-life change from Benjin, featuring coloured building icons.

Unit Idle Icon Change: Replaced vanilla Zzzzz with something more mature and reduced its size.

Custom Units

Faction Unique Units: 52 new unique units have been added, divided across ten playable factions, each receiving 4-6 new units. More units are planned for future updates.

Native Units: 6 new Native units, one for each region, have been introduced, enhancing the diversity and uniqueness of forces. Additional units will be added in future updates.

Landmark Units: A new group of Landmark Units is now available. Constructing expensive landmark buildings unlocks up to 12 Tier 5 units exclusive to specific regions, adding a new strategic layer to the game.

Unit Cards: New unit cards designed by Austere and his AI friends give your armies a fresh and unique look.

Important Information for Other Mods

Our Overhaul is NOT COMPATIBLE with these workshop mods:

1. More Standard Bearers
2. Agony - overhaul
3. COHORTROY Unit Pack
4. Real Veterans
5. No More ♥♥♥♥ Chariots
6. Hecleas AI Overhaul
7. All Faction Enable Sea Peoples Mod
8. Military buildings for minor settlements
9. DeI Combat Light
10. Slaughter in the Sands
11. Longer Battles Mod
12. Pharaoh Revised Mod
...and more (any combat, AI or campaign tweaking mods)!

Make sure none of those are active; otherwise, you will have a massive number of conflicts and issues. It is always best to ask us directly first about any other mods before using them to ensure everything is properly working for you.

Special Thanks

CohortTroy and Carlito_07 for release build custom unit visuals.
Benjin for Coloured Building Icons Mod.
Mavrik347 for Better Quality Arrows Mod.
RafSwi7 and P R A E F E C T O—C T H U L U for the amazing custom unit promo pictures.
Austere for lovely unit cards and UI graphic improvements.
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Showing 1-7 of 7 comments
Radious  [developer] 7 Apr, 2024 @ 12:24pm 
Updated - 07.04.2024:

Changelog:


- Additional unit balancing,

- Minor economy and costs tweaks,

- Various ability balance changes,

- Several smaller bug fixes,

- Minor UI fixes,

- Corrected few wrong Standard Bearers for various custom units,

- Corrected several missing unit attributes,


Post Release Content Number 1:


12 New Units:


Pharaoh Elite Units:

Pharaoh Chosen

Pharaoh Spearmen

Pharaoh Javelinmen


King Elite Units:

Golden Swordsmen

Heavy Messedi

Royal Hittite Clubmen

Golden Archers


Native Lowlands and Isuwa:

Isuwan Clubmen

Veteran Hittite Archers

Heavy Anatolian Spearmem

Elite Anatolian Spearmen

Veteran Luwian Clubmen


Mod now has 82 custom unique units.
Radious  [developer] 9 Apr, 2024 @ 5:46am 
Small Hotfix Released for our Pharaoh Overhaul - 09.04.2024:

- Fixed Khufus Ancient Legacy system,
Radious  [developer] 16 Apr, 2024 @ 8:18am 
Updated - 16.04.2024:

Changelog:

- Additional unit balancing,

- Desaturated several faction colors which looked too bright and pinky for over 30 factions,

- Additional minor economy and costs tweaks,

- Several smaller bug fixes,

- Corrected few more wrong Standard Bearers for various custom units,


Post Release Content Update 2:


18 New Units:


Upper Egypt: 4 units

Upper Egyptian Renowned Skirmishers

Upper Egyptian Clubmen

Upper Egyptian Veteran Spearmen

Upper Egyptian Armored Slingers


Fenku and Yamhad: 4 units

Elite Syrian Archers

Veteran Canaanite Clubmen

Syrian Axemen

Canaanite Heavy Clubmen


Highlands: 5 units

Kaskian Veteran Chargers

Kaskian Elite Raiders

Phrygian Swordsmen

Kaskian Veteran Axemen

Phrygian Renowned Swordsmen


Nubia and Kush: 5 units

Nubian Veteran Clubmen

Nubian Khopesh Warriors

Nubian Veteran Khopesh Warriors

Kushite Veteran Spearmen

Nubian Elite Hunters


Mod now has 100 custom unique units.
Radious  [developer] 26 Apr, 2024 @ 10:07pm 
Updated - 27.04.2024:

