Project Zomboid

Project Zomboid

PZNS Npc Spawning System V1.0
 This topic has been pinned, so it's probably important
okkg  [developer] 10 May, 2024 @ 6:44pm
Suggestions
Suggestions
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Showing 1-15 of 21 comments
H3LLWINE 10 May, 2024 @ 7:01pm 
It would be awesome an option to turn off the names. It's kinda immersion breaking seeing the floating names.
Darkdeplayer 11 May, 2024 @ 8:57am 
NPCS aim randomly and look around randomly like an normal player would! and look their surroundings
Dokcinho 11 May, 2024 @ 8:57am 
Can u add an option to change NPCs clothes? I want to add this mod in a 10yrs later playthrough, and i really want to see more post-apocalyptic NPCs
Darkdeplayer 11 May, 2024 @ 9:02am 
npc looting also!
okkg  [developer] 11 May, 2024 @ 9:49am 
Originally posted by Dokcinho:
Can u add an option to change NPCs clothes? I want to add this mod in a 10yrs later playthrough, and i really want to see more post-apocalyptic NPCs
You can do this by right clicking on a npc, opening their inventory, giving them clothes and equipping it like you would on yourself
okkg  [developer] 11 May, 2024 @ 10:01pm 
Originally posted by WILWINE:
It would be awesome an option to turn off the names. It's kinda immersion breaking seeing the floating names.
Added it as an option to the PZNS framework, check sandbox settings
Cyvicle 15 May, 2024 @ 5:26am 
I know it might be hard, but i suggest NPC's driving cars and for the wandering npc's to have a base/objective where they're going, And in the beginning days of the apocalypse there could be military npc's for example at the lv gate/driving around and monitoring stuff
Last edited by Cyvicle; 15 May, 2024 @ 5:28am
okkg  [developer] 15 May, 2024 @ 8:13am 
Originally posted by Cyvicle:
I know it might be hard, but i suggest NPC's driving cars and for the wandering npc's to have a base/objective where they're going, And in the beginning days of the apocalypse there could be military npc's for example at the lv gate/driving around and monitoring stuff
For npcs driving, I really have no idea lol but I'm planning to check it out but its probably not gonna be worth it since npcs dont have any background simulation yet so it wouldnt be usefull
About the wandering npc's part, I'll probably add it as an option for them to be able to set up bases and stuff. Since for now they dont have data saving enabled they just dissapear from the world as soon as they are unloaded
And the last one probably as a seperate mod if I ever make it
KeyOneGodSun 16 May, 2024 @ 11:30pm 
I have a simple suggestion for hostile npcs. Hostile NPCS should attack other NPCS as well and not just me. It's kind of immersion breaking when they pass by other npcs just to attack me lol. Other than that dude this mod is so amazing. I also love how they seem to act like a team especially on the cherboug map where we fight tooth and nail together! Even without asking them to join me they know how to stay together or around my local area and seem to know how to respond to the zombie threat. Obviously the only thing that does bother me is the fact they dont know how to flee from an overwhelming threat but I had a ♥♥♥♥♥♥♥ blast other than that. GREAT NPC MOD! I LOVE YOU BRO!
klimothy splinge 17 May, 2024 @ 11:27am 
some suggestions. i realise these might be too hard but this sorta thing makes the imagination goes wild if someone is actually gonna keep working on this. and ofc it depends on how far you want to go with this.

- when you do military npcs, have them guard military bases and patrol. have them in guard towers, better hit chance with guns, faster melee attacks. they can be like elite enemies that you may encounter. they loot and bring their things back to their base. there can be checkpoints or barricades throughout the world with mounted guns and will shoot you on sight. or perhaps they try and help in some way, and there can be rogue military that act more like bandits

- traders, these are rare and their bases they set up can be trading hubs and they can sell common items. gives money in the game some use, or can take inspiration from metro and have bullets as currency. more exotic items have to be found in the game world, or are very expensive. everything has a certain amount of stock. they could even give out quests

- normal survivors, they should be always cautious of people who they dont know, but dont attack on sight. if you go into their base without being part of their group, they tell you to get out or start attacking. (its always so immersion breaking when you can just walk into peoples houses and start looting and they dont care). if you get too close to these cautious survivors, they will attack. they loot and bring things back to their base. the longer the game goes on, the more gear they have and wear.

