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[Too Many Mods - Compats and Rebalances - Start of stack trace]
Verse.PatchOperationAdd(xpath="
/Defs/TraderKindDef[defName="Orbital_BlackCorp"]/stockGenerators"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationFindMod(Alpha Biomes): Error in <match>
Verse.PatchOperationFindMod(Rimsenal - Core): Error in <match>
VFECore.PatchOperationToggableSequence: Error
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: c:\program files (x86)\steam\steamapps\workshop\content\294100\3250762483\1.5\Patches\Rimsenal.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch7 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch4 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
And this error:
[Too Many Mods - Compats and Rebalances] Patch operation VFECore.PatchOperationToggableSequence(count=2, lastFailedOperation=Verse.PatchOperationFindMod(Rimsenal - Core)) failed
file: c:\program files (x86)\steam\steamapps\workshop\content\294100\3250762483\1.5\Patches\Rimsenal.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch7 (string)
Verse.PatchOperation:Complete (string)
VFECore.PatchOperationToggableSequence:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Too Many Mods - Compats and Rebalances - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/FactionDef[defName="Empire"]/pawnGroupMakers/li[position()=1]/guards/Empire_Fighter_Cataphract"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\3250762483\1.5\Patches\AA_0_Baseline.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
XmlExtensions.ErrorManager:PrintErrors (string,Verse.ModContentPack)
XmlExtensions.PatchOperation_Patch:Postfix (Verse.PatchOperation,bool&,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PatchOperation.Apply_Patch2 (Verse.PatchOperation,System.Xml.XmlDocument)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ApplyPatches_Patch4 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
I patched these Empire-related patches not to activate with Medieval Overhaul: Royalty so that you won't need to see red errors.
Additionally, some pawns spawn with psycasts outside of their designated psycaster role. I didn't test for every caster type but empire casters often spawn with an extra psycast that's outside of their psycast class, like an archotechist having assassinate alongside the standard archotechist spells.
I'm guessing this is because those pawns have psycasts by default from what vanilla gives them?
Thanks! It looks like VPE team forgot to actually add warlord psycasts to empire melee warlord: just updated the mod to fix that on my side (at least until they fix it).
For enemy psycasters using different psycasts:
- if you're using VPE storyteller, that's what VPE storyteller does. (They add psycasts in addition to pawnkinds' psycasts even without this mod: that would only matter when you get rare psycaster raids though)
- if that's not the case, likely not caused by this mod (doesn't happen on my end at least).
Thanks! It's fixed now. (It was an oversight on my end.)
No worries, thanks for such a quick fix! I appreciate it hehe
<li Class="PatchOperationAdd">
<xpath>/Defs/MemeDef[defName="Darkness"]</xpath>
<value>
<agreeableTraits>
<li>NightOwl</li>
<RCT_Nyctophobe MayRequire="consolidatedtraits.lc.rw">1</RCT_Nyctophobe>
</agreeableTraits>
<disagreeableTraits>
<RCT_Nyctophobe MayRequire="consolidatedtraits.lc.rw">-1</RCT_Nyctophobe>
</disagreeableTraits>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/MemeDef[defName="FemaleSupremacy"]</xpath>
<value>
<disagreeableTraits>
<li>DislikesWomen</li>
</disagreeableTraits>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/MemeDef[defName="MaleSupremacy"]</xpath>
<value>
<disagreeableTraits>
<li>DislikesMen</li>
</disagreeableTraits>
</value>
</li>
Thanks. That's a mod conflict (another mod also added agreeableTraits or disagreeableTraits to the same place). Just updated the mod to deal with it, but you might need to load this mod under conflicting mods (otherwise the same kind of error might happen on the conflicting mods).
If the conflicting mod is adding exactly the same agreeableTraits/disagreeableTraits, you'll still see a slightly different error. If that's the case, I'd like to know what mod is conflicting to solve it. (It's possible to check the exsistence of every entries before adding them, but it would be messy, so...)
Also, if you can't fix it how should I submit an error log? I don't know how as I've never had to before
How to submit an error log:
1. Make sure you have HugsLib loaded
2. Press Ctrl + F12 when the bug happens (sometimes this fails: try later)
3. Copy the link and paste it in VE bug report
You might want to reproduce the bug with minimal mods involved (using devmode), and then submit the bug. (It can be difficult for them to find the source of the bug otherwise: especially if it doesn't throw an error.)
Understood, thanks for the tip with the error log!
The only reason I'm considering it a bug is the fact that I didn't provoke em, but that they were provoked for another reason and are just taking it out on me, which is why I'm confused