Project Zomboid

Project Zomboid

BlackSmith[41.78][Not Update]
Pkoko  [developer] 10 Apr, 2024 @ 7:43am
Bug report
Bug report
:steambored:
Last edited by Pkoko; 10 Apr, 2024 @ 7:43am
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Showing 1-15 of 21 comments
Stronhold 13 Apr, 2024 @ 2:32pm 
I am trying it with the Tetris mod and it allows us to use more than the stones that are in the character's inventory and not in the backpacks or nearby, it is possible that it belongs to one or the other, I have doubts.

Another thing is what files must be put in a multiplayer game? Since activating all of them duplicates the skills and the menus do not appear in the crafting menu.
Pkoko  [developer] 14 Apr, 2024 @ 12:19am 
@Stronhold
Make sure the cheat mode is not turned on.

The [main] is for multiplayer.
Singplays is [Singplay] can replace [Main].
Ardon has a basic production.
Last edited by Pkoko; 14 Apr, 2024 @ 12:20am
Stronhold 14 Apr, 2024 @ 6:51am 
Thanks for answering, tested in multi only with the base and the main and it works.

testing with Tetris to see if it is possible that it is in admin mode?
Pkoko  [developer] 14 Apr, 2024 @ 1:49pm 
@Stronhold
Oh, I don't think I understood it well.

Using Inventory Tetris Mode
Does that mean you consume more building materials?

this mode checks only the items in the inventory.
Stronhold 19 Apr, 2024 @ 6:00am 
I understand, so the mod doesn't use what you keep in your backpacks or on the nearby ground, is it possible to implement such a change ?
Pkoko  [developer] 19 Apr, 2024 @ 8:38am 
@Stronhold
It's not hard to use items that have fallen to the ground, but I don't plan to update them right away.
bioinformer 23 Apr, 2024 @ 6:58am 
This mod triggers a lot of errors. these are repeated many times in our logs

`attempted index: 1.0 of non-table: null
function: @stdlib.lua -- file: null line # 10
function: filter -- file: FurnaceInjectTabUI.lua line # 198 | MOD: BlackSmith[Main]
function: onFilterChange -- file: FurnaceInjectTabUI.lua line # 18 | MOD: BlackSmith[Main]
java.lang.RuntimeException: attempted index: 1.0 of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1243)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.ui.UITextBox2.onTextChange(UITextBox2.java:871)
at zombie.core.Core.updateKeyboardAux(Core.java:2326)
at zombie.core.Core.updateKeyboard(Core.java:2360)
at zombie.core.Core.DoFrameReady(Core.java:3121)
at zombie.GameWindow.frameStep(GameWindow.java:781)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
`function: @stdlib.lua -- file: null line # 10
function: filter -- file: FurnaceInjectTabUI.lua line # 198 | MOD: BlackSmith[Main]
function: onFilterChange -- file: FurnaceInjectTabUI.lua line # 18 | MOD: BlackSmith[Main]
java.lang.RuntimeException:
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1336)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1243)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.ui.UITextBox2.onTextChange(UITextBox2.java:871)
at zombie.core.Core.updateKeyboardAux(Core.java:2326)
at zombie.core.Core.updateKeyboard(Core.java:2360)
at zombie.core.Core.DoFrameReady(Core.java:3121)
at zombie.GameWindow.frameStep(GameWindow.java:781)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)yui

``java.lang.RuntimeException: attempted index: 1.0 of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1243)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.ui.UITextBox2.onTextChange(UITextBox2.java:871)
at zombie.core.Core.updateKeyboardAux(Core.java:2326)
at zombie.core.Core.updateKeyboard(Core.java:2360)
at zombie.core.Core.DoFrameReady(Core.java:3121)
at zombie.GameWindow.frameStep(GameWindow.java:781)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Pkoko  [developer] 23 Apr, 2024 @ 11:36am 
@toofwess
I'm aware of the part in the [inject] that I can't search for, but I'm neglecting it because I can't think of a solution.
The anvil's ui doesn't fit on the screen and I can't use it... Could you make it so that you can move it by any part of it, or make it smaller?
Pkoko  [developer] 27 Apr, 2024 @ 5:44am 
@𞉀Чупакабра𞉀
I changed it so that all UI are created in the center.
It's all I can do for you.
Last edited by Pkoko; 27 Apr, 2024 @ 6:04am
General Swartz 7 May, 2024 @ 6:30pm 
Hi , in my skill menu theres multiple tabs 8+ for blacksmithing. is this a known bug with a fix ?
Pkoko  [developer] 10 May, 2024 @ 4:36am 
@General Swartz
Cause unknown...
This mod only adds the Smith skill of vanilla.
xBuLLeTx 12 May, 2024 @ 11:21am 
function: doDrawCartItem -- file: HoneUI.lua line # 189 | MOD: BlackSmith [Ver 3.0 Beta] Singleplay
function: prerender -- file: ISScrollingListBox.lua line # 424 | Vanilla

LOG : General , 1715538033806> -----------------------------------------
STACK TRACE
Pkoko  [developer] 13 May, 2024 @ 10:29am 
@xBuLLeTx
BugFix
Gordo Y Uniceja 14 Jun, 2024 @ 8:47am 
Hi there!, it seems im having an issue, ever since i moved while injecting materials, the UI button has be greyed out and i cant seem to be able to fix it. Any ideas?
It also seems to be making no error logs too
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