Total War: WARHAMMER III

Total War: WARHAMMER III

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Malakai's World Tour (+AoR Rework)
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659.491 KB
19 May, 2024 @ 9:56am
9 Jul, 2024 @ 11:19pm
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Malakai's World Tour (+AoR Rework)

Description
Adds unique ability to The Spirit of Grungni on campaign map allows you to travel, drink and more! Reworks Age of Reckoning by removing cycle timer and setting a shared grudge target for all dawi factions.

Includes fix for aborted Legendary Grudges!

Age of Reckoning Rework
* No cycle timer
* A shared grudge settling goal for all Dawi factions
* You now slowly progress toward the higher age as you and other dawi factions settle grudges
* Depending on your settled grudges share among all Dawi factions you receive special factionwide bonuses
* Grudge settlers are now have a chance to be added to the mercenary pool depending on AoR age and your participation in it

The Spirit of Grungni
* Travel to any non-hostile Dawi hold world wide
* Raid enemy settlements
* Scout nearby provinces
* Reinforce allied Dawi armies
* Drink to be drunk! (automatic, applied to support army too)

Malakai's Adventure Army
* A support army which is attached to Malakai
* Receives all the bonuses the main army has
* Uses supply line
* Adventure units are automatically recruited to it
* All but last adventure are unlocked turn 5

General
* Malakai starts near Karak Vrag (Bloodpeak in RoC)
* Karak Vrag has unique landmark which will help you to defend your capital while you're travelling abroad
* Kraka Drak is resurrected (compatible with Norse Dwarfs mod)

The idea of the Malakai and AoR reworks are to let player search for adventires w/o carrying the burned by managing expanding empire and to progress in AoR without being rushed by the cycle timer.

Recommended Mods
* Mixer - will enable minor dawi faction participation in AoR
* Mods which disable confederations or replace them with vassalization
* Mods which increase minor factions potentials - if you want to help minor factions to survive
* Spirit of Grungni mechanic scaling adjustments
* Malakai Adventures!
* Norse Dwarfs - Kraka Drak overhaul

Known Issues
* I couldn't make support army to be present at deployment phase in battle so I reduced reinforcement timer and marker move cost
* Malakai seems to be OP (see above)
* Sometimes adventure recruitment button shows up, pls don't abuse it, I'm tired of removing it from UI
* At the last age Grudge Settler army are not spawned (see TODOs)
* Waagh icons are used for malakai support army
* UNTESTED WITH CONFEDERATIONS - I don't like them, might break something. submods are welcomed
* Most likely not working in MP (I'll work on it maybe)
* Kills done by units in support army are not counted toward mission's kill count

TODOs
* Implement crusade-like mechanic when last tier of AoR is achieved by spawning allied GrudgeSettler armies in capitals of all Dawi factions
* Implement campaign/batlle drunk effects
* Add randomization in grudges assignment (so you don't see same number among settlements/armies)

Special Thanks
Creative Assembly devs - for implementing such a fascinating grudge settling and adventuring mechanics
Ałchemist - for helping with mod pic and TSoG icon
Wert - for helping with a landmark and db stuff
Rhox - for Wulfric teleportation mod which I used as a reference to learn about rituals
Drazhir, All is Dust, Zarathustra - for answering my dumb questions on modding discord

Credits
Creative Assembly - Supporting, enabling mod creation
Da Modding Den[discord.gg] - Essential Hub for Modding Total War
Frodo[github.com] - Rusted Pack File Manager (RPFM)
Popular Discussions View All (3)
53
2 Mar @ 11:19am
Bug reports
Klissan
13
12 Jun, 2024 @ 6:30am
Submods
Klissan
0
21 May, 2024 @ 10:58am
Mod (Balancing) Suggestions
Klissan
162 Comments
DietDR.Price 7 Jun @ 2:45pm 
update
kris_ 21 May @ 11:15am 
This mod doesn't work correctly anymore.
[BRE] Humbert "Le Frog" 8 May @ 7:40am 
Update?
totalwarwarhame13 7 May @ 7:56am 
ah man such wonderful mod but really really need to remove the waaaaaagh mechanic, or change to something else. thanks
Votann 23 Mar @ 11:11am 
Is there any option to get this mod, just without Age of Reckoning rebalnce?
the waaagh army does not replenish
Nukular Power 11 Feb @ 9:33pm 
also would prefer the waagh thing removed
Gleen Cross 11 Feb @ 11:48am 
I was about to suggest the same thing Wolfgang and Sin said, the Waagh army system doesn't make too much sense, if the author makes a submod or remove this system, that would be appreciated. All the other concepts are pretty cool, saved by the Waagh
WolfgangTheSecond 1 Feb @ 2:51pm 
Would a submod version where the Waagh army is replaced by the standard system of adventure units being recruited directly into your army be possible? A lot of the adventure units are artillery, and that makes it very inconvenient to position them on some maps (to such an extend I almost prefer just waiting to get the units the normal way).
Redsight 30 Jan @ 12:54pm 
dear klissan, could you have the mod updated to the newest version please?