Changelog:


- Additional unit balancing,

- Additional minor economy and costs tweaks,

- Several smaller bug fixes,
- Various unit card improvements,


Post Release Content Update 3:


14 New Native Units:


Western Desert: 5 units

Libu Chosen Raiders

Libu Axemen

Libu Desert Spears

Libu Veteran Runners

Libu Tribe Swords


Sinai and Retneju: 5 units

Renowned Shasu Warriors

Shasu Axemen

Armored Habiru Skirmishers

Heavy Habiru Raiders

Renowned Shasu Archers


Lower Egypt: 4 units

Lower Egyptian Elite Spearmen

Lower Egyptian Veteran Axemen

Lower Egyptian Khopesh Fighters

Armored Lower Egyptian Heavy Spearmen


Mod now has 114 custom unique units.
Radious  [developer] 17 May, 2024 @ 6:35am 
Updated - 17.05.2024:

Changelog:



- Additional unit balancing,

- Additional minor economy and costs tweaks,

- Small price and upkeep increase for all T6 units - Pharaoh and King Elite units,

- Additional AI recruitment tweaks,

- Several smaller bug fixes,

- Minor building costs changes,

- Different cultures will dislike each other more,

- All Unique Landmarks now provide additional garrison units for all factions,

- Small difficulty increase on VH and Legendary,


Post Release Content Update 4:


14 New Faction Units:


Ramesses: 4 units

Medjai Slingers

Armored Clubmen

Elite Sherden Raiders

Veteran Armored Axemen


Tausret: 5 units

Veteran Egyptian Archers

Queen's Archers

Queen's Chosen

Egyptian Heavy Spearmen

Chosen Khopesh Guards


Kurunta: 5 units

Phrygian Swordsmen

Veteran Hittite Clubmen

Elite Hittite Clubmen

Kaskian Heavy Spearmen

Chosen Hittite Chargers


Mod now has 128 custom unique units.
Radious  [developer] 27 May, 2024 @ 9:22am 
Updated - 27.05.2024:

Changelog:



- Additional unit balancing,

- Additional small HP increase for all generals,

- Several economy balance tweaks,

- Various visual bug fixes,


Post Release Content Update 5:


12 New Faction Units:


Iolaos - Sherden: 2 units

Nuraghe Looters

Veteran Sherden Axemen


Bay: 5 units

Elite Canaanite Slingers

Chosen Canaanite Guards

Canaanite Sword Fighters

Armored Canaanite Fighters

Heavy Canaanite Spearmen


Suppiluliuma: 5 units

Chosen Hattusan Archers

Elite Hattusa Spear Guards

Veteran Hattusan Clubmen

Hattusa Clubmen

Veteran Hittite Axemen


Mod now has 140 custom unique units.
Radious  [developer] 1 Jul, 2024 @ 9:08am 
Updated - 01.07.2024:

Changelog:


- Additional unit balancing,

- All chariots received small stat buffs to their attack, defence, chargé and hitpoints,

- Several economy balance tweaks,

- Various visual bug fixes,


Post Release Content Update 6:


15 New Faction Units:


Seti: 5 units

Veteran Levy Bowmen

Armoured Veteran Javelinmen

Armoured Veteran Bowmen

Armoured Egyptian Warmongers

Levy Club Warriors


Amenmesse: 5 units

Veteran Nubian Slingers

Veteran Kushite Axemen

Veteran Nubian Swordsmen

Elite Nubian Spearmen

Chosen Kushite Heavy Spearmen


Irsu: 5 units

Henku Bowmen

Henku Skirmishers

Sabu Nagib Armoured Archers

Sabu Nagib Armoured Warriors

Henku Spear Guard


Mod now has 155 custom unique units.
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