Total War: WARHAMMER III

Total War: WARHAMMER III

AOV519's Chaos Dwarf Unit Pack
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AndrewOverload519  [developer] 25 Jul, 2024 @ 4:31pm
Unit Details
IRONBACK DRAGOONS
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Ironback Boars are bizarre Daemonic contraptions created by the Daemonsmiths, weighing even more than living boars and are just as evil-tempered. They bear more than a passing resemblance to the Juggernauts of Khorne and some heretical scholars have even suggested that the two could be directly related, with the former being a possible point of origin for the latter. Of course, such claims are often dismissed as nonsense, but the Ironbacks are truly vicious beasts nonetheless. Ironback Boars can be utilised as mounts for Chaos Dwarf commanders and are especially favoured by the Ironback Dragoons, a powerful warrior order that serves as the elite heavy cavalry for the armies of Zharr-Naggrund. As well as being named for their mechanical steeds, the Ironback Dragoons are also trained to be proficient in the use of deadly firearms while mounted, allowing them to assail the enemy with infernal volleys before delivering a final, devastating charge.

Hellforge Category: Daemonic Constructs (formerly K'daii)
Required Building: Iron Level (Chaos Dwarf Military chain, Tier III)
Required Secondary Building: Daemonsmithy (K'daai chain, Tier I)


HARRIDANS
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The Harridans are another warrior-cult found within the unforgiving society of the Chaos Dwarfs, one whose ranks are made up exclusively of women. Chaos Dwarf women are not exempt from the cold-eyed prejudice of their fellows, for all members of their race must provide some form of continued value to the empire of Zharr-Naggrund. As such, the majority of Harridans were conscripted from mothers who have passed the age to bear children, for without this, they would serve no purpose other than to fight and die in brutal service to the priesthood of Hashut. The Harridans have grimly accepted this fate from the moment they were indoctrinated and often engage in ritual acts of self-mutilation, leading them to becoming fanatical killers whose ferocity and total disregard for their own lives rivals even that of Dwarf Slayers.

Hellforge Category: Melee Infantry
Required Building: Ore Level (Chaos Dwarf Military chain, Tier II)


DAIS OF THE STONE SORCERER
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The price that Daemonsmiths and Sorcerer-Prophets pay for their position and power within their society is a dark one indeed. A great curse is laid heavily upon them and each Chaos Dwarf Sorcerer will, inevitably, one day slowly transform into an immobile stone statue. Many of these statues are lined up along the roadways around the Tower of Zharr-Naggrund, forming rank upon rank of grey sentinels standing watch over the approach to the city. The petrified forms of the oldest and most revered Sorcerer-Prophets are housed within the Great Temple of Hashut itself, but are occasionally taken outside as part of an unholy procession. Such statues are borne upon the Daises of the Stone Sorcerer, ornate platforms that are in turn carried on the shoulders of Daemonsmith acolytes. Chaos Dwarfs respect age and knowledge just as much as the Dwarfs of the west and thus see each statue raised on a Dais as a testament to their race's past glories, spurring them to reach ever greater heights of cruelty.

Hellforge Category: Melee Infantry
Required Building: Altar of Fire (K'daai chain, Tier II)


CHAOS DWARF FIRELOCKS
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While many Chaos Dwarf missile regiments are armed with blunderbusses, there are others that prefer the range and accuracy of the standard Chaos Dwarf Firelock. Capable of using incendiary bullets as ammunition, these handguns are of a much simpler make than the Fireglaives that were often favoured by the Infernal Guard and therefore lack the complex mechanisms of a repeating handgun, making them less powerful overall. They also don't have the chopping blades that enable them to be wielded in combat. On the other hand, Firelocks require less training to be used effectively and are also far more suited for mass production.

Hellforge Category: Missile Infantry (unit cap shared with Chaos Dwarf Blunderbusses)
Required Building: Ash Level (Chaos Dwarf Military chain, Tier I)


PIT HUNTERS
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Bands of Pit Hunters are often formed to counter the likes of Lava Trolls, Magma Dragons and other such monstrosities that live in the depths of the Dark Lands, all of which having a common tendancy to break into the underground shafts and networks that are essential for the flow of Chaos Dwarf industry. These hardened specialists actively patrol the Chaos Dwarf mines and tunnels in search of any sign of these beasts, which they are ordered to hunt down and eliminate by any means necessary. They have even been known to pursue their quarry through hostile environments such as magma caverns and sulphur pits, earning them their moniker. Although Pit Hunters are usually considered to be deranged in the eyes of most other Chaos Dwarfs for willingly daring to venture into such places, they are nonetheless valued for their expertise as much as for their use of their deadly tools of the trade. These include handheld launchers capable of firing massive harpoons which are similar to rockets in the way that they use gunpowder as a propellant, allowing them to punch through even the toughest of hides with ease.

Hellforge Category: Missile Infantry
Required Building: Ore Level (Chaos Dwarf Military chain, Tier II)


EARTHSHAKER CANNONS
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The Earthshaker Cannon is a massive weapon of destruction that is capable of firing a heavy shell full of powerful explosives. When the shell lands it smashes into the ground, embedding itself into the terrain mere moments before it explodes. As well as blowing its target apart, the resulting explosion creates devastating shockwaves that can knock down nearby troops. Those who are close to the blast will be far too shocked by the impact to fight, or even move, and all they can do is lie on the ground dazed and confused until they are able to recover their senses.

Hellforge Category: War Machines (unit cap shared with Hellcannon)
Required Building: Ironworks (War Machines chain, Tier I)


HUMAN LABOURERS
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Even though their numbers have steadily increased down the long centuries, the Chaos Dwarfs are still few, and are far outnumbered by those over whom they claim dominion through might and cruelty – their Labourers. The Chaos Dwarfs consider all life other than their own kind to have value only as raw resource and fitting sacrifice, and to them the muscle, sinew and souls of those that bow and scrape and cringe before them are no more than a commodity to be amassed, exploited and spent. Without labour from without, Zharr-Naggrund would not have been built and its vast industries could not be maintained. Even now, the need for fresh-blood and workers only increases with each passing year. Humans make for useful Labourers due to being adaptable and quick-witted, though are less suited to the conditions in which they are made to toil than Greenskins.

Required Building: Same as Orc and Goblin Labourers
Last edited by AndrewOverload519; 17 Jun @ 4:56pm