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Edit: After sinking 4 ships in close proximity to each other I did not notice the performance issues from before. Will update if the issues return.
If you disable the mod too? Maybe some other mod causing it? Maybe save is broken?
Probmels with performance when a few wrecks were around were reported after previous update, in which I changed to a different force sinking method, so I assumed the new method could cause this. In the newest version I have reverted to the old force sinking mechanism whith which nobody complained about performance problems.
Yesterday in my tests I have sank 20 ships by console commands in shallow water in an area of 5km radius simultaniously, didn't see any performance problems with all the wrecks around.
In the vanilla game there is a limit of maximum ballast for each compartement.
In the previous version of the mod force sinking was adding ballast over the limit. I assumed that might cause performance issues.
In the current version it is not doing it anymore, instead sets each compartement to maximum damaged which allows it to flood normally up to the limit.
Try and maybe sink some ships the normal way? :D
I see... I think I should start a new save perhaps? Because I've been playing with the previous mod.
I don't play with many mods that alter the ships. I'll try it again with a new save. Though if you have time and if you're willing to take my suggestion. Can you try sinking the battleship and carrier at Scapa Flow to see if you have any performance issue?
I don't know if battleships/carriers have different sinking values. Though I have no idea how modding/coding works in general so I am poor at explaining this.
Edit: Can confirm that it is still laggy. I'm unsure what causes it as when I sink ships. It doesn't happen all the time. I tend to reload saves a lot because I hate wasting torpedoes and when I loaded back a save, the game started lagging really bad. Note that several other ships are either sunk or still sinking.
After removing the mod. Performance works good as new.