Door Kickers 2

Door Kickers 2

NGF Asset Pack
 This topic has been pinned, so it's probably important
Chad di Urbino  [developer] 3 Feb @ 6:44am
Asset request for map making
If you are not a map maker, do not use this place to request something.

I don't mean that I'm going to make everything for you. This discussion is for request me to make the asset that you need to make a map using NGF mod. and that must using only the asset that NGF mod has or vanilla.

In addition, requests that do not match the directionality of the NGF mod may be rejected.
< >
Showing 1-14 of 14 comments
Timmy 12 Feb @ 8:00pm 
I am working on a map based on Fallujah, but in Nowheraki, would you be able to make a Bradley with both a main gun for suppression (like the striker IFV's main gun) along with a working ATGM that can blow up walls of buildings?
Chad di Urbino  [developer] 12 Feb @ 8:56pm 
Originally posted by Timmy:
I am working on a map based on Fallujah, but in Nowheraki, would you be able to make a Bradley with both a main gun for suppression (like the striker IFV's main gun) along with a working ATGM that can blow up walls of buildings?
Adding a new vehicle takes a bit of many work. Also I specified to request one that utilized the asset of vanilla or NGF.

For example, HVT that fires Mk14 MGL with one hand
EL-VL 23 Feb @ 4:38am 
Hi, currently making some maps with your cool mod. Was wondering if its possible to make a model of Predator drone based on the bits we have in game, I have some ideas about how I could use it. I remember there was a mod that did the same, but I can't find it now and I doubt it got updated to the latest version
Chad di Urbino  [developer] 23 Feb @ 5:18am 
Originally posted by EL-VL:
Hi, currently making some maps with your cool mod. Was wondering if its possible to make a model of Predator drone based on the bits we have in game, I have some ideas about how I could use it. I remember there was a mod that did the same, but I can't find it now and I doubt it got updated to the latest version
The Drone model in DK2 by default is built in a destroyed state. It's simpler to build a new one than to build a normal Drone based on this. So this is not a job I can handle.
EL-VL 23 Feb @ 5:50am 
Understandable. That what about remaking a Humvee model so that it can be perceived as a US vehicle by retexturing the vanilla SWAT model, like switching the camo to the typical desert color (don't know how its called, like the color of MRAPs) and adding some US military markings? Or making a flag for Nowheraki that looks more realistic than the black SWAT one we already have (kinda how real middle eastern flags look, like Iraqi one. I know they exist in game, it's just that Nowheraki is a different country)
Last edited by EL-VL; 23 Feb @ 5:52am
Chad di Urbino  [developer] 23 Feb @ 6:08am 
Originally posted by EL-VL:
Understandable. That what about remaking a Humvee model so that it can be perceived as a US vehicle by retexturing the vanilla SWAT model, like switching the camo to the typical desert color (don't know how its called, like the color of MRAPs) and adding some US military markings? Or making a flag for Nowheraki that looks more realistic than the black SWAT one we already have (kinda how real middle eastern flags look, like Iraqi one. I know they exist in game, it's just that Nowheraki is a different country)

Humvee is in my bucket list. With a whole new model. The Humvee model in DK2 cannot be edited with the tool I use. So it's impossible to apply it and i have to make new.

