X4: Foundations

X4: Foundations

AI Economy Buff 7.0 Re-mastered
Treybor  [developer] 20 Jun, 2024 @ 7:23am
7.0 Feedback
Obviously timelines releases soon and I will need some feedback regarding the economy. I'll be playing timelines out to check out the changes but will also fix any major issues in the meantime. So I won't be running my normal balance checks as frequently since I'll hopefully actually be playing the game.
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Showing 1-5 of 5 comments
Fallout2012 29 Jun, 2024 @ 6:25am 
Hey, new to X4, love the mod. Im still in the Sol system area and was wondering if its normal for many trade goods to be selling for high but buying for very low? Also the trade good price or item changes every 5min sometimes less? Are both of those part of Vanilla mechanics or of this Mod? Since its my first time on X4 I dont know what to expect. Thank you!
Last edited by Fallout2012; 29 Jun, 2024 @ 6:25am
Treybor  [developer] 29 Jun, 2024 @ 6:35am 
Originally posted by Fallout2012:
Hey, new to X4, love the mod. Im still in the Sol system area and was wondering if its normal for many trade goods to be selling for high but buying for very low? Also the trade good price or item changes every 5min sometimes less? Are both of those part of Vanilla mechanics or of this Mod? Since its my first time on X4 I dont know what to expect. Thank you!

I would recommend a vanilla game first as your first game but prices are dynamic even in vanilla based on how many wares they have and if the price changes its bc the facility completed a production cycle or a trader bought/sold wares. You don't "trade" in Terran/Pioneer space to make money, they have a unique economy and you make money in their space by mining or establishing your own stations. If you want to be a trader then you should trade in commonwealth space with the commonwealth economy as their economy is much more complex.
Fallout2012 29 Jun, 2024 @ 7:06am 
Originally posted by Treybor:
Originally posted by Fallout2012:
Hey, new to X4, love the mod. Im still in the Sol system area and was wondering if its normal for many trade goods to be selling for high but buying for very low? Also the trade good price or item changes every 5min sometimes less? Are both of those part of Vanilla mechanics or of this Mod? Since its my first time on X4 I dont know what to expect. Thank you!

I would recommend a vanilla game first as your first game but prices are dynamic even in vanilla based on how many wares they have and if the price changes its bc the facility completed a production cycle or a trader bought/sold wares. You don't "trade" in Terran/Pioneer space to make money, they have a unique economy and you make money in their space by mining or establishing your own stations. If you want to be a trader then you should trade in commonwealth space with the commonwealth economy as their economy is much more complex.
Thank you! I will give that a shot, I agree mining seems to work much better in TER space. You're mod is awesome though.
Hi. This mod require few DLC's to run. Before I installed it, I had Base game and Kingdom End DLC. First it asked for Split Vandetta, then for Cradle of Humanity. After i bought those, it asked for Tides of Avarice. And final, it stops asking for other DLC's. Now it's working fine for me. Thank You for this mod. When You update it to Timelines, it will probably require this DLC to run. Can You add those DLC's requirems to Description, and save this version, after Timelines update please?
Treybor  [developer] 9 Jul @ 4:37pm 
Originally posted by Arkhanek:
Hi. This mod require few DLC's to run. Before I installed it, I had Base game and Kingdom End DLC. First it asked for Split Vandetta, then for Cradle of Humanity. After i bought those, it asked for Tides of Avarice. And final, it stops asking for other DLC's. Now it's working fine for me. Thank You for this mod. When You update it to Timelines, it will probably require this DLC to run. Can You add those DLC's requirems to Description, and save this version, after Timelines update please?

Its already updated for timelines. it doesnt require timelines because there were no major Economy changes in that DLC, every other DLC added new economies which needed to be covered
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