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Rapporter et oversættelsesproblem
since through testing i figured out that outcome was determined by the combination of inputs where order of the inputs didnt matter.
So a simple combination with repetition equation to figure out all possible outcomes
(3+ 3- 1)! ÷ 3!(3-1)! = 5! ÷ 3!(2!) = 120 ÷ 6*2 = 120 ÷ 12
= so there would be 10 outputs
Wrote out all the effects and everything , made me feel ljke i was actually preforming an experiment.
Turns out I could have just checked this thread on the mod page lol.
Also is the cataonic breakdown permanent? Because it lasted a long time and could only heal it using a creeper healer joiner pawn.
Would it be possible to set the commands so they're always visible even when the pawn isn't drafted? And possibly change the study reports to better hint at how you trigger the commands. From my reading of it I always assumed the pawn was traversing the maze on their own, and would decide their own path and receive an effect upon exiting.
I'm not developing it right now since i have other things to do and lost interest in this mod, so i don't know when or even whether i'll fix it at all
Dang, I'm really enjoying the new variety. Vanilla Anomaly was pretty lackluster in the number of entities so I added every mod I could that added more.
I fixed it for myself by just adding these 2 booleans:
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
Also this if you want it disabled while drafted. Though I think it's good to have it display while drafted.
<showWhenDrafted>false</showWhenDrafted>
Not really a bad thing though