Dominions 6

Dominions 6

[Nation Pack] MA Len’en 連縁Project ~輝く神聖な玉座~ Shining Sacred Throne Version 2.0
Joker Moment  [developer] 14 May, 2024 @ 7:00pm
Post bugs and suspected bugs here.
Lots of IDs have been changed with Dominions 6, many of which interfere with commands I have used such as #copyspell and #magicskill, causing bugs. I have missed several since release. If you find these bugs or suspect something to be a bug, please post them here and I will check it out.
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Showing 1-11 of 11 comments
Orkiod Inquisitor 23 May, 2024 @ 4:41am 
Mounted Slugari (Dragonfly) has the single use varient of the light lance
BadCub 3 Jun, 2024 @ 5:35pm 
Bugs and suggestions for Sh*todo:
Current Rush is said to summon Summer Lions.
Timed Sublimation does not make any sound when cast.
Yokai Mirror was able to cast Disaster Card: End is End.
Are Archaeologists supposed to be gem generators?
Maybe have the Legendary Debt Collector cause darkness in battle?
Maybe inspiring researcher +5 for the Esteemed Graduate is a bit much? For comparison, the Great Sage pretender only has a +1 inspiring researcher.

Also, I think it is a bit funny that the Graduate provides inspiring researcher, but not the Professors. I understand that the graduates actually help when it comes to research, but, well, a professor is a professor. They teach students, and so, they give inspiring researcher. My thoughts would be to give the Interns a small number of research points but no access to magic (They're interns, they are supposed to help the professors by doing the mundane stuff that they can't be bothered to do.), the Graduates adapt researcher (Since they graduated, and so, should be adapt at researching just to get through school. They are also called some of the brightest that the school has to offer.), and the Professors inspiring researcher, but that is just my thoughts.
Last edited by BadCub; 3 Jun, 2024 @ 7:03pm
BadCub 4 Jun, 2024 @ 6:25pm 
Mirror Yokai are still able to cast Disaster Card: End is End.
Joker Moment  [developer] 4 Jun, 2024 @ 6:58pm 
Looks like mage spell restrictions are limited only to ritual spells and not combat spells. Glamour 2 path was added to Disaster Card spells to limit its use. This will only lightly restrict which mages could use the spell.
BadCub 5 Jun, 2024 @ 4:11pm 
Sh*todo:

Bugs (?):

Vortex Masters do not have pierce resistance.

Red Mages do not seem to be losing air and water paths when promoted to Fire Master. Same for air and fire when promoted to Frost Master.

Meek Graduates do not have ambidextrous.

Suggestions:

Maybe remove or ease up on the recruit restriction up on Hot-heeled Graduates and Cool-Headed Graduates? After all, you can summon clones in batches of five.

Fumikidoland:

Bugs:

Rain Yokai do not seem to automatically cast storm when in battle.

Underwater Sea Slug Warlords and Ronin have katanas made out of iron.

Suggestions:

Maybe change the land sea slugs' weapons to just be bronze?

Maybe give the Sea Slug Warlord and Homunculus Warlords three squad leadership, and increase the price for the Sea Slug Warlords?

Oni Recruiters have more leadership capabilities for regular soldiers than the Homunculus Warlords, and Homunculus Warlords better leadership capabilities for undead than the Oni Recruiters due to their magic access. Maybe lower the Oni Recruiters regular leadership, and raise their undead leadership, then take their regular leadership and Inspirational trait and give it to the Homunculus Warlords?

Maybe make the nation spawn on a coast during map generation, if possible?

Senri Shrine:

Typos:

Senri Shrine's Nation Description mentions that they have access to air, but only have access to it due to national rituals: The Land of Yokai ritual and the Land of Irnes ritual. Also, the nation's access to Glamour is not mentioned.

The Land of Yokai Tengu unit descriptions have opposite spelled as "oppossite", with two ss instead of one.

Bugs:

Blue Hats and Blue Hat Bishops have glamour magic instead of blood magic, and the same is for their random magic paths.

Suggestions:
Give them a Conjuration Level Six spell that lets them train capital only sacred units at a place that is not the capital? At the moment, it seems like the nation has better access to trans-dimensional sacreds from other worlds then they have access to their own sacreds.

Chrono-seer and Chrono-Sage description only mention Chrono-seers and Dimensional Masters. Maybe change it to, "The Chrono-seers and Chrono-sages are the inverse of the Dimensional Jumpers and Masters, and utilize the power of time", and have the Chrono-Watchers read "Chrono-Watchers are the inverse to the Dimensional Hoppers."

Maybe change the description of the Bright Priests and Bishops to, "Bright Priests and Bishops are the inverse to the Monochrome Priests".

Have the Chrono-sages and Chrono-seers replace their astral with glamour, and have them keep the air. It seems like they would have access to glamour instead since they have the glamour trait and said to have foresight, which is the realm of glamour magic. Speeding things up is the realm of air.

Dragonfly Castle:

Typo:
It is not mentioned in their overview that they have glamour.

Bug (?):
Lantern preacher has Standard instead of Inspiring Leader?
Last edited by BadCub; 5 Jun, 2024 @ 4:29pm
Joker Moment  [developer] 5 Jun, 2024 @ 7:02pm 
The Fire masters and Frost masters now keep the strength of their old magic paths.They used to lose them in Dom 5, but it looks like they changed how these transformation spells work.

I have plans for Irnes to become their own nation in the far future, but for now they'll remain as they are.

Things like the underwater sea slugs keeping their iron katanas are on purpose since they're meant to have stolen the equipment they're using and they're meant to be used as units that attack the land from the sea when in aquatic provinces.

Vortex masters do not have pierce resistance since its supposed to simulate a piercing attack going through the water and aiming for the mage, whereas a slash and blunt attack are pushed aside.
Logos 25 Aug, 2024 @ 11:50am 
A few possible bugs I've noticed while preparing to play Devanagra:

Fujiwara no Shirogane no Sanwa's onebattlespell appears to be Enslave Sea Trolls. I'm guessing it's meant to be Wind Guide?

I'm not entirely sure what the first spell of Swift Assault, the spell attached to Assault Doctrine, is meant to do. It looks like it copyspelled Earthquake, but is friendly only and has limited range? There's a new #spec command that I'm unsure how to decode.

When playing alongside the Touhou modpack, there's an ID conflict between Devanagra's radio item and Kouryuudou's howitzer turret.
Joker Moment  [developer] 25 Aug, 2024 @ 12:54pm 
There were some errors with the copy spell IDs. It should be fixed now. The Assault Doctrine item will give friendly units quickness and some other melee oriented buffs with the cost of increased fatigue per round. The Radio will allow for the commander to cast something akin to Gifts from Heaven.
Logos 25 Aug, 2024 @ 1:16pm 
Thanks for the very quick fix.
Voidsearcher 13 Oct, 2024 @ 12:53am 
Senri Shrine Ink Thing summons seems to be bugged. Instead of their supposed weapon they get headbutt.
Joker Moment  [developer] 13 Oct, 2024 @ 12:31pm 
It should be fixed now. Recent Dom 6 update may have changed some things with weapons and how they interact with misc shape units.
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