Garry's Mod

Garry's Mod

NPC Weapon Picking
 This topic has been pinned, so it's probably important
Limakenori  [developer] 27 May, 2024 @ 9:01am
Suggestions
Post your sugestions here
And no, I don't think that I'm going to add ability to use health chargers, so please, don't suggest it
And read description before writing anything.
No support for any weapon bases would be added! Because you can add it yourself.
Last edited by Limakenori; 21 Nov, 2024 @ 10:18pm
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Showing 1-15 of 59 comments
squam 27 May, 2024 @ 10:36am 
could you make it so that enemies that dont have weapons dont use the weapon animation
squam 27 May, 2024 @ 10:36am 
maybe in a different addon
Limakenori  [developer] 27 May, 2024 @ 10:39am 
Originally posted by V2:
could you make it so that enemies that dont have weapons dont use the weapon animation
Combines doesn't have unarmed animations, so they can't move without weapon(this addon gives them invisible weapon, so they can pick actual weapon)
Maybe I'll add setting. But for unarmed animations you probably should download DSS for Combines(without Dynamic Surrendering System, if you don't want it)
You're probably not able to make NPCs use health stations, right? I've only seen one other addon that tried to do that and it didn't work (for me at least)

On the other hand you seem to be capable of black magic based on your recent releases so idk really
Limakenori  [developer] 27 May, 2024 @ 11:24am 
Originally posted by Smelly:
You're probably not able to make NPCs use health stations, right? I've only seen one other addon that tried to do that and it didn't work (for me at least)

On the other hand you seem to be capable of black magic based on your recent releases so idk really
I wish I could find item_healthcharger's source code but I can't find it anywhere. And yeah I'm not sure how it works, so I probably won't add it.
Last edited by Limakenori; 27 May, 2024 @ 11:24am
Originally posted by Limakenori:
Originally posted by Smelly:
You're probably not able to make NPCs use health stations, right? I've only seen one other addon that tried to do that and it didn't work (for me at least)

On the other hand you seem to be capable of black magic based on your recent releases so idk really
I wish I could find item_healthcharger's source code but I can't find it anywhere. And yeah I'm not sure how it works, so I probably won't add it.

Alright, fair enoug. But I have one Idea. Maybe you could take a look at the code of the other addon I mentioned
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1768481004&searchtext=NPC+Medk
I tried it again just now and it works now. I guess it was just a conflict back then.
Maybe that could give you an Idea of how to work with the health chargers.

Gotta be honest, I don't understand what those Hieroglyphs in the Lua script file mean but you might.
Last edited by Smelly (Afraid of Women); 29 May, 2024 @ 8:20am
no. 27 May, 2024 @ 2:24pm 
also i mentioned in a comment in the video which never went through that there is an addon called Gordon Freeman SmartNPC that can use health chargers and suit chargers you should look into that.
Jack's Bot 5000 27 May, 2024 @ 6:50pm 
can you add an option to disable the invisible weapon that allows the combine soldiers to move? i am trying to use this with the map base animations pack, and it has good idle animations for the soldiers that allow them to move. thank you this is a very good addon.
Jack's Bot 5000 27 May, 2024 @ 6:52pm 
also it would be cool to have a way to set specific npc classes to pick up specific weapons. so for example you could make combine soldiers pickup rocket launchers but not metropolice but that would probably be really hard to do.
Limakenori  [developer] 27 May, 2024 @ 11:21pm 
Originally posted by no:
also i mentioned in a comment in the video which never went through that there is an addon called Gordon Freeman SmartNPC that can use health chargers and suit chargers you should look into that.
It doesn't actually use health charger, just makes it play animation.
Jack's Bot 5000 28 May, 2024 @ 12:04am 
i think it does use it
Azure 28 May, 2024 @ 7:59am 
Would it be possible to allow NPCS to pick up medkits or weapons that are infront of them? for example, a medkit/weapon on top of a box. The Combine and Rebels cannot pick up that since it is on top of the box and they will continuously run into the box trying to get it. I've noticed that Rebels don't pick up medkits at all too, could you add that too?
Limakenori  [developer] 28 May, 2024 @ 8:03am 
Originally posted by Azure:
Would it be possible to allow NPCS to pick up medkits or weapons that are infront of them? for example, a medkit/weapon on top of a box. The Combine and Rebels cannot pick up that since it is on top of the box and they will continuously run into the box trying to get it. I've noticed that Rebels don't pick up medkits at all too, could you add that too?
1. I'll fix this.
2. Please, read description, rebels aren't supported by default, you should add them yourself using settings
Azure 28 May, 2024 @ 8:06am 
ah, sorry. i should've looked better
Soldier 29 May, 2024 @ 8:16am 
can you re-add combine soldiers changing skins when picking up shotguns as a toggleable feature? maybe also changing their skin back to normal combine soldier once they pick up another weapon that isn't a shotgun
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