Kenshi
Ultimate Cities Towns Merge
pickgag  [developer] 31 Mar, 2024 @ 12:29pm
Bugs / Issues
This was a really awesome project to work on. Let me know if anything's up, I'll look into it!
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Showing 1-15 of 31 comments
Omeganaut911 5 Apr, 2024 @ 8:15pm 
Some buildings in Stack are off, there is an outhouse roof sticking out of the bakery floor and there is a crossbow floating next to a stormhouse shop that does not line up with the walls it is next too. Then there is the fact that Inquisitor Sato is missing, there is a new randomly named NPC with a 10k bounty inside the stationhouse instead, and the squeezing of building to fit more around that stationhouse means a small shack and the famous copper node inside the walls are inaccessible
pickgag  [developer] 5 Apr, 2024 @ 8:23pm 
Hi Omeganaut911. Here's what Stack looks like with UWE and my patch:
https://imgur.com/a/P6xYNpl
https://imgur.com/a/JFDzXWV

Perfectly fine. No overlapping buildings. I am aware of floating turrets in my UWE patch and they will be addressed. Are you running any mods that alter city layouts or the overhaul mods Reactive World / Living World? Also, did you import your game? Try checking out Stack from a new game.

Also, I can assure you that Stack is perfectly fine without UWE. The UWE patch is meant to address the issues when using this with UWE. That's pretty much what it looks like without UWE

If you have an issue with the style of Stack, please try my Mega Cities Towns Merge, as it uses a different author for Stack, found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3199852352
Last edited by pickgag; 5 Apr, 2024 @ 8:55pm
PlayaCharacter 6 Apr, 2024 @ 4:01pm 
I hope this is the right place to make note of this, but I just discovered that the Lively Bars mod makes a bunch of undocumented (possibly unintended) edits to exteriors around Heft which conflict with this mod.

Being the filthy slacker that I am, I just deleted all the .zone files in the Lively Bars leveldata folder and that seems to leave its main functionality intact, however that is a very hacky solution and I'm not responsible for the consequences if anyone else wants to try it for themselves.
pickgag  [developer] 15 Apr, 2024 @ 6:00pm 
This has an incompatibility with Kenshi Kaizo. I've been testing for several hours and have narrowed down my load order to:

Wander Set Seed (wanderer starts to start at bark)
Kenshi Kaizo
This Mod
Scar's Pathfinding Fix

Starting from Bark, I made a straight line(thanks to pathfinding fix) to Heft, and every time it would crash before getting halfway. There's a lot in Kaizo, so a patch would take some information. It seems nowhere else is affected, but this area is persistent.
pickgag  [developer] 24 Apr, 2024 @ 10:18am 
The Bark --> Heft area crash has been fixed!
GolDongRoger 25 Apr, 2024 @ 3:53am 
For some reason (invincible wall or something) I can't get to the General Shop from the Machinists in Flats Lagoon anymore. Not even NPCs can enter or leave it. Would be nice if you could look into it.
pickgag  [developer] 25 Apr, 2024 @ 6:08am 
Hi GolDongRoger. We had an issue with Flats Lagoon having an inaccessible building due to the mod Reactive World. Are you using RW? I think Living World has issues, too.

If not, did you try importing your game or test it from a new game?
GolDongRoger 25 Apr, 2024 @ 9:13am 
Hello pickgag. I tried import game and a new game. On both tries the path was still blocked.
I'm only using the MEGA Kaizo/UWE+ Modpack by Anrhaa. RW and LW aren't present in this collection.
pickgag  [developer] 25 Apr, 2024 @ 9:37am 
@GoldDongRoger If it is the General Shop that's accessed by a Pontoon Bridge connected to a large streetlamp, on the edge of the platform, you can see by these screenshots that it is accessible. This is the building that was reported to be incompatible with Reactive World. I will report this to Anrhaa, because there is a mod in that collection that is also causing this incompatibility.

https://imgur.com/a/nETcTTX
https://imgur.com/a/nHVsClQ

Edit: This is called a clipping issue.
Last edited by pickgag; 25 Apr, 2024 @ 9:43am
GolDongRoger 25 Apr, 2024 @ 10:41am 
@pickgag ok thank you. I think a few days ago it worked to get there. I even tried to move the bridges to get a way around it. Only solution for now was to rotate the shop building and move some furniture to get access to it.
pickgag  [developer] 25 Apr, 2024 @ 11:26am 
Anrhaa has reported that there is no issue entering that building in their collection.

