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Another possible incompatibilities wich could have caused the issue:
1. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2717963127&searchtext=weight (Weight rebalance mod) ;;
2. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2946221823&searchtext=nested (Handy inventory container mod)
Hi,
I looked into it, and it is a compatibilty issue with Open Vests, as when they open/close the vests it creates new versions of "open" vests, which conflict with VP.
I tried creating new copatible script items to support mod, but there is some lau that overwrites a critical part of my additions. I would need the mod author's assistance/lau support in their files to support it. If you'd like to drop a comment on their mod, they would need to add some lau that I don't want to try and affect on my side.
Sorry, for now they aren't compatible together.
When Foreman vest is equipped the Killa's vest from Authentic Z generates errors and won't show the stats of it. Not sure the rest of Authentic Z gear
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2335368829&searchtext=auth
This issue has been resolved. Thanks!
Thanks, yes i read the update, sort a fix, I wonder about the bandoliers if they will give the save tooltip issue
Yes, they will, without doing a major UI scripting rework, any mouseover event between a "clothing" and "container" item in the same clothing slot will cause those errors to be thrown every tick and the insulation/wetness/etc info to not display.
However, it is mitigated by not needing any real information from bandoleers, and there being less reason to mouse over them like for various vests.
I did play with the vest items in the fanny pack slot, but that caused rendering issues (which is why fanny packs disappear when you wear jackets, vests, etc).
I may work towards a better custom UI solution, but not until B42 comes out, I don't want to spend days fixing this little mod just to have B42 nuke it all with a UI rework (which I am pretty sure it will have).
Yep yep U right, at this point there's no need for digging further and the B42 could just take all the rework down, it's a good bypass!!!
I resolved the issue by creating a new custom slot for the vests. Please see the latest update.
B42 is taking longer than I anticipated. ;))
Firstly, thank you for your hard work for this community, and for your awesome mod.
Secondly, i just got this error adding your mod to my modlist, if i put the mouse above a vest it gives thousands of errors, and if i wear the vest, it stays in the main inventory, instead of going to the wear clothes part below.
It was loaded after EHE like you say in your last update, i even tried to load first than any of this mods mentioned in the error, to no avail, for now i will leave it off, but i wanted to report it anyway.
Cheers.
Thanks for posting this. This definetly looks like a conflict with another mod, as something is calling to try and find the "Vests!" vest slot, but can't reference it, but PZ's error reporting isn't the easiest to debug.
I'm guessing that some mod you have is stomping on "BodyLocations.lua," which is stopping the Vests! custom body slot from being added. So it could be any mod with shared/NPC/Bodylocations.lua in it's structure.
Do you have a giant mod list, or something you can post here? Anything to narrow down the issue (like knowing which mod is having the conflict) drastically reduces the amount of time for me to try and track it down and patch in compatibility.
I've just tried testing with all of the mods mentioned in the error, and I am unable to replicate it, so I don't think it's related to those.
Are you getting the error on the 'vanilla' vests, or just the EHE vests? Are you trying to add to an existing save or on a fresh world are you getting it?
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It's funny, this was supposed to be a simple mod, but since there are so many other mods out there that affect clothing slots, it has been the most challenging to maintain compatibility with other mods.