- bandits/raiders, survivors that will shoot on sight, actively raid survivors houses, loot survivor houses, raid trading posts, launch attacks on military checkpoints. theres no negotiating, either run and hide or get ready to fight. they can drive around shooting at people, or jump out and start attacking. if you kill most of the bandits, they may flee or try and surrender.

- add sex :)
okkg  [developer] 17 May, 2024 @ 11:32am 
sex
EmberD 21 May, 2024 @ 12:33pm 
Originally posted by bobby drillboid:
some suggestions. i realise these might be too hard but this sorta thing makes the imagination goes wild if someone is actually gonna keep working on this. and ofc it depends on how far you want to go with this.

- when you do military npcs, have them guard military bases and patrol. have them in guard towers, better hit chance with guns, faster melee attacks. they can be like elite enemies that you may encounter. they loot and bring their things back to their base. there can be checkpoints or barricades throughout the world with mounted guns and will shoot you on sight. or perhaps they try and help in some way, and there can be rogue military that act more like bandits

- traders, these are rare and their bases they set up can be trading hubs and they can sell common items. gives money in the game some use, or can take inspiration from metro and have bullets as currency. more exotic items have to be found in the game world, or are very expensive. everything has a certain amount of stock. they could even give out quests

- normal survivors, they should be always cautious of people who they dont know, but dont attack on sight. if you go into their base without being part of their group, they tell you to get out or start attacking. (its always so immersion breaking when you can just walk into peoples houses and start looting and they dont care). if you get too close to these cautious survivors, they will attack. they loot and bring things back to their base. the longer the game goes on, the more gear they have and wear.

- bandits/raiders, survivors that will shoot on sight, actively raid survivors houses, loot survivor houses, raid trading posts, launch attacks on military checkpoints. theres no negotiating, either run and hide or get ready to fight. they can drive around shooting at people, or jump out and start attacking. if you kill most of the bandits, they may flee or try and surrender.

- add sex :)

Yea, so there is a "Currency variety mod" which add some trading mechanics, you could play around with that thing if you`ll be doing traders.

`Bout sex.. lets say it is implemented already lmao, the obvious thing is you will not find those things in steam workshop.

So it is possible to have a gachi gay orgy with your friends in PZ coop session
okkg  [developer] 21 May, 2024 @ 12:46pm 
YAY
klimothy splinge 21 May, 2024 @ 1:09pm 
Originally posted by Mucho.Frost:
Originally posted by bobby drillboid:
some suggestions. i realise these might be too hard but this sorta thing makes the imagination goes wild if someone is actually gonna keep working on this. and ofc it depends on how far you want to go with this.

- when you do military npcs, have them guard military bases and patrol. have them in guard towers, better hit chance with guns, faster melee attacks. they can be like elite enemies that you may encounter. they loot and bring their things back to their base. there can be checkpoints or barricades throughout the world with mounted guns and will shoot you on sight. or perhaps they try and help in some way, and there can be rogue military that act more like bandits

- traders, these are rare and their bases they set up can be trading hubs and they can sell common items. gives money in the game some use, or can take inspiration from metro and have bullets as currency. more exotic items have to be found in the game world, or are very expensive. everything has a certain amount of stock. they could even give out quests

- normal survivors, they should be always cautious of people who they dont know, but dont attack on sight. if you go into their base without being part of their group, they tell you to get out or start attacking. (its always so immersion breaking when you can just walk into peoples houses and start looting and they dont care). if you get too close to these cautious survivors, they will attack. they loot and bring things back to their base. the longer the game goes on, the more gear they have and wear.

- bandits/raiders, survivors that will shoot on sight, actively raid survivors houses, loot survivor houses, raid trading posts, launch attacks on military checkpoints. theres no negotiating, either run and hide or get ready to fight. they can drive around shooting at people, or jump out and start attacking. if you kill most of the bandits, they may flee or try and surrender.

- add sex :)

Yea, so there is a "Currency variety mod" which add some trading mechanics, you could play around with that thing if you`ll be doing traders.

`Bout sex.. lets say it is implemented already lmao, the obvious thing is you will not find those things in steam workshop.

So it is possible to have a gachi gay orgy with your friends in PZ coop session

say less
Splashwettyy 9 Jun, 2024 @ 4:50pm 
i would whats way more important then adding ultra complex realistic behaviors with 94848 different possible roles, a small win would just be having their appearance and dialogue change over time. Eg at the start they dont know what's going on, still think the government can save them. Maybe reflected by them just staying indoors in the early game. after a few months everyone is grizzled and just trying to survive.
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