Project Zomboid

Project Zomboid

[B41] Ryo's Blue Archive
Shield Animation Broken
based on my recent comment,i am moving the issue to here
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Showing 1-6 of 6 comments
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3373833458




I stumbled on another issue where the animation will still break even without the extratrait points mod. i am unsure of the cause either.
Ryo  [developer] 2 Dec, 2024 @ 11:22am 
I've checked it out right now and I honestly don't know what could be causing it, but nothing seems to be the problem in the mod itself. Equipping any of the shields in off-hand and aiming with any of the guns in primary doesn't result in it flipping/breaking.
Zetacius 11 Dec, 2024 @ 8:22pm 
I think it's fancy handwork that changes the way you hold your gun at certain levels, try disabling that and see if it helps
yeah i actually have a very theory of that too
from my whole game settings experience even though i set the animation level to 11 to set it as never use it still use it whenvever my character reach max level of aiming

actually i noticed even though i reached max level of any skills the game keeps notifying me that my my skills leveed up,meaning if the level surpass hidden level such as level 11,its actually activate the tactical aiming animation from fancy handwork
so setting the aiming level to 11 in fancy handwork wont prevent the game from using tactical firearm animation,perhaps i will find any fancy handwork modified mod that removes tactical aiming animation and we will see from there
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