RimWorld

RimWorld

[1.6] Moyo - from the depth
󠀡󠀡  [developer] 6 May, 2024 @ 12:49pm
Bugreports
Describe your issue/bug here, preferably with Hugslib log if an error had occured.
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Showing 1-7 of 7 comments
Fishy 15 May, 2024 @ 9:09am 
I just realised that when using Bionic eyes on a Moyo it kinda looks wonky. When in bed the bionic eye appears somewhere on the chest and also when the pawn moves. Is it maybe possible to use an option to just hide the bionic implants visually on moyo pawns?
15 May, 2024 @ 8:47pm 
When play with free will, moyo / red moyo wont show free will tab. (From what I remember, they were compatible in 1.4.)
Everything work fine on other har race.
Last edited by ; 15 May, 2024 @ 8:49pm
󠀡󠀡  [developer] 18 May, 2024 @ 10:45am 
@Fishy, maybe this will help - Bionic Eyes Overlay Removal?
@狐, sorry for the wait, the tab now appears, please re-download the mod
18 May, 2024 @ 3:12pm 
Thanks for your work :)
真滴皮 15 Jun, 2024 @ 1:11pm 
Every time only one enemy equipment comes, it's the same and comes with a bunch of money. Below is the error log

Used only 100 / 10000 points generating for 可恩协议
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
RimWorld.PawnGroupMakerUtility:ChoosePawnGenOptionsByPoints (single,System.Collections.Generic.List`1<RimWorld.PawnGenOption>,RimWorld.PawnGroupMakerParms)
RimWorld.PawnGroupKindWorker_Normal:GeneratePawns (RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,System.Collections.Generic.List`1<Verse.Pawn>,bool)
RimWorld.PawnGroupKindWorker:GeneratePawns (RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,bool)
RimWorld.PawnGroupMaker:GeneratePawns (RimWorld.PawnGroupMakerParms,bool)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn> (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
RimWorld.IncidentWorker_Raid:TryGenerateRaidInfo (RimWorld.IncidentParms,System.Collections.Generic.List`1<Verse.Pawn>&,bool)
RimWorld.IncidentWorker_Raid:TryExecuteWorker (RimWorld.IncidentParms)
RimWorld.IncidentWorker_RaidEnemy:TryExecuteWorker (RimWorld.IncidentParms)
RimWorld.IncidentWorker:TryExecute (RimWorld.IncidentParms)
Verse.DebugActionsIncidents:DoRaid (RimWorld.IncidentParms)
Verse.DebugActionsIncidents/<>c__DisplayClass4_0:<ExecuteRaidWithSpecifics>b__6 ()
LudeonTK.Dialog_DebugOptionLister:DebugAction (string,single,System.Action,bool)
LudeonTK.Dialog_DebugOptionListLister:DoListingItems (UnityEngine.Rect,single)
LudeonTK.Dialog_OptionLister:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
MAB 9 Nov, 2024 @ 4:16pm 
Causes factions not to spawn. I really wanna try the mod but factions just wont spawn. I'll get a few modded factions but that's it. If anyone knows why Please tell me.
Hello, whenever I have a pawn that is a Moyo, their head and body is an error. My debug log says that the textures cannot be found for the head and body, has this happened to anyone else, and if so, how did you resolve the issue?

error log:
Failed to find any textures at Moyo/Body/ while constructing Multi(initPath=Moyo/Body/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(0.000, 0.000, 0.000, 0.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
AlienRace.AlienRenderTreePatches:BodyGraphicForPrefix (Verse.PawnRenderNode_Body,Verse.Pawn,Verse.Graphic&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode_Body.GraphicFor_Patch4 (Verse.PawnRenderNode_Body,Verse.Pawn)
Verse.PawnRenderNode/<GraphicsFor>d__67:MoveNext ()
Verse.PawnRenderNode:EnsureMaterialsInitialized ()
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.EnsureInitialized_Patch1 (Verse.PawnRenderTree,Verse.PawnRenderFlags)
Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
RimWorld.Page_ConfigureStartingPawns:DrawPawnList (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (RimWorld.Page_ConfigureStartingPawns,UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Failed to find any textures at Moyo/Heads/ while constructing Multi(initPath=Moyo/Heads/, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(0.000, 0.000, 0.000, 0.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
AlienRace.AlienRenderTreePatches:HeadGraphicForPrefix (Verse.PawnRenderNode_Head,Verse.Pawn,Verse.Graphic&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderNode_Head.GraphicFor_Patch4 (Verse.PawnRenderNode_Head,Verse.Pawn)
Verse.PawnRenderNode/<GraphicsFor>d__67:MoveNext ()
Verse.PawnRenderNode:EnsureMaterialsInitialized ()
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
Verse.PawnRenderNode:EnsureInitialized (Verse.PawnRenderFlags)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnRenderTree.EnsureInitialized_Patch1 (Verse.PawnRenderTree,Verse.PawnRenderFlags)
Verse.PawnRenderer:RenderCache (Verse.Rot4,single,UnityEngine.Vector3,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PawnCacheRenderer:OnPostRender ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnCacheRenderer.RenderPawn_Patch1 (RimWorld.PawnCacheRenderer,Verse.Pawn,UnityEngine.RenderTexture,UnityEngine.Vector3,single,single,Verse.Rot4,bool,bool,bool,bool,UnityEngine.Vector3,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool)
RimWorld.PortraitsCache/PortraitParams:RenderPortrait (Verse.Pawn,UnityEngine.RenderTexture)
RimWorld.PortraitsCache:Get (Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.IReadOnlyDictionary`2<RimWorld.Apparel, UnityEngine.Color>,System.Nullable`1<UnityEngine.Color>,bool,System.Nullable`1<Verse.PawnHealthState>)
RimWorld.Page_ConfigureStartingPawns:DrawPawnList (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (RimWorld.Page_ConfigureStartingPawns,UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
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