Garry's Mod

Garry's Mod

// DR5VE & SEEK //
 This topic has been pinned, so it's probably important
Zet0r  [developer] 4 Jun, 2024 @ 10:59am
Maps
Use this thread to share or discover maps you have found to be good for the gamemode! Include the overall size and features, to help other players discover other maps!




Developer Suggested Maps
gm_bigcity
Has plenty of big streets, fun scenery, and even a really fun dirt ditch where you can ramp off every dirt pile with boosts. Also the #1 most subscribed map on the Workshop. A large map.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=105982362
gm_industrial_zone
A smaller, arena-style map for smaller groups of players, or shorter and (much) more chaotic rounds. The main area features ramps, and many of the ground pipes can be climbed/jumped over with [Ctrl].
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3243136558
gm_goldencity_v2
A large, beautiful cityscape with long straight roads and highways. Perfect for high-speed chases, but less ramps and non-linear drive paths. Also has a day version.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2501718455
rp_southside
A beautiful, dark night-time map where the low visibility makes for some surprise encounters and not knowing where others are. A medium-sized map. The night time requires good use of the headlights, but a daytime version exists too.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2010286798
Last edited by Zet0r; 4 Jun, 2024 @ 11:01am
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Showing 1-15 of 22 comments
redfoxlol 13 Jun, 2024 @ 1:57pm 
i'd say gm_fork and gm_boreas work well with this, they're both pretty big and have lots of roads and shortcut potential

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=326332456

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1572373847
dnd 13 Jun, 2024 @ 5:39pm 
Originally posted by redfoxlol:
i'd say gm_fork and gm_boreas work well with this, they're both pretty big and have lots of roads and shortcut potential

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=326332456

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1572373847

Yeah but a lot of gm_boreas is inside so i think only gm_fork would be a bit better for this
Zet0r  [developer] 14 Jun, 2024 @ 5:43am 
Those maps all look good :)

You should always keep two things in mind though:

1) Maps that are *too* large can be very boring in gameplay, because it simply takes too long time to drive from one end to the other to catch two people that went each their own way during Headstart. The time limit basically always ensures Drivers win then.

2) Maps that may have beautiful outdoors driving areas, but happen to spawn players indoors, simply won't work. I found a lot of these, and it sucks :(
goose 14 Jun, 2024 @ 10:21am 
Originally posted by Zet0r:
Those maps all look good :)

You should always keep two things in mind though:

1) Maps that are *too* large can be very boring in gameplay, because it simply takes too long time to drive from one end to the other to catch two people that went each their own way during Headstart. The time limit basically always ensures Drivers win then.

2) Maps that may have beautiful outdoors driving areas, but happen to spawn players indoors, simply won't work. I found a lot of these, and it sucks :(
im not an expert coder but cant you just make it so that the player spawns outside when a round starts?
Zet0r  [developer] 14 Jun, 2024 @ 5:59pm 
Originally posted by V2:
Originally posted by Zet0r:
Those maps all look good :)

You should always keep two things in mind though:

1) Maps that are *too* large can be very boring in gameplay, because it simply takes too long time to drive from one end to the other to catch two people that went each their own way during Headstart. The time limit basically always ensures Drivers win then.

2) Maps that may have beautiful outdoors driving areas, but happen to spawn players indoors, simply won't work. I found a lot of these, and it sucks :(
im not an expert coder but cant you just make it so that the player spawns outside when a round starts?
It's not that simple.

The code has no understanding of what constitutes "outside" and what is "inside". You might think an idea is to just check if there's enough space, but technically you could spawn inside a giant hall in a big building, but where the doors are still too narrow to get out of, and you are just trapped.
It is also not feasible to just "find" spots that are outside - you'd need to test every single centimeter of space then. And what if the whole map takes place inside, but it's actually intended and would be fine cause everything's connected in there?

As you can see, it is a challenge xD
In my "Future Possibilities" list, I wrote down the idea of being able to exit your car, go somewhere by foot, and then pop your car in place there. That was my best bet for how to actually make the game work on maps where players can be on both sides of narrow doorways or halls.
goose 14 Jun, 2024 @ 7:27pm 
Originally posted by Zet0r:
Originally posted by V2:
im not an expert coder but cant you just make it so that the player spawns outside when a round starts?
It's not that simple.

