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I figured it out , just need to implement it now. Feel free to keep me updated on other findings you may encounter. :)
It uses MrFunreal's SSMB addon tho, so setup to making and using gun sounds are abit finnicky. But once you get it to work, it's pretty cool
Here's a vid I uploaded where I tested it out. I first fired the AK47 so as to show the default sounds are untouched, then fired a CSS Galil added through CWL with the newly added custom sounds:
https://www.youtube.com/watch?v=vBKn2NEaW4M
of course, the video above is sort of a proof of concept that modding in custom sounds work, but I can see how this can be pretty hard to maintain when trying to play with multiple mods that use their own custom sounds. Here's to hoping a future update to SSMB's way of adding custom sounds get an easier approach
NICE!!!
Have you tested it in 3rd person? (As a survivor listening to the gunshots from another survivor's weapon)
Tested it out today on a campaign, and it works! Gave a bot that galil on the video above with custom sounds, and I could hear the custom sounds I set to it.
My guess is that since it deals with the custom sounds through a modified SoundScripts manifest rather than through scripts, it doesn't have to rely on the server to be able to play these sounds.
That does mean, however, that people who'd like to use the same gun mods have to install the SoundScripts Manifest Base manually, by following MrFunreal's tutorial video.
To add onto the custom sounds, I also edited the viewmodel .qc file for that galil, and changed the events in the sequences to play custom sounds rather than the default AK47 sound files, they also work. So, this means that we can have custom firing and reload sounds!
https://youtu.be/264Vt9rfZNw