Divinity: Original Sin 2

Divinity: Original Sin 2

Roguelike Arena
MP Client Crash from Source Beacon
Client crashes any time Source Beacon turn starts. Host unaffected. Client is on Mac. Possibly desync issue but not sure.
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Showing 1-6 of 6 comments
Bonesnake  [developer] 22 Apr @ 10:22pm 
I've had a few similar reports already, but your post confirms that this is most likely only affecting Mac users, and it's not an installation or compatibility problem. I'll investigate this issue and do something about it in the next update. Thanks for the report!
Currently working around by quicksaving before generating each fight - because it rerolls the fight we can just retry until no source beacons. Just to document in case anyone else encounters the same.
Bonesnake  [developer] 26 Apr @ 12:38pm 
An update is now out that should fix the crash, but I don't have a Mac to test it, so let me know if the issue still persists.
Thanks for updating. Still crashing. Mac user will send crash log if that's helpful.
Originally posted by Bonesnake:
An update is now out that should fix the crash, but I don't have a Mac to test it, so let me know if the issue still persists.
So I'm the jerk running MacOS... the update did not fix the crash but feel free to DM me if you want me to send you a copy of the crash report if that'd be useful!
Bonesnake  [developer] 27 Apr @ 11:21am 
Originally posted by Rosencrantz:
Originally posted by Bonesnake:
An update is now out that should fix the crash, but I don't have a Mac to test it, so let me know if the issue still persists.
So I'm the jerk running MacOS... the update did not fix the crash but feel free to DM me if you want me to send you a copy of the crash report if that'd be useful!
Yeah, that'd be useful for trying to find the problem. I've added you.
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Showing 1-6 of 6 comments
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