RimWorld

RimWorld

Infinite SynthReactors
RedPine 16 Jul, 2024 @ 9:17pm
Suggested fix:
Through in game testing, I've found that when a synthreactor attempts to produce more items than that item's stack limit, it instead only produces the limit. This unintentionally nerfs the synthreactors to a Silver/Day value as low as 2.5 in the case of hemogen, as opposed to the intended 17.25 of the infinite chemreactor from vanilla.

Below are my suggested fixes to the reactors currently in this mod:

Count Tics $/Day Days (60000 tics)
baby food 69 300000 17.25 5
berries 72 300000 17.28 5
cloth 58 300000 17.4 5
devilstrand 63 1200000 17.33 20
gold 69 2400000 17.25 40 (no change needed)
stone chunk 1 60000 18 1
hemogen 7 120000 17.5 2
hyperweave 58 1800000 17.4 30
jade 69 1200000 17.25 20 (no change needed)
insect jelly 69 1920000 17.25 30 (no change needed)
milk 73 480000 17.34 8 (no change needed)
neutroamine 92 1920000 17.25 32 (no change needed but I dislike 16 day)
nutrient paste 9 300000 18 5
plasteel 58 1800000 17.4 30
fungus 63 240000 17.33 4
steel 45 300000 17.1 5
synthread 65 900000 17.33 15
uranium 58 1200000 17.4 20
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RedPine 16 Jul, 2024 @ 9:19pm 
While I'm doing the math anyway, here are some more synthreactor values should you choose to add them.

Bioferrite 69 180000 17.25 3

Pretty easy to farm, but fun to get before/without triggering anomaly.

wood 72 300000 17.28 5

About as useful as baby food, but nice to have.

Silver 69 240000 17.25 4

Surprisingly useful when you don't have access to traders, such as during no trading / no faction challenge runs.

genepack 1 360000 16.67 6

I don't know if this works, but if it does it would be helpful.

glittermeds 20 3600000 16.67 60

No vanilla means of aquiring without trading/quests.

luciferium 3 720000 17.5 12

BARELY enough luci for 2 pawns.
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