RimWorld

RimWorld

Beyond Our Reach
 This topic has been pinned, so it's probably important
Bambaryła  [developer] 9 Feb @ 6:14am
Integrated Mods
Integrated Mods

There are many mods that I find fit thematically into BoR so I've integrated them in my gameplays.
Each of the integrations can be removed by removing the relevant line from
LoadFolders.xml
.With every touched building, you can assume it was placed in a dropdown in the architect menu.

<li IfModActive="hol.rimputersforked">Mods/Rimputers</li>
<li IfModActive="joeyjoejoeshabidoo.rimputers1.4">Mods/Rimputers</li>

Both versions of Rimputers are integrated:
  • changes research so that each subsequent computer type is needed for the next
  • Quantum computer is retextured
  • Quantum computered is required for BoR tech
  • Quantum computer is rebalanced to fit BoR Context

<li IfModActive="sumghai.medpod">Mods/MedPod</li>

  • MedPods are considered Kwazaari-level technology
  • Use a lot more research, power and BoR Materials

<li IfModActive="sumghai.replimat">Mods/Replimat</li>

  • Replimats are considered Kwazaari-level technology
  • Use a lot more research, power and BoR materials

<li IfModActive="Ludeon.RimWorld.Biotech">Mods/Biotech</li>

With Biotech loaded, you will find 4 BOR tiers of Biotech implants, 3 tiers of mechs, Solari and Kwazaari xenotypes,
as well as the possibility to use a Wasteful version of the processes in the refineries (faster but produce waste).
3 tiers of pollution pumps are added.

<li IfModActive="Ludeon.RimWorld.Royalty">Mods/Royalty</li>

With Royalty, you get the Kwazaari Archaeologist trader kind, the Scrip (Kwazaari honor),
all the implants and prestige apparel, and the kwazaari now boast a cataphract heavy marine in their midst.

<li IfModActive="Ludeon.RimWorld.Ideology">Mods/Ideology</li>

With Ideology, you get 4 BOR tiers of sleep accelerators and all BOR variants of vanilla armor will be able to use the styles.

<li IfModActive="Mlie.OmniCoreDrill">Mods/OmniCoreDrill</li>

With OmniCoreDrill loaded, it gets retextured and rebalanced around BOR context:
  • moved higher in research
  • requires more power (also patched for RePowered mod)
  • requires more advanced and higher quantity of materials to build

<li IfModActive="teok25.archotechexpanded">Mods/ArchotechExpanded</li>

With Archotech Expanded loaded:
  • the -machines are no longer stuff
  • the Archotech implants require tier 3 BOR materials and more research
  • archotech bench requires far more power

<li IfModActive="legodude17.fcc">Mods/FireControlComputers</li>
<li IfModActive="zal.fcc">Mods/FireControlComputers</li>

With Fire Control Computers:
  • the Ultra computer becomes the Solar-tech computer
  • there are 2 more fire control computers added (kwazaari and tenebral level)

<li IfModActive="alaestor.quantumcooling">Mods/QuantumCoolingRedux</li>

With Quantum Cooling Redux:
  • the Quantum Coolers/Heaters start at Ultra tech and end at Kwazaari tech
  • are resized and rebalanced into BOR context
  • with Vanilla Expanded Temperature or ProxyHeat – they cool/heat nearby tiles tremendously

<li IfModActive="ratys.rtsolarflareshield">Mods/SolarFlareShield</li>

The original Solar Flare Shield is moved to Kwazaari level tech. There are 2 more tiers of Solar Shields added:
  • Solar, requiring far more power and Solar-level technology
  • Tenebral, requiring more idle power, but during Solar Flare it now produces power

<li IfModActive="vesper.egihologramsandprojectors">Mods/Holograms</li>

Projectors are now considered Solar/Kwazaari tech.
They require specific research and are placed in the Beyond tab in a single dropdown.

<li IfModActive="velcroboy333.rimmunizations">Mods/Rimmunizations</li>

BOR drugs will now require Rimmunization tech to be finished before allowing research on drugs.

<li IfModActive="vat.epoeforked">Mods/EPOE</li>

Adds BOR tiers of EPOE ribs.

<li IfModActive="dubwise.dubsbadhygiene">Mods/DubsBadHygiene</li>

Adds BOR tiers of DBH bionics.

<li IfModActive="lts.rh">Mods/RepairHubs</li>

Repair Hubs are now considered Solar/Kwazaari tech.
Research changed to reflect that.
Build costs changed to reflect that.

<li IfModActive="fox.simplelearning">Mods/SimpleLearning</li>

Adds learning bills to BOR computers.

<li IfModActive="rimsenal.evp">Mods/rimsenalavp</li>

Adds BOR variants of armors from Rimsenal – Augmented Vanilla Pack.

<li IfModActive="rimsenal.core">Mods/Rimsenal</li>

Adds BOR variants of armors from Rimsenal.
Also adds BOR tiered versions of explosive satchels.

<li IfModActive="rimsenal.federation">Mods/RimsenalFederation</li>

Adds BOR variants of armors from Rimsenal Federation.

<li IfModActive="bucko.royalarsenal">Mods/RoyalArsenal</li>

Adds BOR variants of armors from Royal Arsenal.

<li IfModActive="AKRI.StarcraftersArmory">Mods/scarmory</li>

Adds BOR variants of armors from Star Crafter's Armory.

<li IfModActive="vanillaexpanded.varme">Mods/vae</li>

Adds BOR variants of armors from Vanilla Armours Expanded.

<li IfModActive="hobbes.bamba.evenmorelinkables">Mods/eml</li>

Adds 2 more buildings – linkables allowing to boost reactor power.

<li IfModActive="ceteam.combatextended">Mods/CombatExtended</li>

Every single thing added to BOR is compatible with CE.
Adds more ammunition kinds to use with various gun calibers, artilleries, tanks,
and includes specialized patches for XCOM mods.

<li IfModActive="blackmarket420.kraltechindustries">Mods/Kraltech</li>
<li IfModActive="blackmarket420.kraltechindustrieslite">Mods/Kraltech</li>

You can build the kraltech baubles with refineries and forges.

<li IfModActive="hobbes.terrapumps">Mods/TerraPumps</li>

Adds 3 tiers of each Terra Pump with custom-ish textures.

<li IfModActive="dimonsever000.mechanoidhediffs.specific">Mods/MechanoidHediffs</li>

Adds three BOR tiers of mechanoid hediffs to appear on enemy mechanoids.

<li IfModActive="vanillastorytellersexpanded.winstonwave">Mods/WW</li>

Adds BOR rewards to Winston Wave.

<li IfModActive="kentington.saveourship2">Mods/SaveOurShip</li>

EVA patches for any armor added or derived from other mods in BOR,
adds hypoxia resistance to BOR lungs.

<li IfModActive="lts.i">Mods/lts_i</li>

Adds support for LTS Integrated Implants
Last edited by Bambaryła; 9 Feb @ 6:18am
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Showing 1-3 of 3 comments
Thank goodness you added this post in.
I don't like how some of the mods are integrated (Archotech Expanded, Medpods, Solar Flare Shield), and I can now easily remove them from LoadFolders.xml. Thanks very much for making this mod integration like you did and telling us exactly what's integrated and how we can remove it.
This may be your vision, but you gave us the option on whether we should follow all of it or not.
Honestly, very unlike Oskar Potocki.
Bambaryła  [developer] 28 Jul @ 1:30am 
there are mod settings in the mod since 3 months or so, you dont have to do this anymore
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Showing 1-3 of 3 comments
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