XCOM 2
Full Gameplay Modlist - Odd season 8
Anyone else encountering bugs?
I've had some visual bugs that are fixed with a reload, which isn't so bad. I've had the Chosen have bad lip sync and keep talking after death.


Any help would be appreciated! I have all the mods from the collection and a few from the cosmetic collection too. Besides that, I have no other mods.

Edit: never mind the revival protocol comment

Edit: its way more stable for me now. I think they may have updated it
Last edited by BigHillsBigLegs; 31 Jul, 2024 @ 6:12pm
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Showing 1-15 of 22 comments
PorkChopsFam 25 Jul, 2024 @ 10:49am 
to the best of my knowledge, the chosen having bad lip sync is just something you have to accept and isnt linked to mods, as for the other stuff idk as i havent used these mods yet, just looking them over out of curiousity :D
BigHillsBigLegs 25 Jul, 2024 @ 10:54am 
Originally posted by PorkChopsFam:
to the best of my knowledge, the chosen having bad lip sync is just something you have to accept and isnt linked to mods, as for the other stuff idk as i havent used these mods yet, just looking them over out of curiousity :D

It's been a few years since I've played but I don't remember them having bad lip sync this much. Wondering if anyone else has encountered this.
BobWolf 28 Jul, 2024 @ 8:40am 
My game is crashing after finishing the 1st terror mission against the assassin.
nicketz 28 Jul, 2024 @ 9:24am 
Originally posted by BobWolf:
My game is crashing after finishing the 1st terror mission against the assassin.

i had this happen. couldn't reload a save from any point in the mission either. eventually just loaded up the save on the Avenger before the mission started and then was able to play it and proceed without issue.
Carlos_rpg 28 Jul, 2024 @ 11:03am 
I got an issue on a mission. It was that mission where you have to mark the supply craters against advent, but In my case it was a mission with Lost.
The mission never ended, with Advent reiforcements every 2 turns and no lost.
I had to enable console and force finish the mission from there
Lysandis 28 Jul, 2024 @ 11:06am 
Originally posted by Carlos_rpg:
I got an issue on a mission. It was that mission where you have to mark the supply craters against advent, but In my case it was a mission with Lost.
The mission never ended, with Advent reiforcements every 2 turns and no lost.
I had to enable console and force finish the mission from there

I think you evac the squad to end those missions.
BobWolf 28 Jul, 2024 @ 6:25pm 
Originally posted by nicketz:
Originally posted by BobWolf:
My game is crashing after finishing the 1st terror mission against the assassin.

i had this happen. couldn't reload a save from any point in the mission either. eventually just loaded up the save on the Avenger before the mission started and then was able to play it and proceed without issue.

Yeah, I can load a save on the avenger, but i cannot on the battlefield.
Fallen Messiah 28 Jul, 2024 @ 8:05pm 
Lots. Some missions seem to just refuse to load without crashing for me. Sometimes, a reboot/restart fixes it but the most recent, a mission after infiltration seems to be a game killer.
ALBERTWanker 31 Jul, 2024 @ 11:44am 
My game crashes whenever Advent forces come out of the purple vortex. I don't know which mod causes that
XpanD 2 Aug, 2024 @ 8:02am 
@ everyone reporting crashes: Do you have /all/ the DLC? The pack needs it, and will crash during certain missions if specific DLCs are missing.
Usually Insane 2 Aug, 2024 @ 1:42pm 
Have installed all DLC:s installed the mod list and xcom2-launcher, I'm getting 2 conflicts and a long list of missign dependencies

the ones with conflict:
WOTC - Extended information! and [WOTC] Tactical HUD Lag Fixes

Last edited by Usually Insane; 2 Aug, 2024 @ 1:44pm
archangel_44703 2 Aug, 2024 @ 3:24pm 
Conflicts are just cosmetic ones. They won't affect the game.

As to missing dependencies, you can find out what is missing and add to your mod list a couple ways, from the mod manager, click on missing dependencies, then pick one, and scroll in the list of mods, under dependencies, and download. Or, go into steam, Xcom 2, Workshop, on the right, subscribed items. From there, find the mod with missing dependency, or dependencies, see if they are listed. They should be. If not, do the other method, it is a little slower, but not impossible. Back on point. Stay on the mod page. Unsubscribe from the mod, let Steam do it's thing, then subscribe again. And subscribe to all the mods. Either method works, just one may take longer doing one mod at a time, but will get everything a little faster. The second method is a bit faster, but slower on downloading all the mods you need. It is up to you how you do them. And close AML between getting mods. This way, you will be able to activate the mods in AML. The dependencies will go down as you go through the list.
Originally posted by archangel_44703:
Conflicts are just cosmetic ones. They won't affect the game.

As to missing dependencies, you can find out what is missing and add to your mod list a couple ways, from the mod manager, click on missing dependencies, then pick one, and scroll in the list of mods, under dependencies, and download. Or, go into steam, Xcom 2, Workshop, on the right, subscribed items. From there, find the mod with missing dependency, or dependencies, see if they are listed. They should be. If not, do the other method, it is a little slower, but not impossible. Back on point. Stay on the mod page. Unsubscribe from the mod, let Steam do it's thing, then subscribe again. And subscribe to all the mods. Either method works, just one may take longer doing one mod at a time, but will get everything a little faster. The second method is a bit faster, but slower on downloading all the mods you need. It is up to you how you do them. And close AML between getting mods. This way, you will be able to activate the mods in AML. The dependencies will go down as you go through the list.


- Some mods state requirements we are skipping. This is by design and are fully aware. The list is safe and has been tested, those dependencies are covered by other, newer mods.

it's in the collection description pls read it ,so no you don't have to take car of the dependencies
NukeDawg 3 Aug, 2024 @ 6:01am 
The Only bug I have been finding using most of these is that my MEC Troopers are just taking the soldiers old class and not a new MEC one.
Abejo 3 Aug, 2024 @ 12:52pm 
for me reloading isn't turn ending like stated in the first episode. has that been changed since starting the series? i'm only on episode 2 so far :D
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