Panzer Corps 2

Panzer Corps 2

Battle of Midway
Grondel the 10/10  [developer] 10 Apr, 2024 @ 2:57am
Unit changes
Torpedo-Bombers:
Both factions have Torpedo-Bombers. They can switch between normal load-out and torpedo-loadout. Torpedos only work against Naval units and have a range of 2 atm.

Fighter planes:
All fighter planes have the same high altitude switch removing the low-altitude trait and disabling ground attack u might know from the PC1-remake mod.

BBs/Cruisers:
All BBs and cruisers have 2 modes they can switch between. Flank and Bombard. Flank, the default mode, has high move and low range, while Bombard has low move, high range and double attack. Cruisers have the same with lower range.

Destroyers:
Destroyers have no switch, but have a certain role to perform. Currently there is Sub Hunting and AA in addition to support. All Destroyers should still be able to support other ships against subs.

Sea planes and tenders:
Both nations have a sea-plane. In addition to normal Airfields those can use land- or sea-tenders as base.

General:
All ships have their strength enhanced and minor ships attacking with torpedos have the no retaliation trade.
"Normal" destroyers will probs get a bombard mode as well, especially to enable them to support landing operations, but that has not been done yet.

Planes have tripple the range. With the plane-selection issue fixed i have no lags when selecting them on my machine. The ui needs a sec to place all the dots for the movement range, but the game is still responsive while it does. Let us know if u have any freezes please.
If the issue when selecting planes is completely gone and machines with lower specs can play this scenario, i might redo planes in PC1-remake as well and solve the issue with historical airfields not supporting the air-base mechanic when zooming in below Corps-scale.
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Showing 1-3 of 3 comments
Dagobert 10 Apr, 2024 @ 8:44am 
Hi, nice work, thanks!
Aircraft on board aircraft carriers should, if not taken off, move along the surface with the respective aircraft carrier. Another thing is that the aircraft that the aircraft carrier carries should not form a group around the ship (it is not possible to attack with bombing that way), but should be "in the hangar". Clicking on an aircraft carrier should open some other menu of carried aircraft. To defend the ship, it would be necessary to take off and place the aircraft near the ship (the battle of Midway was typical for the bad timing of the launch of Japanese aircraft).

Ideally, submarines should recharge their batteries after each underwater move by surfacing, and then another underwater move could follow. Attacking below the surface should have significantly better stats for the submarine than above the surface. Enemy detection of a submarine should be more difficult if it is under the surface.
Last edited by Dagobert; 10 Apr, 2024 @ 10:59am
Grondel the 10/10  [developer] 10 Apr, 2024 @ 11:24am 
Originally posted by Dagobert:
Aircraft on board aircraft carriers should, if not taken off, move along the surface with the respective aircraft carrier. Another thing is that the aircraft that the aircraft carrier carries should not form a group around the ship (it is not possible to attack with bombing that way), but should be "in the hangar". Clicking on an aircraft carrier should open some other menu of carried aircraft. To defend the ship, it would be necessary to take off and place the aircraft near the ship (the battle of Midway was typical for the bad timing of the launch of Japanese aircraft).

Ideally, submarines should recharge their batteries after each underwater move by surfacing, and then another underwater move could follow.
I agree with all of the above. With the current acces we modders have to the game this is n ot possible.
Originally posted by Dagobert:
Attacking below the surface should have significantly better stats for the submarine than above the surface. Enemy detection of a submarine should be more difficult if it is under the surface.
Submerged are way stronger than surfacest subs and only the Sub-hunter destroyer is able to detect them from afar.

thx for the feedback.

sers,
Thomas
Dagobert 11 Apr, 2024 @ 7:23am 
OK, thanks for the quick info.
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