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Regarding the new lords that pop up every time, there isn't much I can do, since every army needs a lord. I usually just disband them and use "Execute (useless) Lords & Heroes" to get rid of them from the list.
The mage you see is probably the default hero every garrison gets, it should be there all the time even if you put no units in.
The fact that the hero in the garrison and all the new lords have the same name is kinda a vanilla thing with how garrisons work.
When I figure out how to use a random name this problem should be mostly resolved.
I've done some troubleshooting, turning all my mods off and turning them back on in batches to find the culprit, and it only occurred when I enabled this one and the compatibility patch.
For some reason, I start my campaigns with vision over the major Lizardmen settlement of Zlatlan in the Southern Jungles province of the Southlands, the place sandwiched by Wurrzag and Teclis.
I've tested this on three different factions now and they all get vision there. Hope this helps!
I will include a fix in the next update, thanks for reporting
My mod settings were stock except to add upkeep to garrisoned units.
Another possible bug: When I recruited a unit into the garrison in a (major) settlement, this unit got copied to some other (minor) settlements (even in another province). Cannot give you any specifics here.
Great mod idea and implentation, keep it up! Cheers!
I have a speculative fix incoming for the units being recruited in regions they shouldn't.
For the disappearing foreign slots, I made a change to the script, but I don't think that was the issue. Sadly I have not been able to replicate that one yet.
The fixes will come with the next update.