Company of Heroes 2

Company of Heroes 2

Eichenlaub
Dar_No2  [개발자] 2024년 6월 7일 오후 2시 26분
QoL & General Suggestions
Please share any General Suggestions and Quality of Life improvements you wish to see in the mod.
Dar_No2 님이 마지막으로 수정; 2025년 2월 22일 오후 9시 39분
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Horizon 2024년 6월 7일 오후 8시 06분 
I like this mod because it has a refreshing feel, but I have to say that I would appreciate it if the mod added more construction limits in building. I would love to create something like the Atlantic Wall in the PvE mode, and it would also help alleviate some pressure because in every match, the bots always start with an immediate 5 tanks.
Dar_No2  [개발자] 2024년 6월 7일 오후 11시 48분 
Horizon 님이 먼저 게시:
I like this mod because it has a refreshing feel, but I have to say that I would appreciate it if the mod added more construction limits in building. I would love to create something like the Atlantic Wall in the PvE mode, and it would also help alleviate some pressure because in every match, the bots always start with an immediate 5 tanks.
Thank you for the feedback! Build caps will be raised for Concrete Bunkers and Mortar Positions in the next patch.
CoarmiuS 2024년 6월 8일 오전 8시 15분 
Reload button for MGs, AAs, and autocannons. Same as it in vanilla if the option is possible to implement. It would be very appreciated.
Dar  [개발자] 2024년 6월 8일 오전 8시 31분 
CoarmiuS 님이 먼저 게시:
Reload button for MGs, AAs, and autocannons. Same as it in vanilla if the option is possible to implement. It would be very appreciated.
Tell you what, I would love to implement those. Thing is, these abilities were never added to the modtools so they can't easily be added to modified units. I would have to rebuild them, and that's not a priority at the moment, but long term I will see what I can do.
FunnyFruit 2024년 6월 10일 오전 2시 25분 
Dar 님이 먼저 게시:
CoarmiuS 님이 먼저 게시:
Reload button for MGs, AAs, and autocannons. Same as it in vanilla if the option is possible to implement. It would be very appreciated.
Tell you what, I would love to implement those. Thing is, these abilities were never added to the modtools so they can't easily be added to modified units. I would have to rebuild them, and that's not a priority at the moment, but long term I will see what I can do.

Force reload is basically an ability that do nothing but a forced reload action (you can find the action in ammo switching abilities such as MG42 AP rounds).
SneakEye also posted a thread that discussed how he reference non-existing abilities in the modding tools on COH2.org. Check it out if you want other abilities that Relic refuse to give access to modders (Such as AT guns prioritize vehicles when they are constructed by default)
Tachanka 2024년 6월 12일 오전 5시 33분 
It would be nice if AT specialist units like AT guns and TDs had prioritise vehicles enabled by default, with target all being the toggle, like it is in vanilla.
CoarmiuS 2024년 6월 12일 오전 9시 20분 
Tachanka 님이 먼저 게시:
It would be nice if AT specialist units like AT guns and TDs had prioritise vehicles enabled by default, with target all being the toggle, like it is in vanilla.

It's a terrible idea, unless AI will be taught how to properly use proioritize vehicle. It is difficult and, as far as I know, it has only been done on vehicles in the so-called "chase" mode.
So in my opinion, this can seriously harm the AI, which by default relies heavily on the default prioritization system built into the game.
Tachanka 2024년 6월 12일 오후 2시 10분 
CoarmiuS 님이 먼저 게시:
Tachanka 님이 먼저 게시:
It would be nice if AT specialist units like AT guns and TDs had prioritise vehicles enabled by default, with target all being the toggle, like it is in vanilla.

