Total War: WARHAMMER III

Total War: WARHAMMER III

Malakai's World Tour (+AoR Rework)
Klissan  [developer] 21 May, 2024 @ 10:57am
Submods
Want to make a sm and have questions - ask
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Showing 1-13 of 13 comments
lahcenal117 23 May, 2024 @ 7:19am 
hi, thank you for your answer, as said in the comments, is it possible to have a version that only uses the grungni spirit mechanic?
Klissan  [developer] 23 May, 2024 @ 8:55am 
Changes are mostly done via scripts. Open with rpfm, replace grudge_cycle lua file with blank one. Make sure your mod loads after mine by default (so the blank file overwrites mine) it'll disable AoR rework
For support army you'd need to replace some functions with blank ones like MGSWT:add_support_army_to_malakai(), MGSWT:init_adventure_listeners() with dummies
the1and0nlyhugon 23 May, 2024 @ 1:34pm 
Dummy values worked :)

How do I submit mod as a submod?
Klissan  [developer] 23 May, 2024 @ 1:37pm 
Just post a link here and I'll add it to submods list
On the submod page make this mod a requirement

Also, have to warn that I'm going to make share tiers to use progressive scale e.g. (0+, 5+, 10+, 20+, 40+, 80+) and will try to make such thresholds easy to submod
the1and0nlyhugon 23 May, 2024 @ 1:41pm 
But why make this mod a requirement? My whole point was to make them a two seperate mods.

Originally posted by Klissan:
Also, have to warn that I'm going to make share tiers to use progressive scale e.g. (0+, 5+, 10+, 20+, 40+, 80+) and will try to make such thresholds easy to submod

I don't understand what you mean by that.
Klissan  [developer] 23 May, 2024 @ 2:45pm 
To respect the work I put into rework?

I made some submodding testing.
1st you need a submod to load after the mod - adding `!!!` in front of packfile should work
2nd to disable scripts you can empty lua files into your submod (they will overwrite originals because loaded after) - except the drudge cycle one
3rd to disable landmark - copy slot_template_permitted_building_chains_tables table, rename it to have `!` or `a` in front of table name and mark it 'remove'
4th I wasn't able to disable UI feature db/ui_features_to_factions_tables - it should be done by having an empty table with the same name but crashes a game with having `!` in the name. If I rename the original table to not having `!` in name and copy it as empty to submod - it doesn't overwrite it for some reason.
So you can either leave it as it is (rituals are not working because they are purely script base)
Or write a lua callback to hide the button for malakai

For other changes it's either the same process of overriding/overwriting tables or changing values to vanilla ones or 0s for my own effects
the1and0nlyhugon 23 May, 2024 @ 3:21pm 
Sorry, I'm not doing that. I already removed all those ritual/building tables/scripts and really don't want to adding them again to just clear them. I also don't want to constantly update this submod whenever you add something new which I don't want. And it will happend according to your TODO list.

I've never saw anyone doing anything like that and I saw a lot of people which made mods out of others people mods. Isn't there any other way to credit you as a main author?

If you care so much about that, than you can just take this submod and publish it yourself, I don't care. I just as many others want to only remove this stupid timer.
the1and0nlyhugon 23 May, 2024 @ 3:58pm 
I removed it as you pleased.

Just seperate them yourself because there are a lot of people over last few week which are asking for this kind of mod of simply removal of timer. Your mod's other changes just make compatibility problems.
Klissan  [developer] 23 May, 2024 @ 4:03pm 
Just ask CA to simply remove the timer or make it optional.
the1and0nlyhugon 23 May, 2024 @ 4:10pm 
Originally posted by Klissan:
Just ask CA to simply remove the timer or make it optional.
There are a lot of people who are asking for that. Just modding is faster than waiting for what they will came up. And what you have done is basically what most of dwarf enjoyers are asking for. I just don't understend why you insists on merging those two features togheter. But whatever, you only loosing publicity for your mod and it's your choice.
KiyamaHarumi 12 Jun, 2024 @ 3:06am 
I just wish there was a version that without "A support army which is attached to Malakai" because orc waaagh's icon makes me feel unloreful. About the others, WONDERFUL.
Gestosad 12 Jun, 2024 @ 6:30am 
Any chance of a version without the AoR Rework for when Grimhammer releases again? This sounds like such an awesome idea!
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