RimWorld

RimWorld

Anomalies Expected
 This topic has been pinned, so it's probably important
[Zerg03] MrHydralisk  [developer] 8 May, 2024 @ 7:18am
Spoilers to anomalies
All information below considered a spoiler to anomalies from information about last stage of anomaly exploration. For people who have issues with progressing with anomaly study or other reasons.

Read at your own risk of spoiling things for yourself.

Classification
- 5 of Class 0 anomaly "Safe".
- 3 of Class 1 anomaly "Caution".
- 4 of Class 2 anomaly "Warning".
- 0 of Class 3 anomaly "Danger".
- 3 of Class 4 anomaly "Critical".

Anomaly
Ordinary Bed
A cozy mattress and sheets on a frame made of organic metal for resting.
Seems like the only way to understand it more is for someone to sleep on it.

Known as
Neural collective processing unit
A cozy mattress and sheets on a frame made of organic metal for resting. A neural processor hidden within itself that utilizes the brain neurons of people in its vicinity, helping to increase information processing capacity within the sleeper. A colonist sleeping on this bed will rest abnormally quickly, while draining rest of other colonists in the facility and causing fatigue on them.
Providing study knowledge about anomalies research in the facility proportional to the amount of rest restored.
Classified as Class-0 (Safe) anomaly.


Unlocks Sleep enhancer serum.
A syringe of clear, viscous fluid. Injected near the brainstem, it affect stressed part of the brain and distribute the load among neurons, making rest via sleep more time efficient.
The effect is temporary and does not stack. From 16/8 to 20/4 sleep shedule.



Ordinary Hospital Bed
A bed with a frame made of organic metal specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds. Medical clipboard lying on the bed with some text written on it.
Seems like the only way to understand it more is for someone who require medical assistance to be put on it.

Known as
Emergency Cellular Restoration Unit
A bed with a frame made of organic metal specially designed for use in hospitals. Have installed crimson liquid tank inside for rapid regeneration inside it fram. Medical clipboard lying on the bed with text written on it related to chance of healing/consuming colonist. An injured colonist lying on it will be healed abnormaly fast or will get consumed for liquid production by dealing more injuries, which can lead to it death.
Providing study knowledge about anomaly when someone who require medical assistance to be put on it.
Classified as Class-2 (Warning) anomaly.


Unlocks Regen serum.
A syringe of crimson, viscous fluid. Injected in bloodstream, it affect damaged tissue and increase healing factor.
The effect is temporary and does not stack.



Giant Apple
A normal looking apple, if not for it giant size. Despite its immense size, the apple seems perfectly ripe, its skin giving slightly with the promise of juicy sweetness.
Seems like you can take a bite of it.

Known as
The Forbidden Fruit of Knowledge
A normal looking apple, if not for it giant size. Despite its immense size, the apple seems perfectly ripe, its skin giving slightly with the promise of juicy sweetness. It consumtion allow consciousness connection with a higher dimensional being.
The apple regenerates after being bitten, allowing for partial consumption. Which increases the speed of learning and knowledge acquisition by the consumer. Long term consumption can anger the divine entity, leading to the death of consumer.
Classified as Class-1 (Caution) anomaly.


Unlocks Giant Apple Inhibitor serum.
A syringe filled with purple fluid. Injected in bloodstream, it removes the effect given by the Giant Apple.
The effect is not instant.



Industrial Metal Box
Your colonist noticed some object falling from the sky nearby. At close inspection it seems like an industrial-looking metal box as tall as a table. Several small doors interrupt the smooth surface on its sides, while a big hole with hidden inside blades sits atop it. A lone button rests next to the hole, hinting at some unknown function.
Known as
Symphony of Eternal Slaughter
This industrial-looking metal box as tall as a table. Several small doors interrupt the smooth surface on its sides, while a big hole with hidden inside blades sits atop it. A lone button rests next to the hole, activating butchering of surounding corpses. It devours entire corpse with its spinning razor-sharp blades, reducing it to fist-sized chunks for efficient butchering. Dissected person inside psychically attracts and consumes others humans for self-preservation.
Produces sound, which indicate it butchering efficiency and can cause injury to the user. When sound level higher than 0, it can attract clueless humans to itself for consumption.
Classified as Class-2 (Warning) anomaly.
- 0 dB = Safe (Low efficiency)
- 40 dB = Finger loss
- 60 dB = Hand or Foot loss
- 90 dB = Leg or Arm loss
- 130 dB = Lethal (High efficiency)


Unlocks Grinder Stomach.
An anomalous artificial stomach, which replicate Meat Grinder structure. Internal blades grind up any foreign organic objects to create a nutrient source. A person with this has almost no chance of getting food poisoning, and is immune to some stomach diseases. To sustain itself, it will drain more nutrients from the host. This organic metal possesses self-healing properties, repairing damage on its own. It drastically surpasses its biological counterpart in several aspects.

