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It is however not supposed to launch you faster. Also the wheels shouldn't spin any faster, but how fast the wheels are spinning also shouldn't matter, since the wheels are not the ones actually driving the car (they roll freely). Could you perhaps show me the recordings?
There is one exception, which is if you are holding Ctrl. Then, this step mechanic will indeed launch not just the wheel that collided, but also the whole rest of the car, giving a satisfying ramping experience.
Hey guys, check out this thread. You may be describing a behavior relating to simfphys vehicles and physics updates. Try settings physics iterations higher in sandbox and then switching back to the gamemode.
Thank you Albatross!
Also, you can set the iterations through the console. No need to boot up Sandbox just to do it. It's just "gmod_physiterations".
Unsure if a subscribed addon changed the value or if I changed it during my own development.
alot of performance "optimizer" addons crank it down to 1. So if you ever played on a server that had this, your setting would have been saved to that breaking literally every physics based addon