Sid Meier's Civilization VI

Sid Meier's Civilization VI

CypRyan's Workable Outer Rings
 This topic has been pinned, so it's probably important
CypRyan  [developer] 7 Apr, 2024 @ 12:00am
Bug Reports
Please add a description of the bug. Providing a savefile or the database.log, modding.log and lua.log helps a lot! You can find the log files here: %userprofile%\AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs

Example
Title: Potato Bug
Description: When building a district I receive no potatos, even though I'd expect to receive some!
Files: Link to save file or database.log, modding.log and lua.log.
Last edited by CypRyan; 7 Apr, 2024 @ 12:05pm
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Showing 1-10 of 10 comments
alaserdolphin 3 Jun, 2024 @ 3:00pm 
I've been experiencing some periodic bugs with the cities having trouble selecting the correct tiles to work, resulting in some extremely low-yield cities. I can "fix" them by enabling and disabling one of the yield-focus options, but it's a pain to have to do.
Cities will sometimes even have some of their yields be negative (although this can be "fixed" temporarily also by toggling the yield-focus options).
I've even had the game crash outright, resulting in a
I am suspecting this has to deal with the way the game tries to determine which tiles to automatically work: the tiles it checks aren't using the 4th/5th ring tiles for that.
Specifically, I am suspecting that the cities try to work the 4th/5th ring tiles, they're added to some "City X, work these tiles" array; When the game actually tries to compare the "City X, work these tiles" array with the "these are the tiles available to City X" array, it reaches some kind of out-of-bounds error.
Log for the actual crash:
Unhandled Exception Code: EXCEPTION_ACCESS_VIOLATION Error reading address 0x67ddd878 Call Stack ----------------------------------------------------- ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0
This crash now occurs when loading up the save (and a few other saves). I've got a number of mods being used, but only since adding this mod has this been an issue.

I can send you the save file / the error logs, but I don't see anything in any of the three logs from today's crashes for some reason?
CypRyan  [developer] 3 Jun, 2024 @ 11:40pm 
Thank you very much for the detailed report!

This implementation is very script heavy. Given my busy schedule these days, I may not have the time to address these issues promptly.
Last edited by CypRyan; 6 Jun, 2024 @ 11:20am
alaserdolphin 6 Jun, 2024 @ 10:47am 
I appreciate the response! Also I wanted to mention a very small (what I assume is a) bug, but buying tiles on the 4th/5th ring don’t seem to scale with game speed. If my initial tiles are 20-50, the 4th tile is like 300 or something haha and the 5th are like 700
CypRyan  [developer] 6 Jun, 2024 @ 11:20am 
Originally posted by alaserdolphin:
I appreciate the response! Also I wanted to mention a very small (what I assume is a) bug, but buying tiles on the 4th/5th ring don’t seem to scale with game speed. If my initial tiles are 20-50, the 4th tile is like 300 or something haha and the 5th are like 700

Oh thank you for that! Gonna look into it!
Turbosushi 13 Jun, 2024 @ 8:59am 
Hey CypRyan! Thanks tons for your Herculean efforts to boost gameplay depth!

  • CypWt_Gameplay_20_DefaultEffects.sql Line 195: Does the value 3 require quotes?

  • FYI or just for community members who intend to inspect the mod files: threshold is misspelled "treshold" in several occurrences throughout the directory. In my global search the misspelling does seem to be referenced consistently in ID and filename occurrences so perhaps not causing any problems whatsoever. The correct spelling recurs as expected for the growth calculation in CitySupport.lua and window parameters in ReportScreen.xml and I don't see that they have a dependency anyway on the misspelling, but heads up.
CypRyan  [developer] 13 Jun, 2024 @ 9:05am 
Originally posted by Turbosushi:
Hey CypRyan! Thanks tons for your Herculean efforts to boost gameplay depth!

  • CypWt_Gameplay_20_DefaultEffects.sql Line 195: Does the value 3 require quotes?

  • FYI or just for community members who intend to inspect the mod files: threshold is misspelled "treshold" in several occurrences throughout the directory. In my global search the misspelling does seem to be referenced consistently in ID and filename occurrences so perhaps not causing any problems whatsoever. The correct spelling recurs as expected for the growth calculation in CitySupport.lua and window parameters in ReportScreen.xml and I don't see that they have a dependency anyway on the misspelling, but heads up.

Thank you for the reports!
The file you list is part of the Wide&Tall mod, not the WorkableOuterRIng mod. Though they are very similar. Gonna check that.

Dang that is one type that is deep in my muscle memory. Thanks for the headsup. I will go through these things to make sure they do not cause any error, indeed.

Seems like you digged deep into the code! :)
The360MlgNoscoper 18 Sep, 2024 @ 8:07am 
Building the frontier town with an expanded work radius compared to normal seems to break every yield in the city
CypRyan  [developer] 18 Sep, 2024 @ 8:11am 
Could be a mod conflict. Any errors in the logs?
The360MlgNoscoper 18 Sep, 2024 @ 3:21pm 
Forgot to check, but it works 100% on the lower radius setting.
Last edited by The360MlgNoscoper; 18 Sep, 2024 @ 3:21pm
CypRyan  [developer] 18 Sep, 2024 @ 11:17pm 
Ohh i see! Thx! Gonna look into it when I find some time.
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