Unlocks Grinder Jaw.
An anomalous artificial jaw, which replicate Meat Grinder structure. Spinning razor-sharp blades within, pulverizing any food source into a digestible slurry, allowing for significantly faster consumption. Its immense power even enables it to bite off limbs of living opponents. The intense vibrations cause pain to the host. Paradoxically, the jaw also enhances the user's voice, making it more soothing. This organic metal possesses self-healing properties, repairing damage on its own. It drastically surpasses its biological counterpart in several aspects.



Big Pie
A round big pie on a plate. It is a baked dish with a pastry crust surrounding the filling.

It looks appetizing.

Known as
Self-Baking Pies
A sweet, round roll of dough, shaped with a deep indentation in the center, forms the foundation of this dish on a plate. A delightful filling of mild cottage cheese graces the center. Baked to a golden perfection, this treat is perfect for a satisfying breakfast or a delightful snack. A remarkable colony of sentient yeast that have made cake their primary habitat.
This dish, despite its invitingly soft appearance, possesses an unexpected resilience. It cannot be cut, bitten, or otherwise damaged. Each day will replicate a piece of itself based on the amount of existing pieces, which can be consumed.
Classified as Class-0 (Safe) anomaly.


Spawn Piece of Pie.

Unlocks Binging Food serum.
A syringe of green, viscous fluid. Injected in esophagus, it stimulates the digestive system and makes person feel really hungry for a good meal. The effect is temporary and does not stack.


Unlocks Hunger Suppressor serum.
A syringe of green, viscous fluid. Injected in esophagus, it contains nutrients and changes metabolism to increase efficiency of digestive system and stimulate body to use it nutrient reserves for the time being. After effect it will take time to restore metabolism to normal state. Active effect lasts 1 day. Increase time x2 till malnourished.[/spoiler]


Transmitter
A small device with pneumatic retractable stops. On its body there are indicators with lights, an antenna and a small button.
It looks like military grade.

Known as
Orbital Beam Training Target
A military grade small device targetting power-collection satellites during training excercise. It pneumatic retractable stops allows it to hold still on ground. On its body there are indicators with lights and a small safety button. A compact antenna constantly sending and recieving data from satellites.
After recieving enough data will teleport to a location nearby, preferably inside buildings, and initiate high intensity energy beam attack on itself once digital dial timer reach zero. Lit lamps on the indicator show the amount of beams that will be utilized. Colonists have 2 hours to pick and move it to somewhere safe. It will not activate as long as the carrier keep holding down the button. Then they will have 12 min to leave the danger zone. Can be manually activated each 5 days.
Classified as Class-4 (Critical) anomaly.


Unlocks Precise Orbital Beam Targeter.
A targeting unit for a network of power-collection satellites based on understanding of transmitter anomaly. Once aimed at a target, it directs ancient satellites to begin beaming power down in a thin column of electromagnetic energy. You'll be aiming it at enemies, at which point the power column will turn the small area into a thousand-degree inferno. This will last until the satellites detect the unsafe targeting, shut connection to themselves down, and permanently deactivate the targeter after using it for 3 times.
Unlocks thermal-reflective skin gland.



Strange Puddle
A dark, viscous crimson pool, oozing and spreading, a stark contrast to the surrounding environment.
Known as
Echo from the Other Side
A dark, viscous crimson pool, oozing and spreading, a stark contrast to the surrounding environment. The substance within is a blood-like liquid, composed primarily of blood with a bioferrite admixture. Decrease in liquid density imply the iminent emergence of fleshbeasts.

Density = Time till fleshbeasts emergence:
13590 kg/m3 = 2 days
3120 kg/m3 = 1 day
1839 kg/m3 = 8 hours
1060 kg/m3 = 1 hour

Classified as Class-2 (Warning) anomaly.


Unlocks Blood-like liquid pump; bioferrite and hemogen pack from blood-like liquid.



Strange Lake
A dark, viscous giant crimson pool, oozing and spreading, a stark contrast to the surrounding environment.
Known as
Where We are no Longer
A dark, viscous giant crimson pool, oozing and spreading, a stark contrast to the surrounding environment. The substance within is a blood-like liquid, composed primarily of blood with a bioferrite admixture. Occasiounally small fleshbeasts will emerge from it. Decrease in liquid density imply the iminent emergence of big group of fleshbeasts.
No longer can be entered for an expedition to the unknown territory.
Classified as Class-4 (Critical) anomaly.


