RimWorld

RimWorld

Moyo2.0-Blood stained business
Nemonian  [developer] 1 Aug, 2024 @ 8:58am
Pls post your bug reports here
Bug reports should Provide:

1. Error log
2. Context clues (words / screenshots / etc.)
(Optional). Confirmation of the bug happening repeatedly

Reports without these contents will be ignored/removed.
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Showing 1-10 of 10 comments
Winter 5 Aug, 2024 @ 10:39pm 
Minor text error: In the bills list for the Abysstech production bench, there are two entries for "Extract organ(Heart)". I think the second one is meant to be 'Liver'.
Nemonian  [developer] 6 Aug, 2024 @ 5:47pm 
Originally posted by Winter:
Minor text error: In the bills list for the Abysstech production bench, there are two entries for "Extract organ(Heart)". I think the second one is meant to be 'Liver'.
Checked, it will be fixed with the next update
https://pastebin.com/tg4h5bkL

I don't know whether or not if this is related to CE or Moyo 2, but whenever pawns holding Moyo weapons come into my colony, it lags to hell with this being repeated over and over, going down to 20 TPS whenever it happens. This only occurs with Moyo weapons, and I don't know if this counts, but the only pawns that are spitting out error logs like every nanosecond are the pawns with an overloaded moyo weapon with none of the blue bars on the weapon. The ones that aren't overheated don't lag my game.
I'm not sure, but chatGPT analyzed my error log and found that “BlueSerum's harvest-related processing may not be functioning properly.” It says there is a definition error.
Could not find type named Moyo2_HPF.CompProperties_ResourceHarvestable
XML error: <harvestJobDef>ExtractDeepBlue_Job</harvestJobDef> doesn't correspond to any field in type CompProperties.
Sorry but, suddenly the Moyo body does not show up anymore.

https://gist.github.com/HugsLibRecordKeeper/da8c562b39ce2955964f0bcc4418d73f

Fixed it, it was Better Loading.
Last edited by KingsQuester; 4 Mar @ 10:23pm
Soyuz caught this error. Please don't report this to the RocketMan team unless you're certain RocketMan caused this error. with error System.NullReferenceException: Object reference not set to an instance of an object
I tried to analyse the log with Deepseek and got that the CompFormChange of moyo may have conflict with the weapon charge of the Ancot Library. I will also report this to Ancot. And I post the log at the following, I'll delete it or change if it's improper.
Soyuz caught this error. Please don't report this to the RocketMan team unless you're certain RocketMan caused this error. with error System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7DEA53B8]
at Moyo2_ItemFormChange.CompFormChange.tryTransformInto (Verse.Pawn pawn, Moyo2_ItemFormChange.TransformData tsd) [0x0012f] in <717828404eca4dfda87fb1d39947dbed>:0
at Moyo2_ItemFormChange.CompFormChange.cooldownTick () [0x0005c] in <717828404eca4dfda87fb1d39947dbed>:0
at Moyo2_ItemFormChange.IFCHarmony.IFCPostTickEquipment (Verse.Pawn_EquipmentTracker __instance) [0x0001b] in <717828404eca4dfda87fb1d39947dbed>:0
at Verse.Pawn_EquipmentTracker.EquipmentTrackerTick () [0x0003f] in <55c979a686a941c79e05527da9299180>:0
- POSTFIX Ancot.AncotLibraryPatch_WeaponCharge: Void AncotLibrary.Ancot_WeaponTick_Patch:Postfix(Pawn ___pawn)
- POSTFIX IFC.Patch: Void Moyo2_ItemFormChange.IFCHarmony:IFCPostTickEquipment(Pawn_EquipmentTracker __instance)
at Verse.Pawn.Tick () [0x001fe] in <55c979a686a941c79e05527da9299180>:0
- TRANSPILER Krkr.RocketMan.Soyuz: IEnumerable`1 Soyuz.Patches.Pawn_Tick_Patch:Transpiler(IEnumerable`1 instructions, ILGenerator generator)
- FINALIZER Krkr.RocketMan.Soyuz: Void Soyuz.Patches.Pawn_Tick_Patch:Finalizer(Pawn __instance, Exception __exception)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
when used with Yayo's Combat 3 (Continued) and Paniel the Automata[1.5], there was error in main screen

[YayoCombat3][ERR] Failed to apply Harmony patches for Mlie.YayosCombat3. Exception was: HarmonyLib.HarmonyException: Patching exception in method System.Collections.Generic.IEnumerable`1<Verse.Gizmo> Verse.Pawn_EquipmentTracker::GetGizmos() ---> System.Exception: Postfix patch System.Collections.Generic.IEnumerator`1[Verse.Gizmo] System.Collections.Generic.IEnumerable<Verse.Gizmo>.GetEnumerator() must have a "void" return type

here is the log
https://gist.github.com/HugsLibRecordKeeper/afd71ab9babdcf87195a8edbf6d2db3e

Yayo's Combat 3 (Continued)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854006492

Paniel the Automata[1.5]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3305504186
My moyo has always shown a strong desire for a change in appearance, but the problem is that moyo simply can't change its hairstyle. This is obviously a bug
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Another bug or you feature (I don't think so) it didn't show error but it was a Fish tank The problem is when flying ship the ship fish tank progress is reset every time. I don't know how to fix but edit production speed to 200,000 tick and reduce yield by half and need power need to 1200 watt it pretty good to odyssey dlc
Last edited by destiny akino; 4 hours ago
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