It's a terrible idea, unless AI will be taught how to properly use proioritize vehicle. It is difficult and, as far as I know, it has only been done on vehicles in the so-called "chase" mode.
So in my opinion, this can seriously harm the AI, which by default relies heavily on the default prioritization system built into the game.

vCoH ladder and Wikinger both have AT specialist units start with Prioritise Vehicles as the default settings, and I've never noticed either have any issues.
Dar_No2  [개발자] 2024년 6월 12일 오후 2시 14분 
Tachanka 님이 먼저 게시:
CoarmiuS 님이 먼저 게시:
.

vCoH ladder and Wikinger both have AT specialist units start with Prioritise Vehicles as the default settings, and I've never noticed either have any issues.

It‘s an interesting proposition and I have ways to teach the AI toggling priority on and off. It requires some internal testing but I will put it on the list as a low priority item for later.
agent0125 2024년 6월 15일 오전 12시 15분 
Would like to check if the Panther call in for Wehrmacht Ostheer is intended as limited 1-off as I tested in Conquest 44 and lost 2 panthers and could not call in more.

Also, would be nice to add "self-destruct" for emplacements, especially for the emplacements with build limits, as it is frustrating to try to use AT guns/mortars/pack howitzers to destroy them and the friendly AI will have to be killed to prevent repairs.
Dar_No2  [개발자] 2024년 6월 15일 오전 3시 00분 
agent0125 님이 먼저 게시:
Would like to check if the Panther call in for Wehrmacht Ostheer is intended as limited 1-off as I tested in Conquest 44 and lost 2 panthers and could not call in more.

Also, would be nice to add "self-destruct" for emplacements, especially for the emplacements with build limits, as it is frustrating to try to use AT guns/mortars/pack howitzers to destroy them and the friendly AI will have to be killed to prevent repairs.

I never encountered this issue, but fair point. A self destruct can be done.

The "Panther-Group" is indeed a 1-off call-in. The Ostheer is designed as a defensive faction with limited resources, sort of to represent the bulk of the Wehrmacht in the late war. The OKW has access to the Panther by default since it's modeled of reorganized Panzerbrigaden / Formations designed for Schwerpunkt counter-attack or offensive use.
ivuhS 2024년 6월 16일 오전 6시 26분 
Will new equipment be added for Germany? well mouse, t-28 and more
Mr_Evil 2024년 6월 16일 오전 8시 59분 
Id really appreciate it if there was a website/wiki/a downloadable document with all the commanders listed for both festung and skirmish. I usually find a commander I like and then play a match based on the commander selection. Its a lot harder to do that this way.
Dar  [개발자] 2024년 6월 16일 오전 10시 15분 
🆂🅷🆄🆅🅸 님이 먼저 게시:
Will new equipment be added for Germany? well mouse, t-28 and more

Didn't see actual use in the war, and I can only work with assets in the game. I can mix and mash some models but not import new stuff.


Mr_Evil 님이 먼저 게시:
Id really appreciate it if there was a website/wiki/a downloadable document with all the commanders listed for both festung and skirmish. I usually find a commander I like and then play a match based on the commander selection. Its a lot harder to do that this way.

I understand where you are coming from, but I don't have the time and resources to write a wiki at the moment. At least Festung gives you time to pick and choose a commander :)
Mr_Evil 2024년 6월 16일 오후 12시 15분 
Dar 님이 먼저 게시:


Mr_Evil 님이 먼저 게시:
Id really appreciate it if there was a website/wiki/a downloadable document with all the commanders listed for both festung and skirmish. I usually find a commander I like and then play a match based on the commander selection. Its a lot harder to do that this way.

I understand where you are coming from, but I don't have the time and resources to write a wiki at the moment. At least Festung gives you time to pick and choose a commander :)

Fair enough. Though I dont mean data or numbers. Basically just the commander selection screens but all of them next to each other so I can see what each commander does. I guess I could try taking screenshots and ordering them myself.

Loving this mod by the way. By far the best Ive played. The vanilla+ feel is perfect. My friends are enjoying it too.
Mr_Evil 님이 마지막으로 수정; 2024년 6월 16일 오후 12시 17분
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