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Докладване на проблем с превода
1. So what is the reason for lag, does it cause any errors?
2. From the tests it wasn't causing issues beyond expected perfomance decrease just like any vanilla map from quest. Vanilla game clearing the data from the map not instantly, but it shouldn't keep affecting the game for long after removal.
3. The size of a map mirror the colony map size, so that's why it prob was so big for you.
2: oh? so the lag resolves itself afterwards? well alright.
3: ah ok then, i see.
also,are there any plans for the flesh to start spreading out from the lake and possibly make it a class 5 entity like how it was mentioned in that computer?
2. Was thinking about an invasion or smf, but that prob would be a new anomaly instead of being part of the Lake itself. But will be relying on player to beat Lake first to spawn new one, like how Lake spawn only after Puddle. So far Lake with Puddle took almost a month to make, so it prob won't be soon. So for now I will concentrate on smaller scale ig.
3. Also the question on what your opinion was on difficulty and fairness, or was there any cheese strats? Cause I'm yet to see how players go through it outside of what I saw from prerelease tests. Amount of pawns, how well they their equiped and what was the losses would be a good reference.
2: well alright then, do take your time.
3: and well...to be honest i'm not so sure about the difficulty and fairness since i use a lot of modded equipment and since i was late game, my pawns were very well equipped. but in a situation that people use lightly modded games without strong equipment, i'm not entirely sure about the location's difficulty...so yeah, i can't really say for sure...
Then I get the lake event, even dived in it, well there are all troubles started. After map was generated, my TPS immidiately decreased from 330 (11 pawns) to 15-35, I assumed its because of amount of creatures on undergound map. Map looks too big, and I think it should be 1/4 or 1/5 of original size to keep the performance good enough.
If the lore impacts the gameplay in such a negative way, perhaps the lore needs to be changed to support the game?
Maybe that could also be a config option, to scale those?