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80-90 equipment pieces is definitely a lot higher than the initial configuration. Every "boss" chest rolls on several treasure tables at once, so if those contain more loot (e.g. if mobs or chests in the campaign drop more loot), then you can expect to see more loot here as well.
However, you've mentioned that Lone Wolf is always enabled. Roguelike Arena dynamically generates arena difficulty (which includes enemy and loot count) based on player character count and the Lone Wolf talent. It essentially considers characters with Lone Wolf as twice as strong (which basically means twice as many characters), even if the effect is not active. This is sadly an engine limitation, but it might indeed explain why you're seeing so many enemies and loot.
Your best bet as a quick fix without changing your mods is probably to disable dynamic scaling at the portal to the arena, but note that it will then scale to 4 player characters, which is the baseline for the main campaign's balance as well. If you're playing with 4 characters, then it should solve the problem, but otherwise, you might still experience some balance issues. In that case, I'm afraid a compatibility patch would be necessary.
Yeah, disabling dynamic scaling reduces the enemy count. Let's see how much closer in line that gets me in terms of loot.
Thanks for the quick and in-depth response!