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"MC_NPC_UPDATE" from "Restored Monster Pack" failed: ...restoredmonsterspack_3173932029/scripts/corpseEaters.lua:105: attempt to compare number with nil
Stack Traceback:
...restoredmonsterspack_3173932029/scripts/corpseEaters.lua:105: in function at line 88
In many rooms, Nightwatches with custom paths will completely ignore their set path and default to bouncing back and forth, which makes some rooms near impossible to clear without alerting them. On a technical level, I found that this issue only exists with Nightwatches under the Group 0 ID, where others with a Group ID set at 1 or more follow their paths normally.
In crawlspaces, the Remove event only works on collectible items and not on pickups or chests.
Finally, although an issue in Basement Renovator, the custom path Nightwatches from the menu have a very high variant ID that also causes them to ignore their pathing.
Stack Traceback:
...monsterspack-release_3173932029/scripts/corpseEaters.lua:105: in function at line 88
That's what I got when I got into a room in Mausoleum called "1539 P.E.N.I.S. - [TC] - Antibirth (tall)". Nothing weird happened, tho.
doesn't seem to apply for the entire floor, just this room in particular
"MC_NPC_UPDATE" from "Restored Monster Pack" failed: .../restoredmonsterspack_3239551710/scripts/graverobber.lua:141: attempt to index a nil value
Stack Traceback:
.../restoredmonsterspack_3239551710/scripts/graverobber.lua:141: in function at line 49
resources/scripts/json.lua:125:Unterminated JSON encoded object found at position in [ ]