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What I've been able to see is that only one item (or stack) can be hauled per storage building at the same time (actually I believe it is one per space the building occupies - i.e.: 4 simultaneous items for the large crates).
So when you command one pawn to haul anything (or one decides to do so by 'its will'), that building is somehow flagged as 'busy' and no other order can be issued to the same building until the first is completed.
Hope that helps Taco understanding what's happening a Reel for a fix if this behavior is not caused by other mod.
Root level exception in OnGUI(): System.ArgumentNullException: Value cannot be null.
Parameter name: type
[Ref 812C58E6]
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x000a9] in <7ac8125db2a942e28a4f40e78a341944>:0
at RimWorld.Designator_Build.DesignateSingleCell (Verse.IntVec3 c) [0x000d8] in <7ac8125db2a942e28a4f40e78a341944>:0
- PREFIX Uuugggg.rimworld.Replace_Stuff.main: Boolean Replace_Stuff.Replace.InterceptDesignator_Build:Prefix(Designator_Build __instance, IntVec3 c, BuildableDef ___entDef, Rot4 ___placingRot)
at Verse.DesignatorManager.ProcessInputEvents () [0x0006e] in <7ac8125db2a942e28a4f40e78a341944>:0
- PREFIX Merthsoft.DesignatorShapes: Void Merthsoft.DesignatorShapes.Patches.DesignatorManager_ProcessInputEvents:Prefix(DesignatorManager __instance)
- POSTFIX Merthsoft.DesignatorShapes: Void Merthsoft.DesignatorShapes.Patches.DesignatorManager_ProcessInputEvents:Postfix(DesignatorManager __instance)
at RimWorld.MapInterface.HandleMapClicks () [0x0000f] in <7ac8125db2a942e28a4f40e78a341944>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00099] in <7ac8125db2a942e28a4f40e78a341944>:0
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.UIRoot_Play_UIRootOnGUI_Patch:Postfix()
at Verse.Root.OnGUI () [0x00046] in <7ac8125db2a942e28a4f40e78a341944>:0
- POSTFIX UnlimitedHugs.HugsLib: Void HugsLib.Patches.Root_OnGUI_Patch:OnGUIHookUnfiltered()
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.Root_OnGUI_Patch:Postfix()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
Strangely, some things work though. Example:
Medical Cabinets. I cannot haul any bionic parts to it, but they take medicine and Neutrotamine.