Divinity: Original Sin 2

Divinity: Original Sin 2

Roguelike Arena
Vel 20 Jun @ 12:51pm
Questions/Issues regarding amount of loot, possibly related to other mods(?)
Hey, I'm a big fan of the epic encounters and how much replayability it adds in terms of combat, so having this as compatible is quite nice to play with.
That said, I'm unsure if what I'm experiencing in some cases is actually intended, and I admittedly don't have the interest to go through combat without EE at this point just for testing.

As for the actual "issue", I feel like the amount of loot is... rather high. "Regular" combat seems fine, though from my very limited testing, is higher than without other mods as well.
So far, we've only gotten the "Survive-scenario" twice and "kill champion" once, but it gave ridiculous amounts of rewards each time. I'm talking ~4-5k gold and about 80-90! equipment pieces. Included in those being 5-7 artifacts (those being a EE specific quality).
Modliste includes Epic Encounters Core/Origins, Epip, Epip Gameplay, Derpys EE2 tweaks, Derpys Artifact Tiers, Epicer Enemies, Pips Roguelike Arena EE Patch. In that order.

I'm half expecting derpys EE2 tweaks to be the culprit here, as it rebalances/increases overall amount of loot to balance the removal of lucky charm.

And another issue, though unsure if an actual issue or related to the loot thing; it feels like the game throws a lot of enemies at us, far more than "most" encounters in the base campaign do. I think about 8-10, each combat aside from the first few?
EE gives the Lone Wolf talent by default, so even when playing with 4 characters it's there, even if it doesn't do anything. Not sure if that leads to an overly increased amount of enemies, or if it's intended.
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Bonesnake  [developer] 20 Jun @ 1:48pm 
Hey there!

80-90 equipment pieces is definitely a lot higher than the initial configuration. Every "boss" chest rolls on several treasure tables at once, so if those contain more loot (e.g. if mobs or chests in the campaign drop more loot), then you can expect to see more loot here as well.

However, you've mentioned that Lone Wolf is always enabled. Roguelike Arena dynamically generates arena difficulty (which includes enemy and loot count) based on player character count and the Lone Wolf talent. It essentially considers characters with Lone Wolf as twice as strong (which basically means twice as many characters), even if the effect is not active. This is sadly an engine limitation, but it might indeed explain why you're seeing so many enemies and loot.

Your best bet as a quick fix without changing your mods is probably to disable dynamic scaling at the portal to the arena, but note that it will then scale to 4 player characters, which is the baseline for the main campaign's balance as well. If you're playing with 4 characters, then it should solve the problem, but otherwise, you might still experience some balance issues. In that case, I'm afraid a compatibility patch would be necessary.
Last edited by Bonesnake; 20 Jun @ 1:49pm
Vel 21 Jun @ 5:33am 
Huh, that's no worry, as we're playing a 4 character game.
Yeah, disabling dynamic scaling reduces the enemy count. Let's see how much closer in line that gets me in terms of loot.
Thanks for the quick and in-depth response!
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