Also, it's negative to modify SWAT flag. It's a symbol of NWS in the map made by KHG and a symbol of baddies in the map made by Mapmaker. I can't handle it carelessly.
Also, I don't intend to make a new flag yet because the official Flag of Nowheraki has not been released.
Chad di Urbino  [developer] 23 Feb @ 6:09am 
The best I can do for you right now is simply thing like changing the weapon, etc. There's so much I have to do to make something new right now.
EL-VL 23 Feb @ 6:11am 
Okay, got it. Keep up the good work, legend
Chad di Urbino  [developer] 8 Mar @ 10:16am 
Originally posted by EL-VL:
Understandable. That what about remaking a Humvee model so that it can be perceived as a US vehicle by retexturing the vanilla SWAT model, like switching the camo to the typical desert color (don't know how its called, like the color of MRAPs) and adding some US military markings? Or making a flag for Nowheraki that looks more realistic than the black SWAT one we already have (kinda how real middle eastern flags look, like Iraqi one. I know they exist in game, it's just that Nowheraki is a different country)
The positive news about this is that I found a good reference for Former nowheraki's flag. i will add this.
EL-VL 30 Mar @ 4:25am 
Hi, its me again. Got a few questions: 1) Can you swap the weapon of the Spetsnaz commando to something else? I understand that he is supposed to be a CQC unit, but I feel like UZI doesnt really fit him, the SMG that vanilla foreign advisors use should look better in my opinion. 2) Can you make a unit of russian PMC contractor without the advisor buff? Really want to use them more, but they end up overbuffing surrounding enemies. Also a question - are any kind of enemy PMC factions planned in the future? Something like the PMC mod, Armadillo units or Tarkov inspired russian PMC as a enemy faction? I know they are in the mod, but they are mixed in with ultarnationalists, would be cooler if there would be a standalone faction
Chad di Urbino  [developer] 30 Mar @ 7:59am 
Originally posted by EL-VL:
Hi, its me again. Got a few questions: 1) Can you swap the weapon of the Spetsnaz commando to something else? I understand that he is supposed to be a CQC unit, but I feel like UZI doesnt really fit him, the SMG that vanilla foreign advisors use should look better in my opinion. 2) Can you make a unit of russian PMC contractor without the advisor buff? Really want to use them more, but they end up overbuffing surrounding enemies. Also a question - are any kind of enemy PMC factions planned in the future? Something like the PMC mod, Armadillo units or Tarkov inspired russian PMC as a enemy faction? I know they are in the mod, but they are mixed in with ultarnationalists, would be cooler if there would be a standalone faction

Most of the questions have something to do with the next patch. :steamhappy:
1. Spetsnaz commando will not be using mini uzi in the future. They will be using either AK-204 (carbine variation of the mod's AK-203) or Russian weapon such as SR-3M.
2. The Contractors will no longer provide buffs. Contractors' providing buffs to other Contractors created an imbalance.
3. No. If PMC units appear in the future, they'll probably be affected by Makarov's soldiers in COD MW2 or MW3. So they'll still be ultranationalists.
EL-VL 30 Mar @ 9:09am 
Originally posted by Chad di Urbino:
Originally posted by EL-VL:
Hi, its me again. Got a few questions: 1) Can you swap the weapon of the Spetsnaz commando to something else? I understand that he is supposed to be a CQC unit, but I feel like UZI doesnt really fit him, the SMG that vanilla foreign advisors use should look better in my opinion. 2) Can you make a unit of russian PMC contractor without the advisor buff? Really want to use them more, but they end up overbuffing surrounding enemies. Also a question - are any kind of enemy PMC factions planned in the future? Something like the PMC mod, Armadillo units or Tarkov inspired russian PMC as a enemy faction? I know they are in the mod, but they are mixed in with ultarnationalists, would be cooler if there would be a standalone faction

Most of the questions have something to do with the next patch. :steamhappy:
1. Spetsnaz commando will not be using mini uzi in the future. They will be using either AK-204 (carbine variation of the mod's AK-203) or Russian weapon such as SR-3M.
2. The Contractors will no longer provide buffs. Contractors' providing buffs to other Contractors created an imbalance.
3. No. If PMC units appear in the future, they'll probably be affected by Makarov's soldiers in COD MW2 or MW3. So they'll still be ultranationalists.
Oh, so thats why they looked familiar. Okay, got it. In that case, got any ETA on the next patch?
Last edited by EL-VL; 30 Mar @ 9:13am
Chad di Urbino  [developer] 30 Mar @ 10:14am 
Originally posted by EL-VL:
Originally posted by Chad di Urbino:

Most of the questions have something to do with the next patch. :steamhappy:
1. Spetsnaz commando will not be using mini uzi in the future. They will be using either AK-204 (carbine variation of the mod's AK-203) or Russian weapon such as SR-3M.
2. The Contractors will no longer provide buffs. Contractors' providing buffs to other Contractors created an imbalance.
3. No. If PMC units appear in the future, they'll probably be affected by Makarov's soldiers in COD MW2 or MW3. So they'll still be ultranationalists.
Oh, so thats why they looked familiar. Okay, got it. In that case, got any ETA on the next patch?
I have no clue when it will be released. I've barely been able to work on it these days.
I was hoping to complete it by the middle of this month, but I'm too busy these days.
EL-VL 30 Mar @ 10:27am 
Okay, no rush. Keep on keeping on :)
< >
Showing 1-14 of 14 comments
Per page: 1530 50