Barotrauma

Barotrauma

NT Symbiote + Infection
zeyv 29 Jun, 2024 @ 9:14am
Antibiotics huskcure - POSSIBLE FIX/SOLUTION
Antibiotics can cure husk infection in neurotrauma which makes husk surgery removal not so useful. I noticed that husk infection resistance effect (vanilla) also affecting curing husk infection with calyxanide and antibiotcs. My advice and solution to the problem:



[Step 1] NT Symbiote + Infection editing

Calyxanide "af_calyxanide" affliction from .../Xml/Afflictions must have removing husk infection ressistance effect, like this:

<Affliction name="" identifier="af_calyxanide" description="" type="resistance" isbuff="true" limbspecific="false" maxstrength="100" affectmachines="false" showiconthreshold="1000" showinhealthscannerthreshold="1000" MedicalSkillGain="0.01">
<Effect minstrength="0" maxstrength="600" strengthchange="-0.5" resistancefor="huskinfection, huskinfectionresistance" minresistance="0.99" maxresistance="0.99">
<StatusEffect target="Character" comparison="and">
<Conditional huskinfection="lt 100.0" />
<ReduceAffliction identifier="huskinfectionresistance" amount="600" />
</StatusEffect>
</Effect>
<icon texture="Content/UI/MainIconsAtlas.png" sourcerect="384,896,128,128" color="10,193,114,255" origin="0,0" />
</Affliction>




[Step 2] Small patch for neurotrauma antibiotics

Antibiotics "afantibiotics" from neurotrauma must be also slightly edited to make it actually work. It can be done as small patch. It needs to have removed the script line "<ReduceAffliction identifier="huskinfection" amount="0.5" />", like this:

<Affliction name="" identifier="afantibiotics" description="" healableinmedicalclinic="false" targets="human" type="resistance" isbuff="true" limbspecific="false" showiconthreshold="200" showinhealthscannerthreshold="200" maxstrength="100">
<Effect minstrength="0" maxstrength="100" strengthchange="-0.5">
<StatusEffect target="Character" comparison="and">
<Conditional ishuman="true" />
---------- REMOVED LINE ----------------
<Affliction identifier="organdamage" amount="0.2" />
<Affliction identifier="kidneydamage" amount="0.175" />
<Affliction identifier="liverdamage" amount="0.175" />
<Affliction identifier="heartdamage" amount="0.1" />
<Affliction identifier="lungdamage" amount="0.1" />
</StatusEffect>
</Effect>
<icon texture="%ModDir:Neurotrauma%/Images/AfflictionIcons.png" sheetindex="3,3" sheetelementsize="128,128" origin="0,0" />
</Affliction>



[Step 3] Load order

After the changes, load order should look like this:

Antibiotics NT S+I patch
Neurotrauma
NT Symbiote + Husk Infection



I hope my small idea and solution will help make nt symbiote even better experience.
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Showing 1-1 of 1 comments
Numidyum  [developer] 1 Jul, 2024 @ 1:24am 
Made the patch for it but left huskinfection resistance for calyx :steamthumbsup:
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