Arma 3
New Model Army (US Army 2020-2025)
 This topic has been pinned, so it's probably important
kfclover  [developer] 8 Apr, 2024 @ 4:16am
BUG FIXING!
This page is dedicated for reporting bugs regarding "New Model Army"
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Showing 1-15 of 28 comments
Etch 2 Apr, 2024 @ 11:15am 
Found some bugs!
In Zeus the US Army 2025 only spawns with Infantry in both the units and groups tab.

In the US Army 2020/2025 factions the Machinegunners (Both LWMMG and M240) spawn without their weapon systems.

Also both factions cannot be selected in Dynamic Recon/Combat Ops.

A quick suggestion: Equipping the majority of units with 1x optics feels a bit backwards to the idea of the program. Like I understand having thermal on your NOD's and or Headgear can help with lack of high magnification optic but I think giving all unit's (besides rear echelon troops) some method of magnification could be a blessing. Maybe I'm talking out of my ass I dunno.

Stil Kudos for putting this together so quickly.
Last edited by Etch; 2 Apr, 2024 @ 11:25am
kfclover  [developer] 2 Apr, 2024 @ 2:17pm 
Thank you for reporting that bug and for the suggestion! We gave the units collimators for purely aesthetic reasons, and looking back at it it's pretty stupid lol. I guess we can equip the majority with AICO's and ACOG's, while squad leaders with AHO's or ICO's.
Nightwolf2112  [developer] 2 Apr, 2024 @ 4:25pm 
I'll take a look into this tomorrow if I get some time. At school until 9pm tonight. Thank you for the feedback!
Thrasher 7 Apr, 2024 @ 10:05am 
Nightwolf for missions like Dynamic Recon/Combat Op shows them in the opfor csat side not bluefor for some reason for more info to make it easier to find/fix like mentioned.
Last edited by Thrasher; 7 Apr, 2024 @ 10:07am
Nightwolf2112  [developer] 10 Apr, 2024 @ 10:40am 
i'm not sure how the DR/CO ops work. I don't normally play those gamemodes so i'm not sure why it appears as OPFOR for that.
sadly i don't really have the time to look into every gamemode that have been published on the workshop and seeing why the faction doesn't work for it.
All the units are based on the BLU_F faction and the associated units.
Columbo 11 Apr, 2024 @ 8:21am 
Love this, needed a fresh Army mod for a long time. Noticed some bugs along the way, though.

- US Army 2020 vehicle crewmen are named "Apache Pilot", though their classname can be seen appropriately titled crewman and they wear the appropriate headgear.
- US Army 2020 turrets are manned by these "Apache Pilots."
- US Army 2020 machinegunners "M240" and "LWMMG" do not have primary weapons.
- US Army 2020 ammobearers "M240" and "LWMMG" are in an extra Infantry group aside from the main Infantry list, and the "LWMMG" ammobearer uses the 2025 loadout.
- US Army 2020 description states that they are equipped with M4A1s, though in-game they are all equipped with the M4A4 with the exception of Missile Specialists, Gunners, Asst. Missile Specialists, and Asst. Gunners.
- US Army 2020 Sharpshooter is not used in any infantry composition including the Sniper Team. Appears to be redundant in comparison to the Marksman.

Don't know if it's intentional but a category in US Army 2020 titled "Support Units" includes all pilots and crewmen in a separate listing aside from Infantry. Usually mods don't care to separate these classes just wanted to ensure it was made aware.

- US Army 2025 vehicles, aircraft, and turrets are all unmanned.
- US Army 2025 sentry is mistakenly named "Rifleman" though its class name can be seen as sentry.

So far that's what I've noticed. And to speak on the above topic of optic issuance, I would like to support the idea of issuing all 2020 infantrymen with the ACOG and ICO, though increasing the Marksman's lethality with the MRPS optic. Holographic optics could be issued to potential special operations loadouts or vehicle crewman, though ACOGs would still be realistic for them. The AICO and AHO are much more appropriate for the 2025 category. Hope all this helps.
Nightwolf2112  [developer] 11 Apr, 2024 @ 9:57am 
You fine good sir get a ♥♥♥♥♥♥♥ gold star. Best and most comprehensive bug list I've ever seen.

I'll try and get to these asap.
xoskeletghost 11 Apr, 2024 @ 1:08pm 
I've been loving the mod so far, but the today's update (April 11th) causes an error that prevents Arma from launching.

"
File US_2020\equipment\weapons\config.cpp, line 133:
/CfgWeapons.MMG_02_black_F_MDO_PEQ15: Undefined base class 'MMG_02_black_F'
"

I have all the mods required on the modpage installed, so I'm not sure whether this is just on my end or if there was a typo or something that crept up in the update.

Also, not sure if it was altered in this update, but I noticed before that none of the units had a radio. While possible that some infantrymen wouldn't have a radio, a team/squad leader probably would have a short range radio. So I'm not sure if it's something on my end breaking that, or if it's a bug.

Anyway, keep up the great work. One of my favourite mods, some of the best uniforms and vests out there, the sole 'fault' being that there's not more of it (different camo, vest and backpack variations, etc.) lol

Edit: typo lol
Last edited by xoskeletghost; 11 Apr, 2024 @ 1:10pm
Nightwolf2112  [developer] 11 Apr, 2024 @ 1:55pm 
oops my bad. sorry fighting a fever so brain ain't working right. i addressed the missing base class weapons and i also added the missing radios to the units
Etch 12 Apr, 2024 @ 6:38am 
Eyyy you boys updated it. I'll try it out when I can.
Pensées 27 Apr, 2024 @ 4:36am 
Regarding to the faction appearing in OPFOR in certain missions. In the units config, just add "side =1;" to cfgfactionclasses.
fortheiy12 22 May, 2024 @ 6:56am 
Hey just a quick heads up, the crew infantry do not appear in vehicles nor in the spawning list in both 3den and zeus.
Nightwolf2112  [developer] 23 May, 2024 @ 2:13pm 
i'll double check the classnames, likely the crewmen classname got messed up
Nightwolf2112  [developer] 24 May, 2024 @ 3:34pm 
pushing update for missing crewmen now
GZ_Linus 10 Jun, 2024 @ 6:59am 
Hey so a Zeus Spawned Autorifleman with the LIM walks in normal walking speed instead of walking faster when you order a Squad to move but when he is controlled he can walk faster, Is there anything to do about it or not?

Edit: Found it many more units like every gunner, The LAT MAAWS and AT javelin.
Last edited by GZ_Linus; 10 Jun, 2024 @ 7:11am
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