Unlocks blood-like liquid injector; fleshmass cyst, tumor, stomach, lung, liver, acid cavity, acid gland, ear, nose, eye, kidney, heart, brain tumor, body mutation, organogenesis core.



Yellow Notepad
A normal looking notepad, its yellow pages filled with handwritten notes.
You can examine it pages.

Known as
Alexandria's Legacy
A normal looking notepad, its yellow pages filled with handwritten notes.
You can examine it pages to learn about the requested skill. Aquired experience correlates with the progress of related research.
Classified as Class-0 (Safe) anomaly.


Unlocks way to gain experience by consuming Basic knowledge.



Ancient Scripture
A dark-covered book bearing the marks of time, featuring a prominent symbol.
Known as
The One Who Provides
A dark-covered book bearing the marks of time. An ideology symbol of devotion to the Provider deity is displayed prominently on the front cover. Ideological texts and prayers are inscribed throughout its pages. Providing instructions on conducting rituals to obtain specific items from the deity.
Classified as Class-0 (Safe) anomaly.


Unlocks way to create resources by consuming Advanced knowledge.



Red Stockings
Vibrant red stockings, featuring white details and a snowflake symbol.
It appear to be filled with something.

Known as
Christmas Stockings
Vibrant red Christmas stockings, featuring white details and a snowflake symbol. You can retrieve the gifts from within. The type of gift depends on how much person tended others and the number of humans, animals, mechanoids, and entities they killed.
Classified as Class-0 (Safe) anomaly.


Unlocks sub anomaly:
Christmas Tree
Giant fresh Christmas tree with some Christmas toys on it and some snow on it.
Classified as Class-0 (Safe) anomaly.

Known as:
The Cold Invitation to a Celebration
Giant fresh Christmas tree with some Christmas toys on it and some snow on it.
Its needles emit frigid air, causing the surrounding temperature to plummet to -20 degrees. Concealed within the tree's branches lies a passage leading to gifts protected by a snowman. The passage can be reopened again after arrival of the new year.
Classified as Class-1 (Caution) anomaly.



Snow Army
Whispers on the icy winds tell of a force frozen to the core, a chilling legion that emerges from the heart of the blizzards. The only grim evidence of their passage is the trail of frozen corpses.

Classified as Class-4 (Critical) anomaly.

A new entity faction (like fleshbeast for example).
Unlocked after you finished one celebration at Christmas Tree
Consist of 5 sub-entities:
Snowman
The Snowman appears harmless and made out of few big snowballs. However, its icy snow body proves surprisingly resilient, quickly dispelling any illusions of innocence. They can attack by throwing snowballs at enemies or scratching them with their stick arms. They can survive even with substantial part of their body being missing.

Classified as Class-2 (Warning) anomaly.

Snow Spider
This small arachnid made out of snow with a big ice crystall on it abdomen. They attack with their sharp legs and fangs. If they surrounded they can explode spilling nitrogen fluid. Despite its size, it swarms and disables defenses effectively.
Classified as Class-2 (Warning) anomaly.

Snow Golem
A colossal construct, serves as a mobile siege platform. Its massive snow body houses a compression chamber capable of launching cryo-explosive projectiles or emitting freezing winds. Its ability to manipulate regional temperatures and support allied units makes it a high-priority threat.
Classified as Class-2 (Warning) anomaly.

Ice mantis
A segmented construct of thin ice shards, wields razor-sharp forelimbs that deliver cryogenic embrittlement. Its unique, planar design offers exceptional frontal resilience. Formed from reassembled fragments, it follows core programming, targeting organic life.
Classified as Class-2 (Warning) anomaly.

Ice man
A humanoid ice construct, launches icicles that can disable electronics and split in multiple fragments. It prioritizes attacking from long distance and provide support by dealing with force fields.
Classified as Class-2 (Warning) anomaly.


Unlocks atmospheric cooler, atmospheric controller, nitrogen shell, ice sword, ice spear, snowball gun, icicle rifle, nitrogen grenades.



Speedometer
A dark circular gauge with faded numbers marking increments up to six. A thin, red needle rests near the lower end of the scale, hinting at a mechanism designed to measure some kind of rate or velocity.
Known as
Photon 300
A dark circular gauge with faded numbers marking increments up to six. A thin, red needle rests near the lower end of the scale, hinting at a mechanism designed to measure some kind of rate or velocity. Can affect local photon speed constant.When merged with human body will accelerate them based on selected mode. Decelerating human-likes nearby in the absence of a host. Classified as Class-1 (Caution) anomaly.



