Wildermyth

Wildermyth

Mini Figurine v1.0711
Fishy Snake  [developer] 3 Jun, 2024 @ 10:11pm
List of Events in Mini Figurine
Here is a comprehensive list of events and other details specific to my mod. Since much of the content can be easy to miss depending on player choices, I want to list the critical information here.

WARNING: SPOILERS FOR All the Bones of Summer CAMPAIGN ABOUND.

It is HIGHLY recommended that you play the mod in a campaign with four or more chapters, since some content is locked behind doing a campaign over that many chapters.

Events
Flea Market
Type: Hostile encounter
Conditions to trigger:
- Hero with 80+ Leader personality
- At least one other hero (no requirements)
- 5 Legacy Points
- Chapter 1 or 2
Details: Two or three heroes including the Leader come upon a flea market which is full of stands of various goods. Leader is particularly drawn to a cart that is selling mini figurines and gets particularly excited about a figurine of Pyarc, since Pyarc is someone they admire. The player is given a choice to buy the figurine or not for 5 LP.
Choice 1: Leader buys the figurine and equips it as a unique augment only for this campaign. This augment gives Leader the Wingbeat aspect for as long as they have the figurine. Afterward, the party are attacked by a stump, a dart, and a haunt.
Choice 2: The figurine is not bought. Nothing special happens.
Important detail: Choice 1 is required to experience the rest of the mod's content.

Mysterious Call For Help
Type: Random chance daily on the overworld
Conditions to trigger:
- At least three living characters
- One of those characters must be the Leader that has the Pyarc figurine.
- One or two chapters after Flea Market (no later than chapter 3).
Details: At random on the overworld, an event may occur in which Leader and another character receive a letter from a familiar bird. The letter requests the company to help them. A site will be placed at a specific tile that the Leader and two other characters can form a party and go to.
At that site, the party meets Vrsawl, Pyarc, and Thuvayn, who turn out to be the ones that summoned them for assistance in quelling a group of non-drauven foes. The player has the choice to help them or not.

Choice 1: The player party gains control of Vrsawl, Pyarc, and Thuvayn for a battle against the stated foes. After winning, the drauven are relieved to have slain the threat and thank the player party for the help. Leader gets a brief moment with Pyarc. Afterward, the player has the choice to offer Pyarc the figurine or not. Not giving the figurine allows the player to keep the Wingbeat effect on Leader, but giving Pyarc the figurine allows for more content listed below.
Choice 2: The drauven are displeased and initiate a 3v3 battle with the party. A unique cutscene plays after winning the fight, but nothing special comes from this choice besides this unique battle.
Important note: If the Mysterious Call For Help intro event played out but the site is ignored until the next chapter begins, the banner will be gone and the event cannot be continued.

(Next step)
Type: The party gains the ability to summon Pyarc only one time for assistance
Conditions to trigger:
- Leader gave Pyarc the figurine
- Next chapter after Mysterious Call For Help
Details: All heroes in the company gain the ability to summon Pyarc for one battle. She has the same abilities as she did in Mysterious Call For Help Choice 1. Using the Summon Pyarc ability prohibits summoning her in the future.
Important note: This ability only exists in the chapter the party gains it.
Important note 2: Using this ability locks out the below entry from happening that campaign.

Mysterious Help Has Arrived
Type: Event that immediately triggers at the start of the following chapter
Conditions to trigger:
- Next chapter after the entry above
- Player did not use Summon Pyarc during the previous chapter
Details: Between one and three heroes notice a strange drauv outside their tent in a settlement. This drauv, after learning that the heroes are part of the company Pyarc told him about, becomes enthusiastic and forcibly joins the player's company.

Kselis
Type: Unique character
Details: Kselis is a unique playable character to this mod. He is a warrior class character with a few unique abilities but lacks the ability to wear armor, two-handed and off-hand equipment, and obtain non-pet themes. He can be carried over to legacy and used in any other campaigns. However, carrying Kselis from legacy into another campaign prevents triggering the Flea Market event and thus all other events above.



I hope this mini-guide helps anyone that plays my mod, and I hope you enjoy it if you play through it!
Last edited by Fishy Snake; 4 Jun, 2024 @ 3:23pm