Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombies | Weaponry Overhaul v0.84.7
A honest review and future ideas
REVIEW:
Amazing Mod! Thanks to this mod I can play a catalog of maps in next gen without having to choose what classic mod I want (before I had to choose between a HUD or a weapon pack) since you can only load 1 mod at a time. I love the idea of this mod and how it really simulates how Zombie Chronicles should've been. Though I am fully aware that new weapons can break multiplayer so I sympathize with the Treyarch developers. I have to say I love how you emulated things like foggier dog rounds, changing attachments when packing, and the historical insignia. This is now my new way to play BO3 and ZC, I've been waiting years for a mod like this that adds both classic weapons and a HUD. This mod is a 10/10 and I will be supporting any mods you create in the future. Thank you for making this mod and helping me relive my childhood in next generation graphics.

Suggestions:
If you would like feedback of anything to add, I comprised the following ideas (you of course don't have to add any of these but I thought I'd just add some fun feedback for possible ideas for this or future mods, Please don't feel obligated or pressure to add these as the mod itself is perfectly fine as it is.):

Include the "Uncensored Arm Bands" on the German zombie models, Maybe increase the dogs health if possible, make this compatible with Call of the Dead custom map, Change the remaining 935 and Iron Cross flags to swastikas (some of the Kino, Der Eisendrache, Moon and other maps still have the Iron Cross flags or 935 flags), Change the sounds of WAW maps to the Nacht zombie Sounds (theres a mod out there that changes it) and the BO1-2 maps to the original sounds, Change The Giant death music and intro to the classic one, Bring back the death laugh to all maps, Add the Winters Howl to Verruckt and remove the Thunder Gun from Nacht (like WAW had it), Add Verruckt Super Sprinters (there's also a mod to base it off of), Possibly add Ultimis to The Giant, Add Beauty of Annihilation to The Giant, Add Claymores/Spikemores and Bouncing Bettys, Add Huds/Perk Icons depending on the Era of Map you play (WAW has WAW Hud, BO1 has BO1 hud, BO2/3 has BO2's Hud or you could make BO3's Hud from a game like AW), Remove Gobblegums and Wonderfizz from maps that aren't BO2/3, Remove perks that weren't present previously (such as Widows Wine, Mule Kick on Nacht, etc.) Add PHD to Ascension onward, make some of the day time/colorful maps foggier, "greyer", or darker much like the classics, Add the classic announcer voice/Limit drops to their respective maps (no announcer on nacht/limited powerups, Classic Death Machine sound, etc.) and finally possibly adding back the purple ish eyes for the templars on Origins.
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Showing 1-3 of 3 comments
MarBl  [developer] 3 Sep, 2024 @ 5:04am 
Thanks a lot for the kind words and the feedback. I will say that essentially every single thing you listed in your suggestions is already in the plans, some of them in fact are already implemented :P

Winters Howl won't be added, Thundergun won't be removed from Nacht. Some old sound will be returning, some wont. Announcer voice isn't getting changed. Super sprinters won't be coming, and some of this stuff like Wunderfizz and Gobbles is intended to be an option, but its hard to do so you'll probs have to wait a while for me to get around to it. I can't affect the environmental fogs of vanilla maps, so that is not possible. I'm not sure if I can do purple Templar eyes because I think they share eyes with another Zombie type. And just a note to yourself and others - just because something exists in another mod, does NOT mean I can simply re-use it.

One thing people need to understand about audio is I have literally pushed the engine near to the limit already with just gun sounds, which are tiny second-long clips, so including big voice packs is just going to crash the mod. Adding just a couple more gunshot sounds to the game makes Revelations and Origins crash on loading due to memory allocation errors.
Spectre Silencer 3 Sep, 2024 @ 4:19pm 
Totally understand, Again thanks for the amazing mod and I'm excited to see what you add in the future :) thanks for bringing such an amazing mod to the workshop and allowing me and multiple others to relive their childhoods.
MarBl  [developer] 4 Sep, 2024 @ 2:08am 
You're very welcome, I am quite glad to do it.
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Showing 1-3 of 3 comments
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