RimWorld

RimWorld

Vanilla Chemfuel Expanded - Unofficial Expansion
Bambaryła  [developer] 24 Apr, 2024 @ 1:26pm
I don't like something - go here
!
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Showing 1-15 of 20 comments
mayonnaise 24 Apr, 2024 @ 6:54pm 
i feel like the research projects have too high of a research cost; maybe something like 15K research points at the maximum?
Bambaryła  [developer] 24 Apr, 2024 @ 11:39pm 
reduced the research costs
Akrakorn 25 Apr, 2024 @ 12:52pm 
These costs still seem pretty high. Vanilla research goes as high as 6K for things like power armor or starship reactor/drive. 8K for the biotech wastepack atomizer since that's the cleanest way to dispose of waste.
Bambaryła  [developer] 25 Apr, 2024 @ 1:36pm 
Ok i'll wait for more feedback before reducing them again
adamok5002 25 Apr, 2024 @ 6:42pm 
gotta agree with Akrakorn, the prices seem really high. it might be worth splitting the researches somewhat such as separate researches for each of the pipe systems, then one research for the refineries, so you can get some logistics set up before full production. i think some mods even have ways to have buildings depend on 2 researches so you can have a refinery only show up when you have refineries researched and the relevant pipe-nets
kinonothin 25 Apr, 2024 @ 7:21pm 
I like the toxic waste management aspects of this mod but not anything else, can you make separate mods?
Bambaryła  [developer] 25 Apr, 2024 @ 11:46pm 
Originally posted by (TDC) A.S.T.A.R.:
gotta agree with Akrakorn, the prices seem really high. it might be worth splitting the researches somewhat such as separate researches for each of the pipe systems, then one research for the refineries, so you can get some logistics set up before full production. i think some mods even have ways to have buildings depend on 2 researches so you can have a refinery only show up when you have refineries researched and the relevant pipe-nets
I'll give that a thought
Bambaryła  [developer] 25 Apr, 2024 @ 11:46pm 
Originally posted by Godlike Endeavours:
I like the toxic waste management aspects of this mod but not anything else, can you make separate mods?
don't count on it sir
FerrisCG 26 Apr, 2024 @ 12:50pm 
Currently, a solar flare will destroy all waste management storages due to them "not having power" would be nice if they had an internal stored power or an internal "temp" to avoid them being destroyed with no way to stop it during solar flares
Bambaryła  [developer] 26 Apr, 2024 @ 1:24pm 
i will extend the time it takes to break them
MiiBot 1 May, 2024 @ 12:21am 
Originally posted by Akrakorn:
These costs still seem pretty high. Vanilla research goes as high as 6K for things like power armor or starship reactor/drive. 8K for the biotech wastepack atomizer since that's the cleanest way to dispose of waste.

Gotta agree with this- I Legitimately thought there were either a major mod conflict, or some kind of bug when seeing how high the research is for the items.
Bambaryła  [developer] 1 May, 2024 @ 12:42am 
halved all the research costs
Mister Jay - Dk 6 May, 2024 @ 12:35pm 
Doesn't look like the new research costs are in?

Also, the work times for the items might also need some serious tweaking. 500 for the waste drain is insanely high. Most workbenches seem to be in the 50-100 range.
The drains from VE are 10.
Bambaryła  [developer] 7 May, 2024 @ 12:19am 
@Mister Jay - Dk
dont know what to tell you, i had numerous updates since then and they're reduced on my end
BigBoiAlex 12 May, 2024 @ 9:49am 
Maybe separate the part of the mod dealing with toxic waste in another mod?
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