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Basically the forbidden fruit lol, hope you like and I might edit this post with additional suggestions if I think of anything hehe. Thanks for adding a custom anomaly mod also, I've been excited to see how creative this community would get with the entity system
1. slime that eat weapon/apparel but add small chance like 10-20% to upgrade a quality.
2. wild men that just wander around you colony, can't be tamed and will eat your food and no door can stop it, very tough to kill, if killed will revive, it automatically hostile to raider, help defend your colony give it hard sleeper and will not wake up when sleep for extra quirk.
3. Catgirl pet that give passive boost to mood for all colonist but when killed will give your colony massive mood loss.
4. chair that have 50-50 chance daily to add work speed or work penalty.
5. insect that can be tamed produce good amount of insect jelly but eats your battery power.
maybe make it any type of Equipeble item and call it "Impossible Make".
maybe add some lore that Archotech Nanites have disrupt the Psychilogical feild around all Impossible Makes and there are none with out the mood debuf
1. So slime basically just wander around and if it see weapon/apparel that it can reach it will consume it and ~10% that item won't get destroyed and increase in quality instead. If I got it right, then quite possible.
2. That one do sounds like mercenary, so less probable.
3. I think there was a mod with animal girls pets that works similar to that, so less probable.
4. Could work, depends only on whenever game have good way to detect when pawn start to sit on chair. So possible.
5. This one less of anomaly, but more like a good addition to insects. So maybe better put as addition mod related to insects. So less probable.
Overall most of this ones would be given more thought once I figure out how to make creature with custom ai, cause that one I not really had any experience with that part of Rimworld modding yet.
Same way was when I originaly planned Ordinary bed to replace any bed on a map without player notice, but after some tries figured with making it separate building same as normal bed with additional logic more optimal.
A twist you could add if possible is that the weapon is a beheader, which forces all kills or even knockdowns on applicable foes to cleave the head from their shoulders. Even more, you could make it so it's impossible for the colonist to unequip it without being downed, and being separated from it causing a huge mood debuff.
The end result is a cursed weapon that provides exponential power, but comes at the cost of it's user being a risky to manage, psychopathic murder machine. Use it for as long as you want, accidentally fall into it's use, or completely avoid it's power to opt for it's use for study or decoration.
When they first appear to the player and are talked to, they will ask for anything between a large sum of gold to a specific task like a blood bond. If this request is fulfilled, they may choose to patrol the colony map for an undetermined amount of time, but at the very least until the next raid. They can be dismissed if the request can not be met, or can even be angered if the request is attempted but unsuccessfully fulfilled, such as not having enough gold to offer or a ritual that fails.
The important things to note is that it can only harm hostile organics. This is because their method of attack is similar to the Unnatural Corpse, but much quicker by harvesting the blood of the victim at range instead of outright brain annihilation face to face. They will never attack mechanoid raids, and are much less durable than the Unnatural Corpse, so heavy raids can beat the creature back or straight up kill it if it's allowed to fight all by itself.
This idea might need a little bit of work, but the main concept stands of a powerful deity like anomaly that the player can either earn the temporary service or ire of.
I understand, but think of it less of an RJW extension and more of an extreme spin off from the Charmweaver xenotype. If it isn't a creep joiner, an idea that could work really well is similar to a certain scp, where the weird form of the anomaly takes the shape of a colonist's interests when they are nearby.
It doesn't HAVE to be sexual, but an obsessive recreation anomaly would add a good niche to the game.
It doesn't have to be universal. It would just be one specific weapon that has these persona like properties. If a weapon is too hard to create and code, it could be a crown a colonist wears that becomes impossible for them to willingly take off without study, imbuing them with intense psychic power.