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It's minor.
One solution, which would also solve the save issue, would be to respawn the bot right before a transition, and destroy its body while doing so.
I don't know if there's an event which you can catch right before the transition to do this.
Thanks for reporting this bug. I can confrm that items were duplicated after them dying. I have found a fix for this problem and will release an uptade after testing some more.
The idea or reviving the bots right before a level transition sounds interesting. I will test this method in the upcoming days.
Dunno if this is a bug or the way game is working, but fixing it (if possible) would be nice
I just uploaded a fix for this issue. Now bots won't transform into husks and should revive after dying.
Better behaviour would be that bots can still transform but revive regardless. Unfortunately because the husk transformation is strongly embedded into the code it is really hard to change the behaviour. When a bot dies he is deleted and a new husk character is created. When trying to revive the bot at the end of the round, the revive fails because he doesn't exists anymore.
I saved the corpse after about 20 seconds of eating and when i docked he did not respawn
I still had the corpse when i docked but after docking he turned into a duffel bag
Is mudraptor eating his corpse for a bit also counts as him not existing anymore?
I expected this to not work and tested it. But it seemed like even if limbs are torn of characters they will still revive. Though I only tested it by blowing them up and scattering their bodyparts.
After now testing it with monsters it seems like your whole character is deleted when monsters eat you so reviving is impossible.
I fear that this problem will not be as easy to fix as the others. Maybe I can install a failsafe that uses my old method of reviving them. That method works by not letting them get removed in the crewmanager. But this brought a lot of bugs with it. Maybe this way bots can still revive in such situations although not as "smoothly" as in the current version but still better than not reviving them at all.
For now this bug will persist until I find a good solution for this. I have some ideas in mind but this needs further testing.
Good luck fixing this
Bots will still revive as usual but in the rare cases when their body is destroyed and the normal way of reviving them is impossible, they will now revive by using a new body.
To see a more detailed explanation of how/what exactly changed you can view the changelogs and read the updated description.
If you find any more bugs in this new version, please report them again, I really appreciate it.
Again thank you for reporting this bug and improving my mod!
Thanks for improving the mod!
bots dont respawn, and the console throws an error of
[CL LUA ERROR] USERNAME C:/Users/USERNAME/AppData/Local/Daedlic Entertaiment GmbH/Barotrauma/WorkshopMods/Installed/3253027507/Lua/Autorun/Revive Bots.lua:(157,16-45): attempt to index a nil value
i think you should check if gene splicer inventory is empty first?
Thanks for reporting this bug so precisely. This helped me in fixing the bug rather quickly. The mod should now work correctly.
two bots were lost during the mission, one remained dead on the ship, and the other crawled out through the hull. As a result, not a single bot was revived.
I assume that this is because of the bot that has disappeared and it is trying to be reborn first, which is why the second one cannot even be reborn. I don't understand how to resurrect a bot without using console commands.