Kenshi
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Mega Cities Towns Merge
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33.700 MB
24 Mar, 2024 @ 7:23pm
1 Sep, 2024 @ 3:55pm
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Mega Cities Towns Merge

Description
*UPDATE 9/1/24* This mod has been updated to the latest version of Towns Expansion. I will no longer be supporting this mod for UWE, please defer to my Ultimate Cities Towns Merge mod for the latest updates. You can find that here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208195944

This mod merges Towns Expansion by TKrazy and Cities And Towns Rework by GERGIN GORUNUSLU ADAM carefully through FCS, loaded with the right zone files, and patched using the in-game editor to massively expand vanilla cities in Kenshi while making these two mods compatible.

Do not use Towns Expansion or Cities And Towns Rework when using this mod. Do not use any mod that alters the listed cities and towns. Both of these things will lead to overlapping buildings and walls and other undefined behavior.

This overhaul mod belongs with your other overhauls, for example Kaizo. All credit is given to the authors of these mods, and my minor editing is nothing compared to what they have done. I wanted to see massive cities in Kenshi, but I found incompatibility after incompatibility so this is my answer. I urge anybody checking out this mod to check out the original mods found at these links:

Towns Expansion: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3012631009

Cities and Towns Rework: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3041092999

Cities / Towns Affected:
-Sho-Battai
-Stoat
-Bark
-Heft
-Heng
-Mourn
-Catun
-Clownsteady
-Drifter's Last
-Flats Lagoon
-The Hub
-Stack
-Bad Teeth
-Blister Hill
-Squin
-Admag
-Bast
-Drin
-Endin
-Okran's Fist
-Holy Military Base
-Holy Farm
-The Bastion

Cities / Towns Not Affected:
-Brink
-Black Scratch
-World's End
-Shark
-Black Desert City
Popular Discussions View All (4)
8
30 Mar, 2024 @ 5:07pm
Issues / Bugs
pickgag
3
1
31 Mar, 2024 @ 12:32pm
PINNED: Ultimate Cities Towns Merge
pickgag
3
29 Mar, 2024 @ 4:04pm
Is it possible to have a lore friendly version?
sscerc
61 Comments
pickgag  [author] 1 Sep, 2024 @ 3:58pm 
This mod has been updated to the latest version of Towns Expansion but I will no longer be supporting it for UWE. Please use my Ultimate Cities Towns Merge mod for the latest updates here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3208195944
pickgag  [author] 10 Aug, 2024 @ 10:03am 
@Sir Pasta This mod contains much larger cities than UCTM and uses less authors so it fits as a good base for any modders wanting to make city mods of their own. It was created first before the additional authors were added for UCTM.

@Yoitsue Yep. There's more city mods out there too.
Yoitsue 1 Aug, 2024 @ 7:22am 
Successfully made my computer into a improvised bomb
Sir Pasta 5 May, 2024 @ 6:08pm 
The description is a bit confusing. Is this the prototype version for modders? Or is Ultimate Cities Towns Merge the prototype version? Which one should a regular player use?
pickgag  [author] 5 Apr, 2024 @ 4:31pm 
How eloquently spoken, Kori. Hi to you too lol might I recommend turning down your resolution? It should increase loading times and FPS
Kori 5 Apr, 2024 @ 3:59pm 
Embracing patience entails relinquishing our need for immediate gratification and humbly acknowledging forces beyond our control. In essence, patience emerges as a guiding principle, inviting us to endure with grace and to find beauty in the unfolding tapestry of life.

It was while patiently waiting for the Windows crash screen to go away that I stumbled upon these insights. Blister Hill, with its substantial size in this mod, prompted me to realize that my computer simply required a moment or two to adequately load its expansive contents. I humbly extend my apologies for the incessant yapping earlier due to my impatience
Kori 5 Apr, 2024 @ 3:27pm 
Although I've removed all of my other city altering mods so that I could use this mod, my import keeps crashing when Blister Hill loads in.

I was coming in southbound from World's End and saw the outer walls when coming around the mountain. Upon walking over the bridge on a small river running across my path, I assume that I'm close enough for everything within the walls to load in, causing me to crash.

I do have shaders and max graphics settings, which already doesn't run over 60 fps most of the time. Perhaps my computer isn't powerful enough? I've no idea how to fix this, so I wanted to post this in case there's a known solution before resorting to removing my shaders and optimizing for nothing. :(
pickgag  [author] 3 Apr, 2024 @ 7:17am 
Hi nawastgmc. My merge mods "work" with Reactive World but some buildings will be inaccessible and the cities will be less populated with world state changes
Nawas 3 Apr, 2024 @ 6:19am 
works whit reactive world and buy any building or ruins restoration?
pickgag  [author] 2 Apr, 2024 @ 5:01pm 
@TaTarin Thank you. That will resolve a lot of issues.