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Hit at? Do you mean when you hit a enemy they get marked for death, like the FOW? Because if you mean hit at, it'll be like a sniper rifle. Pyros will be marking other from one side of the map to the other.
+10% faster swing time
-10 damage penalty
+15 runspeed when equiped
15% more damage taken when equiped
(minicrit damage on players wearing pyrogoggels?)
-20% damage
+15 speed bonus
+Bleed damage
Just my idea
+Makes a whinny sound on attack
+Speed increases when health decreases.
-20% damage
- Can only use 3 times before breaking
evry kill give's a speed boost
has a chance to cause bleeding damige
No swing, you hit by running into people
+Pony noise on hit
+30% chance to bleed for 3 seconds
+25% Move speed when equipped
-15% damage penalty
+Damage boost for every 3 seconds spent running
+Running hit knocks enemies back (distance depends on how long you've been running)
makes the squee sound from My Little Pony on hit
Equips pyro vision
-15 damage
PROS:
+20% walk speed when ACTIVE;
+Right click to ram at full speed into players like if it was a spear, deals critical damage and applies stun effect to the vyctim;
+Thanks to many of the previous suggestions, makes a squeek sound on hit.
CONS:
-Only deals critical hits during a ram, no matter the circunstance, no matter if it is crit-boosted, it won't land critical hits unless on a ram;
-20% damage;
-20% slower weapon switch time.
OBS: The speed boost is only applied if its deployed, active, if the player is holding it.
+25 move speed on werier
-10% damage
Bleed for 5 seconds on hit
marked for death when active and after switch marked for death for 1 second