At this point, I would recommend a hard install of Kenshi by deleting your Kenshi folder and revalidating your files through Steam. Make sure you have a copy of your "mods.cfg" usually found at "C:\Program Files (x86)\Steam\steamapps\common\Kenshi\data" so you don't need to redo your load order.

I recommend this because the next suspect would be lingering data from previous mods affecting your game. This is a known bug when using mods that alter cities and towns and then removing them and using another mod that alters cities and towns. In this case, I suspect you may have been using a mod that would have caused that clipping issue and are no longer using it. Were you using Reactive World before using Anrhaa's collection? Not necessarily immediately before, but at some point in the past without hard installing Kenshi between then and now?
GolDongRoger 26 Apr, 2024 @ 9:55am 
I completly removed all of kenshi files and mod files and did a complete reinstallation of the game and modpack. I only used this Modpack for my new run, never RW. Also used Anrhaa's updated load order from 19th April. Sadly this didn't solve the issue. Not even when testing with a new game character. I will just rotate the Shop in game and live with it.
I really don't know whats wrong but i appreciate the effort you took to help me. Thank you for your time and efforts.
Boryah 30 Apr, 2024 @ 4:57am 
Hello, bonjour, howdy and good day! First off, amazing mod, which breathes new life into any playthrough period!

Im a long time follower of Anrhaa's collection. (i see previous bug reports mentioned this, so thought i would try my luck here.

So i had to reinstall the game, and re-modded it. After doing all the required and recommended steps during the "install" process im experiencing a tons of issues regarding crashing and alot of building bugs.

Unsure whenever its my own stupidity and density or if its something iwe missed since last time i played.

What i experience:

I have my squad parked at Admag currently.
All seems ok.
But i start to see a lot of problems. (See screenshot link: https://imgur.com/a/CUOQ6UF) When I leave the town to do the quest for Morse. This is a quest in the modpack that starts in Admag, and continues in the swamps.

When i reach a certain distance from the town the game just crashes to desktop.
After a bit of experience with previous Kenshi crashes i thought:

It might be that general area I was Approaching (which was Hummock) in the form of corrupt zone data.

Loaded the savefile and tried going toward "Ruin" and moving towards Squin. Also crashes that direction too.

My thought-process is maybe it has something to do with unloading Admag in general? Because earlier in the playthrough the same happened in the same area.

As you may see in the two screenshots I have you can see the errors and how my games building placements is in comparison to your own screenshots.

Update:

Fixes i have tried:
- Unsubscribed all Kenshi mods on Workshop (to avoid old mods conflicting)
- Verified Game files
- Reinstalled all performance related mods
- Followed every mod in the modpack one by one (aka NOT clicked subscribe to all)
- Installed all nexus mods that's recommended in description of the modpack
- Copypasta'ed loadorder into mods.cfg
- Imported savefile without buldings hooked off


I have no personal mods installed only the modpack of Anhraa nothing else
(sorry for the wall of text)
Last edited by Boryah; 30 Apr, 2024 @ 6:37am
Hey not sure if its another potential Kaizo incompatibility but I've been getting really weird ghost meshes of distant towns floating above The Great Fortress in the Shek kingdom. It goes away after uninstalling this mod though, But in general areas around admag cause alot of CTDS and it seems like the entire mesh for distant towns is off with its coordinates, with many of the distant town LODS of buildings in the shek kingdom just floating in mid air.

Im not sure what exactly this mod does but it seems to mess with more towns around Admag and gets their distant town Meshes/LODS mixed up.

I think I have the distant town mesh of last stand rendering above the great fortress, and many of the distant meshes for the ruins around admag are just floating in mid air.

I've tried running only this mod,
Reinstalling kenshi,
and verifying integrity of files, but it seems its for sure this mod that is breaking something in the Shek Kingdom


I think alot of the issues of this mod specifically lie in the Cities that Zarkav edited, as those are all pretty old and require their own AI patch to function properly
Last edited by Honkiewithaboomstick; 7 May, 2024 @ 4:15pm
FATSMasters 20 May, 2024 @ 7:55am 
Hello, i noticed that some mercenaries in the city of Sho-Battai are standing in squads on the street without action.
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