Call of Duty: Black Ops III

Call of Duty: Black Ops III

No Mercy [Left 4 Dead - Campaign]
 This topic has been pinned, so it's probably important
Armagaddon  [developer] 30 Apr, 2024 @ 6:27pm
Bug Discussion
If you have found any bugs, please post them here!
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Showing 1-15 of 18 comments
Armagaddon  [developer] 1 May, 2024 @ 10:12am 
DEATH BARRIER: When in the subway, DO NOT use the left staircase or you will die, use the right side instead! - https://imgur.com/6lc2n12

Co-op issue, If a player bleeds out fully they will spawn at the start of the game (you cannot progress, as some areas become locked later on!)

Misc Bugs:
Ladders near roof may sometimes stop player from going up (not sure of cause yet)
Sometimes original crew's voicelines may be spoken
Cannot purchase AK47 wallbuy in generator room
Game over music continues to play when fast_restarting
Game over/ending screen is bugged (shows invisible map)
Outdoor rain sounds playing inside hospital various areas
When using the elevator, zombies may already be present at the top
Hospital upper floor saferoom has invisible desk/piece of wall
Last edited by Armagaddon; 3 May, 2024 @ 8:00pm
ShadowXP 2 May, 2024 @ 8:51pm 
game dosent load textures if you join late
Armagaddon  [developer] 3 May, 2024 @ 4:52am 
Originally posted by ShadowXP:
game dosent load textures if you join late
Ah, that’s the way the map works, as it’s so large it makes parts of the map invisible for performance. Something that will need fixing in an update. Thanks
Quackenburt 7 May, 2024 @ 10:46pm 
the left 4 dead weapons only play through the left ear for some reason.
Armagaddon  [developer] 8 May, 2024 @ 8:43am 
Originally posted by Quackenburt:
the left 4 dead weapons only play through the left ear for some reason.
Will be fixed in the next update!
gigabowser20 13 May, 2024 @ 6:06am 
Idk if a bug or not but for the life of me I couldn't get up the last ladder before the roof (the one by an m60 wall buy) it would say to press space to mantle but no matter what I did I just jumped/fell off. Eventually this led to me getting stuck on a zombie and dieing

Other than that not many bugs, a couple weird collision things but most aren't a big deal. However in the hospital there was a door in the big bluish room (cafeteria?) staircase that you could clip through but gets super glitchy and almost got stuck in it

Also idk if a glitch but shooting the witch with the thundergin makes it super ragdoll and go flying, but this is something I DON'T want "fixed" because it's hilarious. I just wanted to point it out as it amused me lol
Hanta IV 27 May, 2024 @ 11:23pm 
lots of pathing issues with zombies getting stuck then just having to wait for them to die out, the left stair left a mark on me because i didnt read this bug issue before playing and just ran up it xD,
SizableDoor 29 May, 2024 @ 6:13pm 
After completing the generator room, the area underneath gets blocked off making it impossible to catch up with your friends if you die. Is there another path that let's you continue the map?
Armagaddon  [developer] 29 May, 2024 @ 6:42pm 
@SizableDoor Until the map is patched this issue will remain. Once generators become active, if anyone bleeds out for the rest of the match they will be stuck. Unless you use a mod menu to noclip around it.
the map won't even start no matter what I do, hope I can find a solution here.
I get this error after about 10 seconds when I load the map:

ERROR
server script error
cannot cast undefined to bool
Terminal script error
scrips/shared/flag_shared.gsc:0
Delta 29 Dec, 2024 @ 12:12am 
map doesn't work when I turn on developer 2 on gives this error
terminal script error scripts/shared/flag_shared.gsc:0
Armagaddon  [developer] 14 May @ 8:00pm 
If you encounter any bugs in the latest update, please let me know here:
(Be as descriptive as possible)
- Any mod used?
- Based BO3 or a custom BO3 client?
- How many players? What was each player doing prior to and at the time of bug occurrence?
- Approximately at what time/round?
- Which location(s)?
Thanks!

Also: if you are using /developer 2 (do this after loading in the map)
Last edited by Armagaddon; 14 May @ 8:02pm
Ashley 14 May @ 8:28pm 
What all changed in the latest update?
Armagaddon  [developer] 15 May @ 5:54am 
Originally posted by Ashley:
What all changed in the latest update?
🛠️ General Fixes & Improvements:
Various known bugs fixed.
Improved AI pathing and navigation.
Lighting improved across most areas.
Multiple death barriers fixed.
Car alarm audio bug in co-op fixed.
Ladders near the roof re-positioned to prevent players from getting stuck.
VOX system updated – original character lines replaced with custom ones.
Teleport buttons added in some areas to allow players to escape if stuck.

🎮 Gameplay Changes:
Power switch and Juggernog moved to an earlier area for better survivability.
Random hordes/event zombie caps added: 24 for solo, 36 for duo, 50+ for 3-4 players
Scripted events that require all players can now trigger even if some are dead.
Dead players at the rooftop finale now re-spawn after 60 seconds with a free AK-74u.
Pap camo now applies to all weapons.
Boosted starting pistol (1911) damage.
Environmental fire now damages players when too close.
Removed Telefrag damage – players no longer die if occupying the same spot.
Tank zombies can now destroy certain environmental elements (e.g., structural pillars).
Tank spawns removed from car alarm triggers.

🔫 Weapons & Combat:
L4D weapon ammo counts adjusted.
L4D classic weapons now have buy-able wall locations across the map.
Wall-buys added to more areas.
Some door purchases are now free (cost 0).
Door prices adjusted throughout the map.
Weapons and interactable map elements now become outlined when nearby for better visibility.
Secret PAP key now has additional possible spawn locations.
Trap usage now plays a voiceline.

🧟 Zombies & AI:
Map includes idle zombies similar to left 4 dead
Zombies from hordes/events now have green eyes for clearer identification.
L4D zombie sound effects added.
Two infinite Tanks spawn at the rooftop after the rescue chopper arrives.

🌆 Visual & Environmental Enhancements:
Hintstring system completely overhauled.
Decals and detail significantly increased across the map.
Left 4 Dead buildings, vista, and fog added to rooftop area.
Skybox updated to match L4D’s No Mercy map.
Elevator lighting added.
Elevator timer increased to match original L4D game.
News chopper now flies through the street section like in the L4D game.
krit9122 21 May @ 2:29pm 
francis doesn't have his viewarms instead he uses bills viewarms, buying double tap shutter removes the prompt for shutter leading to the water bucket and hook softlocking the map. thats all i've noticed so far
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