The code has no understanding of what constitutes "outside" and what is "inside". You might think an idea is to just check if there's enough space, but technically you could spawn inside a giant hall in a big building, but where the doors are still too narrow to get out of, and you are just trapped.
It is also not feasible to just "find" spots that are outside - you'd need to test every single centimeter of space then. And what if the whole map takes place inside, but it's actually intended and would be fine cause everything's connected in there?

As you can see, it is a challenge xD
In my "Future Possibilities" list, I wrote down the idea of being able to exit your car, go somewhere by foot, and then pop your car in place there. That was my best bet for how to actually make the game work on maps where players can be on both sides of narrow doorways or halls.
my theory, is that you could manipulate a navmesh generator into scanning every single space and door
Zet0r  [developer] 15 Jun, 2024 @ 10:08am 
Originally posted by V2:
Originally posted by Zet0r:
It's not that simple.

The code has no understanding of what constitutes "outside" and what is "inside". You might think an idea is to just check if there's enough space, but technically you could spawn inside a giant hall in a big building, but where the doors are still too narrow to get out of, and you are just trapped.
It is also not feasible to just "find" spots that are outside - you'd need to test every single centimeter of space then. And what if the whole map takes place inside, but it's actually intended and would be fine cause everything's connected in there?

As you can see, it is a challenge xD
In my "Future Possibilities" list, I wrote down the idea of being able to exit your car, go somewhere by foot, and then pop your car in place there. That was my best bet for how to actually make the game work on maps where players can be on both sides of narrow doorways or halls.
my theory, is that you could manipulate a navmesh generator into scanning every single space and door
I did think that too, and I explored it briefly. But I found several maps where the navmesh generated up on for example a small roof on a shed, and two-way connections were indeed generated up there. If a player spawned up there, they would have an unfair advantage as no Seeker could ever reach them as long as they just stayed. Not really a feasible solution, not to mention maps that don't have navmeshes xD

The only solution I could think of is either admins being able to noclip around and overwrite spawnpoints, or the whole idea of players spawning outside their vehicles, so none of the pre-existing spawnpoints should ever leave you stuck in a place your car can't cross through.
Gordon Freeman 18 Jun, 2024 @ 9:14am 
Personally highly recommend Freespace 09 Extended. Played it with 4 other friends, with a 5 minute timer, and it feels like it was made for this gamemode. Only has one spawn-point, but it's in a good position. Has a lot of ramps and road-systems that make it feel perfect for car-chases, and even has a few good hiding spots despite how open it is. A simple map, filled to the brim with lovely setpieces, it's a great change of pace from simple city maps (though, those won't ever stop being fun, either).

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=278492798
bruhkid 19 Jun, 2024 @ 8:43am 
Rp_nycity. It's by the same person who made rp_southside, and it's basically the same map but now it has a major Manhattan-replica island with big skyscrapers and a more urban NYC part, being seperated by a large bridge with an underlying river. Its big and expansive, and personally in my opinion, it might seem like a good map for this gamemode. If you haven't played on this map yet, it would be a good idea to at least check it out for a little and see what you think, since there might be varying opinions and views on the suggestion I gave.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2925489145
Zet0r  [developer] 19 Jun, 2024 @ 9:15am 
Originally posted by bruhkid:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2925489145
I feel like I had a look at that map, but you spawn in like a train station or somewhere indoors, so it wouldn't work? Did I look at a different map?
Nekodom 21 Jun, 2024 @ 2:10pm 
I made a map for this gamemode that me and my friends have had fun playing on so far. Features dynamic destruction of objects.

drs_nekotown_rc2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3272470209
Secret Albatross 21 Jun, 2024 @ 2:39pm 
Originally posted by Nekodom:
I made a map for this gamemode that me and my friends have had fun playing on so far. Features dynamic destruction of objects.

drs_nekotown_rc2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3272470209

Really fun map. It's great to see something made specifically for this gamemode. The physics make for some really visceral and fun gameplay.
Zet0r  [developer] 21 Jun, 2024 @ 4:17pm 
Originally posted by Nekodom:
I made a map for this gamemode that me and my friends have had fun playing on so far. Features dynamic destruction of objects.

drs_nekotown_rc2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3272470209
Ayo, you MADE a map specifically for this? :D
I had a thought that physics might be fun, but was always worried it would get too laggy when the gamemode relies on the server not being overloaded since the cars are already complex constantly-running physics simulations xD Great you had fun on it, and that it works! Just had a little drive through it, and it seems pretty fun! Might try it out with my friends one day
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