RimWorld

RimWorld

Reel's Expanded Storage
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Ionarch 10 May, 2024 @ 9:27am
Potential incompatibility
https://gist.github.com/HugsLibRecordKeeper/55958781d4a1820a231025be990efada
A bit of an odd issue. When something tries to haul anything from VE Brewing's Must/Syrup category to a storage from Reel's Expanded Storage the log gets spammed like this. If I disallow the Must category the error stops. Also the Tool Cabinets(vanilla workbench linkables) do not work as storage, they have the same storage interface as any other storage but nothing gets hauled there regardless of setting- no idea if this is related but it's also odd. I tried reinstalling all mods in case of corrupted files as I could not find examples of other people experiencing similar issues but the issue persists. I am a bit stumped if this is a Reel's, Fish or maybe some incompatibility issue. Rebuilding storage buildings doesn't change the outcome and the issue also appears in new games while being exclusive to storage added through Reel's. Frankly I doubt that the issue is introduced by this mod as other people are bound to use both Reel's and VE Brewing. Also Bradson was nice enough to have a look and pointed out that Adaptive Storage is using normal vanilla settings there. But maybe someone else has encountered it and/or can give me some input on the issue, any help is appreciated.
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Showing 1-9 of 9 comments
Reel  [developer] 10 May, 2024 @ 9:35am 
Tool cabinets were rewritten with the Food Shelf update, which removed the storage properties that it had prior, which is why it doesn't work.

As for the musts and syrups, I'm not sure.
Ionarch 10 May, 2024 @ 10:48am 
So the Tool Cabinets should start working after rebuilding them or do I need to start a new game for them to start working? Just rebuilt them and they still behave as before. I'll purge the workshop folder again just in case, steam can't be relied upon.
Reel  [developer] 10 May, 2024 @ 11:11am 
@ionarch You'll have to wait until I update the mod with the fix.
Ionarch 10 May, 2024 @ 11:42am 
A, ok I misunderstood. Thanks for clearing that up. Can't wait for future updates, what we currently have is already amazing.
Killotaur 18 May, 2024 @ 2:52am 
Thank you for this I was losing my mind with my game lagging to hell with this.
Victor 19 May, 2024 @ 7:42am 
I was having a similar issue: https://gist.github.com/HugsLibRecordKeeper/6bf7484d857494b1371c1370040cfbe9
It seemed to come from a storage building built inside my fridge, I had copied the settings from the stockpile to the wooden crate, and clearing the filters stopped the cascade of errors
This is what it looked like: https://cdn.discordapp.com/attachments/708435078614614116/1241761504915623957/image.png?ex=664b6005&is=664a0e85&hm=c2663bc1ca5934bc5072f88bb9731cbec39dd9192292f948aee80819ffb67a0f&
Last edited by Victor; 19 May, 2024 @ 7:43am
oh no 19 May, 2024 @ 3:49pm 
I've also had the musts and syrups problem. Not really sure why it happens, but as a temporary workaround you can just make sure that none of the storage this mod adds is set to accept that category of items. As long as pawns don't try to bring them to this mod's containers, it doesn't seem to be a problem.

Hopefully a solution is found in the future, cause this is a really weird problem for an otherwise excellent mod.
bexx-_- 1 Jun, 2024 @ 12:39pm 
Originally posted by Reel:
Tool cabinets were rewritten with the Food Shelf update, which removed the storage properties that it had prior, which is why it doesn't work.

As for the musts and syrups, I'm not sure.
Is it possible to somehow return them to the functions of these cabinets? They just fit so well with the production.
Reel  [developer] 30 Jun, 2024 @ 9:52am 
Locking this thread now that Tool cabinets have been fixed as of version 1.03.
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