Crusader Kings III

Crusader Kings III

Cultivation
T 22 Apr, 2024 @ 8:08am
Suggestions
(I'm also going to boldly start this thread, again feel free to delete and remake if you desire)
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Showing 1-10 of 10 comments
T 22 Apr, 2024 @ 8:12am 
Here are some suggestions I've come across:

1) As I said in a comment on the main mod page, I feel the balance of the traits (namely, fertility being too harsh too quickly and lifespan being too long (despite lore)) are less than ideal; however, that's something to just tweak over time.

2) I found that, with my combination of mods, I saw too many heavenly roots. I made the following on_actions file to address this:
on_birth = { on_actions = { handle_root_reinforcement } } handle_root_reinforcement = { trigger = { has_trait = spiritual_roots } first_valid_on_action = { handle_heavenly_roots_reinforcement handle_other_roots_reinforcement } }
with the two handle_x_roots_reinforcement removing the root, then having a chance to add it or a lesser root back based on parent's roots; the values of which I'll leave up to you if you feel this is a good idea.

(Edits: Fixed formatting)
Last edited by T; 22 Apr, 2024 @ 8:13am
notorius_marauder 22 Apr, 2024 @ 8:31pm 
too many heavenly roots? opposite for me, my game its almost half of population had poor roots
T 23 Apr, 2024 @ 4:25am 
it's probably because I happened to go blood legacy track, so my dynasty kept getting them; but also, I'm probably wanting much rarer roots than I was seeing, and now have like a dozen heavenly roots alive, tops, at a time. I guess a gamerule that controls rarity would be my recommendation
Thot Smasher 69 23 Apr, 2024 @ 6:52am 
powerful talents generate kids with also powerful talent, i think the heavenly trait should just add -50% fertility and that'd fix the issue
notorius_marauder 24 Apr, 2024 @ 5:44am 
@Thot Smasher 69 true, despite the lore its gamebreaking if everyone just have heavenly roots lmao
Gopher 11 May, 2024 @ 4:15am 
I have noticed that the roots I see are either Heavenly, Normal, or Poor, with the two mid-grades almost not naturally spawning! Definitely feels a bit off, but I assume things will balance out as bloodlines develop. My main guy is still only a core formation expert, so he only has a few dozen children. Can't wait to get a massive dynasty going with talents all across the lands!
Gopher 11 May, 2024 @ 5:27am 
OH! I know! Add in memories! Break through's would be momentous occasions in a character's personal life, so those should be marked in memories! For example, when a character finally reaches Nascent Soul, it would be narratively correct for them to reflect back on their lives and the moments surrounding their previous breakthrough points. Plus, it's just cool to see how fast some characters break through compared to others, especially if a MC type cultivator shows up as a Nascent Soul at 30, for example!
Last edited by Gopher; 11 May, 2024 @ 5:29am
notorius_marauder 12 May, 2024 @ 8:10pm 
interesting take
zewei1 20 May, 2024 @ 12:13am 
Prowess bonuses should be way higher. Foundation Establishment giving less prowess than a weapon artifact ain't it. Foundation Establishment should be at least 100 prowess. I'd suggest starting off at 5/10 prowess and then doubling the prowess after every breakthrough.
Gabriel 26 Jun, 2024 @ 7:33am 
Maybe events that give permanent buffs or a lifestyle tree?
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