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https://imgur.com/a/P6xYNpl
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Perfectly fine. No overlapping buildings. I am aware of floating turrets in my UWE patch and they will be addressed. Are you running any mods that alter city layouts or the overhaul mods Reactive World / Living World? Also, did you import your game? Try checking out Stack from a new game.
Also, I can assure you that Stack is perfectly fine without UWE. The UWE patch is meant to address the issues when using this with UWE. That's pretty much what it looks like without UWE
If you have an issue with the style of Stack, please try my Mega Cities Towns Merge, as it uses a different author for Stack, found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3199852352
Being the filthy slacker that I am, I just deleted all the .zone files in the Lively Bars leveldata folder and that seems to leave its main functionality intact, however that is a very hacky solution and I'm not responsible for the consequences if anyone else wants to try it for themselves.
Wander Set Seed (wanderer starts to start at bark)
Kenshi Kaizo
This Mod
Scar's Pathfinding Fix
Starting from Bark, I made a straight line(thanks to pathfinding fix) to Heft, and every time it would crash before getting halfway. There's a lot in Kaizo, so a patch would take some information. It seems nowhere else is affected, but this area is persistent.
If not, did you try importing your game or test it from a new game?
I'm only using the MEGA Kaizo/UWE+ Modpack by Anrhaa. RW and LW aren't present in this collection.
https://imgur.com/a/nETcTTX
https://imgur.com/a/nHVsClQ
Edit: This is called a clipping issue.
At this point, I would recommend a hard install of Kenshi by deleting your Kenshi folder and revalidating your files through Steam. Make sure you have a copy of your "mods.cfg" usually found at "C:\Program Files (x86)\Steam\steamapps\common\Kenshi\data" so you don't need to redo your load order.
I recommend this because the next suspect would be lingering data from previous mods affecting your game. This is a known bug when using mods that alter cities and towns and then removing them and using another mod that alters cities and towns. In this case, I suspect you may have been using a mod that would have caused that clipping issue and are no longer using it. Were you using Reactive World before using Anrhaa's collection? Not necessarily immediately before, but at some point in the past without hard installing Kenshi between then and now?
I really don't know whats wrong but i appreciate the effort you took to help me. Thank you for your time and efforts.
Im a long time follower of Anrhaa's collection. (i see previous bug reports mentioned this, so thought i would try my luck here.
So i had to reinstall the game, and re-modded it. After doing all the required and recommended steps during the "install" process im experiencing a tons of issues regarding crashing and alot of building bugs.
Unsure whenever its my own stupidity and density or if its something iwe missed since last time i played.
What i experience:
I have my squad parked at Admag currently.
All seems ok.
But i start to see a lot of problems. (See screenshot link: https://imgur.com/a/CUOQ6UF) When I leave the town to do the quest for Morse. This is a quest in the modpack that starts in Admag, and continues in the swamps.
When i reach a certain distance from the town the game just crashes to desktop.
After a bit of experience with previous Kenshi crashes i thought:
It might be that general area I was Approaching (which was Hummock) in the form of corrupt zone data.
Loaded the savefile and tried going toward "Ruin" and moving towards Squin. Also crashes that direction too.
My thought-process is maybe it has something to do with unloading Admag in general? Because earlier in the playthrough the same happened in the same area.
As you may see in the two screenshots I have you can see the errors and how my games building placements is in comparison to your own screenshots.
Update:
Fixes i have tried:
- Unsubscribed all Kenshi mods on Workshop (to avoid old mods conflicting)
- Verified Game files
- Reinstalled all performance related mods
- Followed every mod in the modpack one by one (aka NOT clicked subscribe to all)
- Installed all nexus mods that's recommended in description of the modpack
- Copypasta'ed loadorder into mods.cfg
- Imported savefile without buldings hooked off
I have no personal mods installed only the modpack of Anhraa nothing else
(sorry for the wall of text)
Im not sure what exactly this mod does but it seems to mess with more towns around Admag and gets their distant town Meshes/LODS mixed up.
I think I have the distant town mesh of last stand rendering above the great fortress, and many of the distant meshes for the ruins around admag are just floating in mid air.
I've tried running only this mod,
Reinstalling kenshi,
and verifying integrity of files, but it seems its for sure this mod that is breaking something in the Shek Kingdom
I think alot of the issues of this mod specifically lie in the Cities that Zarkav edited, as those are all pretty old and require their own AI patch to function properly