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Cities will sometimes even have some of their yields be negative (although this can be "fixed" temporarily also by toggling the yield-focus options).
I've even had the game crash outright, resulting in a
I am suspecting this has to deal with the way the game tries to determine which tiles to automatically work: the tiles it checks aren't using the 4th/5th ring tiles for that.
Specifically, I am suspecting that the cities try to work the 4th/5th ring tiles, they're added to some "City X, work these tiles" array; When the game actually tries to compare the "City X, work these tiles" array with the "these are the tiles available to City X" array, it reaches some kind of out-of-bounds error.
Log for the actual crash:
I can send you the save file / the error logs, but I don't see anything in any of the three logs from today's crashes for some reason?
This implementation is very script heavy. Given my busy schedule these days, I may not have the time to address these issues promptly.
Oh thank you for that! Gonna look into it!
Thank you for the reports!
The file you list is part of the Wide&Tall mod, not the WorkableOuterRIng mod. Though they are very similar. Gonna check that.
Dang that is one type that is deep in my muscle memory. Thanks for the headsup. I will go through these things to make sure they do not cause any error, indeed.
Seems like you digged deep into the code! :)