RimWorld

RimWorld

Reel's Expanded Storage
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Cruel Moose 3. aug. 2024 kl. 6:59
Moving the Medicine Cabinet causes it to disappear.
Since the update, if you try to move it, it simply vanishes.
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Cruel Moose 3. aug. 2024 kl. 9:57 
Wanted to add that the medicine cabinet is breaking SOS2 in its current state. If you try to land a ship with one built on it, it creates an infinite loop in the game :/
Reel  [udvikler] 4. aug. 2024 kl. 2:44 
I'm able to replicate it, but I'm not sure what the cause could be. Definitely not good though.
盗版侠 4. aug. 2024 kl. 13:22 
This bug will cause the visitor mod to report errors wildly, destroying two of my save files.
Reel  [udvikler] 4. aug. 2024 kl. 14:15 
Visitor mod? You mean Hospitality?
盗版侠 4. aug. 2024 kl. 21:11 
Hospitality yes
Scorpio 11. aug. 2024 kl. 6:19 
have this bug ( without hospitality ) , and they cant be destroyed via dev mode either , had to nuke my save over it
Sidst redigeret af Scorpio; 12. aug. 2024 kl. 5:15
Kyle Rittenhouse 25. aug. 2024 kl. 7:45 
Can't move the Medicine cabinet. Not using SoS2. Is this being worked on? I can't uninstall/move/delete it. Everything on the ground once it's destroyed also throws errors. If it matters, I'm using the mod that let's them also act as fridges.
Sidst redigeret af Kyle Rittenhouse; 25. aug. 2024 kl. 7:45
Reel  [udvikler] 25. aug. 2024 kl. 12:10 
@Boss
I don't know the cause of the issue with the Medicine cabinet, so I can't fix it until I do.
Amari 11. sep. 2024 kl. 5:22 
Just encountered this yesterday. The error is caused by 2 things:
  • The medicine cabinet is a CompGlower (the thing emits light around it)
  • An interaction with the continued version of Simple Utilities: Fridge

TLDR: Should probably speak with the modder of the continued fridge mod regarding this, or just make the medicine cabinet not a glower.


A bunch of boring technical stuff below:

The fridge mod has a patch for when a building that uses its mod extension is despawned (such as when a pawn hauls or deconstructs it).
The patch sets a field in the code which treats the building as unpowered.

Seems like Owl (the original modder) used something to access this field which is normally inaccessible.
The modder of the continued version used a different approach and set a C# property which does the same thing.
Unfortunately, setting that property triggered additional code, which didn't happen with Owl's version.

One of the additional code triggered is updating the glow grid of the current map if the building is a CompGlower, i.e. the medicine cabinet.

But since it is temporarily despawned, it does not belong to any map.
So a null reference exception happens down the line, aaaaaand your cabinet is now gone forever along with anything inside it :)
Should be fixed as of the latest update.
Reel  [udvikler] 14. sep. 2024 kl. 14:11 
Thanks a lot, alt4s.
Byzz 22. nov. 2024 kl. 6:19 
for some reason the medicine cabinet is still buggy, sometimes I cant put more than 1-4 items into it
Sidst redigeret af Byzz; 22. nov. 2024 kl. 6:19
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