RimWorld

RimWorld

Anomalies Expected
 This topic has been pinned, so it's probably important
[Zerg03] MrHydralisk  [developer] 7 May, 2024 @ 9:58am
Bugs/Issues
bugs with bugs for bugs
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Showing 1-15 of 132 comments
Zalera 21 May, 2024 @ 1:15pm 
Is the Ordinary Bed supposed to provide anomaly research when a pawn is sleeping in it? When I assign a pawn to the bed and they sleep in it, I do get the tick on screen above the pawn, but it's just a bunch of 0's, Is this intentional? or it is a bug/conflict on my end? Study still seems to progress as it's now 3/3, Just curious if it's a visual bug.
Last edited by Zalera; 21 May, 2024 @ 1:16pm
[Zerg03] MrHydralisk  [developer] 21 May, 2024 @ 1:35pm 
Zalera, yes it intended. And as description of it stating it the only way to study it. It is also the reason why study disabled by default, cause it not producing any points.

Sadly code wise it pretty much hardcodded that study and reasearch points acquired at the same time, so this was the best way to approach it.

Just in case it also similar for hospital bed.
Last edited by [Zerg03] MrHydralisk; 21 May, 2024 @ 1:37pm
TheRedPriest 22 May, 2024 @ 8:23pm 
it seems like the item description window for the...fruit serum is broken.

Exception filling window for Verse.Dialog_InfoCard: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref 1DE82D57] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch2 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Last edited by TheRedPriest; 22 May, 2024 @ 8:26pm
[Zerg03] MrHydralisk  [developer] 23 May, 2024 @ 4:27am 
I did think I found out the reason why it happening, but it seems like vanilla code not considering all null reference in serum. Not sure atm what is the best way to fix it.
Last edited by [Zerg03] MrHydralisk; 23 May, 2024 @ 4:27am
[Zerg03] MrHydralisk  [developer] 23 May, 2024 @ 5:04am 
Okay, I think I fixed it, will be out with next update. It was pretty weird issues, cause vanilla code checking for null reference in literally everything in serum, except that comp, which weird and prob just oversight. But with this work around it should no longer cause such issue.
Eloris 25 May, 2024 @ 12:39am 
After encountering a new entity, it prompts new research available but when I opened the research tab it says the research category for anomaly expected is not discovered.
I think my hospital bed is bugged, at first it works as it should but I noticed that at some point it functions like a normal bed, without the anomalous effects taking place. So no healing or wounding, and the chart doesn't change.
It might be when I load a save and/or could be due to my other mods, but I thought I'd mention it just in case.
Last edited by ⸢TEXT⸥ Yolojop; 25 May, 2024 @ 4:34am
[Zerg03] MrHydralisk  [developer] 25 May, 2024 @ 4:37am 
Eloris, this can only mean that monolith wasn't activated yet, cause AE tab uses same logic as Anomaly tab.
[Zerg03] MrHydralisk  [developer] 25 May, 2024 @ 4:43am 
⸢TEXT⸥ Yolojop, It possible there either nothing to heal (depending what you trying to heal) or it takes slightly more time since it have rare activation (so player could remove pawn, to prevent it from getting consumed after heal ~4.16 seconds between trying to heal/consume) or, if it not consuming pawn, then it possible that you don't have any row on tablet filled to have chance of triggering consumption . But overall form current lack of more detailed information that would allow me to reproduce the issue or the error in logs there is not really that much that I can tell you from this.
Admiral Zander 25 Jul, 2024 @ 8:58am 
https://gist.github.com/HugsLibRecordKeeper/b3e92d5b0287d335bd6d9e0e2bb64e0e
did a dark ritual, shortly after my error log was being spammed like this and my tps tanked. this mod is referenced in the logs, so i assume it has something to do with it.
[Zerg03] MrHydralisk  [developer] 25 Jul, 2024 @ 2:32pm 
Imperial Admiral Zander Gibson, unless you sent wrong log, I don't see anything related to AE mod in it, except being in mod list. I only see a lot of errors from Alien Race, RJW and quite a lot of others. So you searching in wrong mod.
Last edited by [Zerg03] MrHydralisk; 25 Jul, 2024 @ 2:33pm
Admiral Zander 25 Jul, 2024 @ 2:47pm 
Originally posted by Zerg03 MrHydralisk:
Imperial Admiral Zander Gibson, unless you sent wrong log, I don't see anything related to AE mod in it, except being in mod list. I only see a lot of errors from Alien Race, RJW and quite a lot of others. So you searching in wrong mod.
no, the spamming error very much mentions AE, and one says anomalies expected. hugs lib must not have included it for some reason, or just took an old log file or something like that. ill have to launch again and copy the specific error without hugslib log
Last edited by Admiral Zander; 25 Jul, 2024 @ 2:50pm
[Zerg03] MrHydralisk  [developer] 25 Jul, 2024 @ 2:50pm 
If you can find it, would be nice.
Admiral Zander 25 Jul, 2024 @ 9:22pm 
Originally posted by Zerg03 MrHydralisk:
If you can find it, would be nice.
Tried to spawn AE_AnomalyIncoming1266758 out of bounds at (-1000, -1000, -1000).
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenSpawn.Spawn_Patch6 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.Rot4,Verse.WipeMode,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenSpawn.Spawn_Patch1 (Verse.Thing,Verse.IntVec3,Verse.Map,Verse.WipeMode)
RimWorld.SkyfallerMaker:SpawnSkyfaller (Verse.ThingDef,Verse.Thing,Verse.IntVec3,Verse.Map)
AnomaliesExpected.IncidentWorker_DeployThingFromOrbit:TryExecuteWorker (RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch5 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Storyteller.TryFire_Patch1 (RimWorld.Storyteller,RimWorld.FiringIncident,bool)
RimWorld.IncidentQueue:IncidentQueueTick ()
RimWorld.Storyteller:StorytellerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch6 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Admiral Zander 25 Jul, 2024 @ 9:45pm 
upon more testing, the mod "astartes vehicles" was causing the anomaly from this mod to fail to spawn correctly. once that mod was remove, the anomaly spawned immediately upon save being loaded
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