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Co-op issue, If a player bleeds out fully they will spawn at the start of the game (you cannot progress, as some areas become locked later on!)
Misc Bugs:
Ladders near roof may sometimes stop player from going up (not sure of cause yet)
Sometimes original crew's voicelines may be spoken
Cannot purchase AK47 wallbuy in generator room
Game over music continues to play when fast_restarting
Game over/ending screen is bugged (shows invisible map)
Outdoor rain sounds playing inside hospital various areas
When using the elevator, zombies may already be present at the top
Hospital upper floor saferoom has invisible desk/piece of wall
Other than that not many bugs, a couple weird collision things but most aren't a big deal. However in the hospital there was a door in the big bluish room (cafeteria?) staircase that you could clip through but gets super glitchy and almost got stuck in it
Also idk if a glitch but shooting the witch with the thundergin makes it super ragdoll and go flying, but this is something I DON'T want "fixed" because it's hilarious. I just wanted to point it out as it amused me lol
I get this error after about 10 seconds when I load the map:
ERROR
server script error
cannot cast undefined to bool
Terminal script error
scrips/shared/flag_shared.gsc:0
terminal script error scripts/shared/flag_shared.gsc:0
(Be as descriptive as possible)
- Any mod used?
- Based BO3 or a custom BO3 client?
- How many players? What was each player doing prior to and at the time of bug occurrence?
- Approximately at what time/round?
- Which location(s)?
Thanks!
Also: if you are using /developer 2 (do this after loading in the map)
Various known bugs fixed.
Improved AI pathing and navigation.
Lighting improved across most areas.
Multiple death barriers fixed.
Car alarm audio bug in co-op fixed.
Ladders near the roof re-positioned to prevent players from getting stuck.
VOX system updated – original character lines replaced with custom ones.
Teleport buttons added in some areas to allow players to escape if stuck.
🎮 Gameplay Changes:
Power switch and Juggernog moved to an earlier area for better survivability.
Random hordes/event zombie caps added: 24 for solo, 36 for duo, 50+ for 3-4 players
Scripted events that require all players can now trigger even if some are dead.
Dead players at the rooftop finale now re-spawn after 60 seconds with a free AK-74u.
Pap camo now applies to all weapons.
Boosted starting pistol (1911) damage.
Environmental fire now damages players when too close.
Removed Telefrag damage – players no longer die if occupying the same spot.
Tank zombies can now destroy certain environmental elements (e.g., structural pillars).
Tank spawns removed from car alarm triggers.
🔫 Weapons & Combat:
L4D weapon ammo counts adjusted.
L4D classic weapons now have buy-able wall locations across the map.
Wall-buys added to more areas.
Some door purchases are now free (cost 0).
Door prices adjusted throughout the map.
Weapons and interactable map elements now become outlined when nearby for better visibility.
Secret PAP key now has additional possible spawn locations.
Trap usage now plays a voiceline.
🧟 Zombies & AI:
Map includes idle zombies similar to left 4 dead
Zombies from hordes/events now have green eyes for clearer identification.
L4D zombie sound effects added.
Two infinite Tanks spawn at the rooftop after the rescue chopper arrives.
🌆 Visual & Environmental Enhancements:
Hintstring system completely overhauled.
Decals and detail significantly increased across the map.
Left 4 Dead buildings, vista, and fog added to rooftop area.
Skybox updated to match L4D’s No Mercy map.
Elevator lighting added.
Elevator timer increased to match original L4D game.
News chopper now flies through the street section like in the L4D game.