RimWorld

RimWorld

Brianns Missiles
Briann  [developer] 9 May, 2024 @ 2:04pm
bugs
buged!!!
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Showing 1-9 of 9 comments
Loud TS 15 May, 2024 @ 12:12pm 
where in resarch tree can not find
IrishBuckett 17 May, 2024 @ 5:15am 
https://gist.github.com/HugsLibRecordKeeper/fc0362941c9ca05ae64e5ab0b238b8df

Fired missile at Mechanoid climate adjuster to see if it would smack it, but the missile traveled to the location and then stayed on the world map. I fired a second one at a location within my base to see if it would get stuck on the map again and it did. Now I am getting the following error [Ref 4FAEEE801]

System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4FAEEE80]
at BriannsMissileFramework.TravelingMissile.Arrived () [0x00110] in <517e9722a36a42fa9ccd380eddd27bc3>:0
at BriannsMissileFramework.TravelingMissile.Tick () [0x0003b] in <517e9722a36a42fa9ccd380eddd27bc3>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
at Verse.TickManager.DoSingleTick () [0x00102] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
- PREFIX OskarPotocki.VFECore: Void VFECore.DoSingleTick_Patch:Prefix(Stopwatch& __state)
- POSTFIX OskarPotocki.VFECore: Void VFECore.DoSingleTick_Patch:Postfix(Stopwatch __state)
- POSTFIX vanillaexpanded.achievements: Void AchievementsExpanded.AchievementHarmony:SingleLongTickTracker()
- POSTFIX Nightmare.Museums: Void Museums.MuseumsDebugPatches:DrawTourRelatedCells()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Guineatown20806 24 May, 2024 @ 6:38am 
This is causing Errors and lag when launching missiles to a ungenerated map part when SRTS and Yayo's caravan animations alongsite missiles is installed.
Mc_Dyno 31 May, 2024 @ 3:15pm 
Mod does nothing when I launch the missile to a tile that has not generated yet, sucks.
ThunderBoy33333 28 Jun, 2024 @ 2:09pm 
A few things I've noticed while playing utilising the missiles both defensively and offensively.
1) If a pawn has decided to reload the launcher with a missile, I am unable to order a closer pawn to fill out that order instead.
2) The missiles (or at least explosive, High explosive and incendiary) are able to pass through mech high shields. This might be intended tho and I love using it against those smug fools.
3) This one instance I had exited the game to OS (and definitely did not rage quit) while I had some missiles airborne and when I returned they had appeared to disappear and not hit their target (however, this might've happened due to me reloading an earlier save rather than the latest one)
SUPERH0FF 16 Jul, 2024 @ 2:34pm 
Can't select a target on a generated map. Fired missiles go to the targeted tile and then disappear. I don't get a faction relationship message, but no physical damage appears to be done.
I have the same issue as Mc_Dyno - can provide more info
Last edited by [PTH] Citizen Battle; 29 Jul, 2024 @ 9:37pm
Originally posted by Mc_Dyno:
Mod does nothing when I launch the missile to a tile that has not generated yet, sucks.
IREFAIL 6 Sep, 2024 @ 1:17pm 
issues having pawn load missile into launcher
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