Ancient Server
An ancient server composed of three connected sections. The data it holds, however, remains unknown.
Known as
Future Entity Database
This ancient server, featuring three interconnected sections and safeguarding an perception-based encrypted entity database. It seems to contain its own power source and resistant to outside damage. It is constantly engaged in processing, receiving and transmitting data to the void. Can be connected with through psychic ritual to provoke selected entity in database. Classified as Class-2 (Warning) anomaly.



Big Cake
A round big cake on a red plate. It covered in white frosting and garnished with colorful toppings. It looks appetizing.
Known as
Today Will Be My Birthday
A round big cake on a red plate. It covered with white frosting, adorned with pink whipped cream swirls, fresh raspberries, and a delicate chocolate drizzle. This soft cake has a delicious strawberry flavor and bears the inscription "Happy Birthday". Upon interaction with cake or it plate, lit candles appear on its top. When person using the cake to celebrate birthday, then their age changes to fit date of the closest birthday. Classified as Class-0 (Safe) anomaly.


Mystery Cargo
Consist of 3:
- Industrial metal box.
- Big pie.
- Transmitter.

Creepjoiner
Consist of 2 creepjoiner.

Frostbitten stranger
A shivering figure is approaching the colony.
On interaction
The stranger stares at you with cold eyes and speaks in a shivering voice. Traces of frostbite are visible on exposed areas of the body. He claims to have escaped from a harsh heavy snow and begs to join your colony to warm up and recover.
He is able to partially control snow. He can create snow from moisture in surrounding air and animate it.

Used as alternative way to unlock Snow Army entity.


Smiling butcher
A smiling figure is approaching the colony.
On interaction
The stranger takes initiative in the conversation, immediately discussing the efficiency of {PAWN_possessive} butchering methods, even without proper instruments at hand. {PAWN_pronoun} claims to be in a long search for a place where {PAWN_possessive} skills can be applied to their maximum potential.
He appear to possess the ability to butcher any body in front of them with anomalous efficiency.
Last edited by [Zerg03] MrHydralisk; 10 Jun @ 2:48pm
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Showing 1-8 of 8 comments
ParasiticSquid 7 Jun, 2024 @ 5:50pm 
Is there a way to get rid of or suppress the pie from spawning pieces? The thing legit has spawned over 200 of the things and they don't stack leading to some performance issues over time unless I force enable stacking with rimmsqol to make it them somewhat manageable.
[Zerg03] MrHydralisk  [developer] 7 Jun, 2024 @ 6:05pm 
ParasiticSquid, it intended that they not stacking, itself they not suppose to cause perfomance, cause they don't have tick (which I tested with full map filled with them), it possible that it cause other jobs running through all items on a map, which can cause such. About a way to prevent overflow: you either can control population of pieces by eating them normaly, manually forcing pawn or using Binging Food serum, making your colonist try to pigging out on food, or you can destroy the main pie by consuming it, which would unlock such option once you fully study it.

From the fact that you got 200+ ig you didn't really tried to control it population and didn't really finished study, so at worst can go with manual forcing of pawns to eat it.
leastpark 26 Sep, 2024 @ 5:12pm 
Where do i make the serums? I cant see the food binge option at the serum lab
[Zerg03] MrHydralisk  [developer] 26 Sep, 2024 @ 6:37pm 
leastpark, since you wrote it in two threads, full response will be under the msg in Bugs/Issues one.
dAMN 8 Jun @ 12:05am 
Имперский янычар из прибывшего каравана внезапно решил нажать кнопку на индустиальной металлической коробке при [Данные Удалены] уровне воздействия, что привело к мгновенному дипломатическому инциденту и летящей в сторону моего склада вооружения ракеты судного дня. Не уверен, что все должно так работать, но это был веселый заход()
[Zerg03] MrHydralisk  [developer] 8 Jun @ 4:01am 
dAMN, сам ящик может влиять на всех человекоподобных, так что вот и призвал янычара, т.к. наверное он был ближе к нему в момент зова.
Reading this is like reading a highly classified SCP document and I love that.
Cosco 7 Jul @ 5:28am 
Originally posted by ParasiticSquid:
Is there a way to get rid of or suppress the pie from spawning pieces? The thing legit has spawned over 200 of the things and they don't stack leading to some performance issues over time unless I force enable stacking with rimmsqol to make it them somewhat manageable.

You need to have someone eat the pieces of the pie or they will continue to grow and replicate. Eventually you can research a way to stop it
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